Forest Region
Resumo
- Anéis
+1 Earth- Perícias
- +1 Survival
- Glória
- 30
Descrição
Forests are wildernesses, some with trees more ancient than Rokugan itself. In some forests, reality blends and shifts, and spirits whisper to one another in the murk. If one enters a forest unprepared, it is only a matter of time before such a person succumbs to either the whims of the spirits or the will of the wilds.
Verdant and lush, forests resound with the melody of birdcalls, rustling leaves, and creaking wood as ancient trees settle into the soil. A wise person learns to live with the wild, perhaps even tame it a little, but they always absorb a bit of that wildness into themselves.
In turn, the forests draw outcasts: bandits, hermits, and whole villages that wish to be left out of battles between warring nobles. These people develop their own idiosyncratic cultural practices, esoteric rituals, and even words, all influenced by the might of nature. Travelers often claim that trolls, tengu, or strange human-sized serpents still live in the forests. While “civilized” city folk scoff at these stories, those who live among the trees know better.
Outras fontes
Campos diferentes nesta outra publicação:
WotW · p. 88
Descrição
Forests are wildernesses, some with trees more ancient than Rokugan itself. In some forests, reality blends and shifts, and spirits whisper to one another in the murk. If one enters a forest unprepared, it is only a matter of time before such a person succumbs to either the whims of the spirits or the will of the wilds.
Verdant and lush, forests resound with the melody of birdcalls, rustling leaves, and creaking wood as ancient trees settle into the soil. A wise person learns to live with the wild, perhaps even tame it a little, but they always absorb a bit of that wildness into themselves.
In turn, the forests draw outcasts: bandits, hermits, and whole villages that wish to be left out of battles between warring nobles. These people develop their own idiosyncratic cultural practices, esoteric rituals, and even words, all influenced by the might of nature. Travelers often claim that trolls, tengu, or strange human-sized serpents still live in the forests. While “civilized” city folk scoff at these stories, those who live among the trees know better.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part I: Core Identity (Region and Upbringing) › 1. What region does your character come fom? › Forest Region · p. 35
Mostrar o texto como impresso
Forests are wildernesses, some with trees more ancient than Rokugan itself. In some forests, reality blends and shifts, and spirits whisper to one another in the murk. If one enters a forest unprepared, it is only a matter of time before such a person succumbs to either the whims of the spirits or the will of the wilds.
Verdant and lush, forests resound with the melody of birdcalls, rustling leaves, and creaking wood as ancient trees settle into the soil. A wise person learns to live with the wild, perhaps even tame it a little, but they always absorb a bit of that wildness into themselves.
In turn, the forests draw outcasts: bandits, hermits, and whole villages that wish to be left out of battles between warring nobles. These people develop their own idiosyncratic cultural practices, esoteric rituals, and even words, all influenced by the might of nature. Travelers often claim that trolls, tengu, or strange human-sized serpents still live in the forests. While “civilized” city folk scoff at these stories, those who live among the trees know better.
