| The Game of Twenty Questions | Guia por livro | | Core, PoW, WotW, EE |
| Building a School | Passos e exemplos | | PoW |
| Assembling a Court in Seven Steps | Passos e exemplos | | CoS |
| Bonds | Versões por livro | | CoS, PoW |
| What Makes a Good Bond? | Versões por livro | | CoS, PoW |
| Forging and Advancing a Bond | Versões por livro | | CoS, PoW |
| Calling upon a Bond | Versões por livro | | CoS, PoW |
| Types of Bonds | Versões por livro | | CoS, PoW |
| Evolving Bonds | Versões por livro | | CoS, PoW |
| A Hero’s Resolve | The Character | Quadro lateral | Core p. 36 |
| Absences | The Role of the GM | Quadro lateral | Core p. 284 |
| Advantage And Disadvantage Categories | Making a Check | Quadro lateral | Core p. 24 |
| Annihilating A Cohort | Strategic Objectives | Quadro lateral | Core p. 277 |
| Accumulating Strife | Using Strife | — | Core p. 29 |
| Action Example | Conflict Scenes | Quadro | Core p. 252 |
| Actions | Conflict Scenes | — | Core p. 252 |
| Adding Complications | Running the Game | — | Core p. 298 |
| Adding NPC Templates | NPC Profile Breakdown | — | Core p. 311 |
| Additional Rules for Checks | — | — | Core p. 26 |
| Additional Titles | — | — | PoW p. 185 |
| Advancing in a School | Experience Points and Character Advancement | — | Core p. 97 |
| Advantages and Disadvantages | The Character | — | Core p. 35 |
| Advantages and Disadvantages | — | — | Core p. 99 |
| Advantages and Disadvantages | Creating Custom | — | Core p. 137 |
| After the Thunder | — | — | SL p. 8 |
| Alternative Campaign Styles | — | — | Core p. 306 |
| Applying Advantages and Disadvantages | Running the Game | — | Core p. 297 |
| Approaches | Breakdown of a Skill | — | Core p. 141 |
| Artisan Skill Group | — | — | Core p. 145 |
| Artisan Skills | Artisan Skill Group | — | Core p. 146 |
| Assistance | Additional Rules for Checks | — | Core p. 26 |
| Attributes of the Group | Building a Religious Group | — | CeR p. 125 |
| Awarding XP | Running the Game | — | Core p. 299 |
| Awarding xp | Experience Points and Character Advancement | — | Core p. 97 |
| Awareness of Elemental Imbalances | The Elemental Imbalance in Games | Quadro | WotW p. 124 |
| Battle Fatigue | Strategic Objectives | Quadro lateral | Core p. 280 |
| Battle Zones: Assigning Features | Battle Zones | Quadro lateral | FoV p. 121 |
| Battle Zones: Assigning Terrain Qualities | Battle Zones | Quadro lateral | FoV p. 120 |
| Battle Zones: Mapping The Area | Battle Zones | Quadro lateral | FoV p. 120 |
| Battles In Rokugan | Leaders and Actions | Quadro lateral | Core p. 276 |
| Bonuses For Roleplaying | Intrigues | Quadro lateral | Core p. 257 |
| Building Tension | Running the Game | Quadro lateral | Core p. 299 |
| Building Trust | Running the Game | Quadro lateral | Core p. 296 |
| Bushidō In Historical Japan | Using Social Attributes | Quadro lateral | Core p. 300 |
| Bushidō In Rokugan | Using Social Attributes | Quadro lateral | Core p. 301 |
| Background, Core Beliefs, and Focus | Building a Religious Group | — | CeR p. 124 |
| Battle Zones | — | — | FoV p. 118 |
| Beasts of the Burning Sands | Currency in the Cradle of the World | Quadro | C5W p. 119 |
| Becoming Compromised | Compromised | — | Core p. 30 |
| Beginning and Ending Scenes | Scenes | — | Core p. 247 |
| Bonus Successes and Shortfall | Additional Rules for Checks | — | Core p. 26 |
| Breakdown of a Skill | — | — | Core p. 141 |
| Building a Religious Group | — | — | CeR p. 124 |
| Buying and Selling Items | Samurai and Money | — | Core p. 229 |
| Changing Initiative Values | Conflict Scenes | Quadro lateral | Core p. 250 |
| Chapter Presentation | The Role of the GM | Quadro lateral | Core p. 282 |
| Checks For Actions In Text | Conflict Scenes | Quadro lateral | Core p. 252 |
| Checks In Text | Making a Check | Quadro lateral | Core p. 22 |
| Concealed Battle Zones | Battle Zones | Quadro lateral | FoV p. 119 |
| Connecting Giri To A Lord | The Role of the GM | Quadro lateral | Core p. 293 |
| Crab Clan Culture | Part I: Core Identity (Clan and Family) | Quadro lateral | Core p. 42 |
| Crane Clan Culture | Part I: Core Identity (Clan and Family) | Quadro lateral | Core p. 43 |
| Cross-Ring Opportunities (Optional Rule) | Running the Game | Quadro lateral | Core p. 298 |
| Curriculums And Divergences In Rokugan | Experience Points and Character Advancement | Quadro lateral | Core p. 97 |
| Categories of Advantages and Disadvantages | Advantages and Disadvantages | — | Core p. 99 |
| Character Death and Retirement | Running the Game | — | Core p. 299 |
| Characteristics of Religious Groups | Inside a Religious Group | — | CeR p. 123 |
| Checks to Resist Effects | Additional Rules for Checks | — | Core p. 26 |
| Choosing Skill Group, Skill, and Approach | — | — | Core p. 142 |
| Choosing Targets out of Range | Conflict Scenes | Quadro | Core p. 253 |
| Clan offices and ministers | The Role of the GM | Quadro | Core p. 295 |
| Clashes | Skirmishes | Quadro | Core p. 263 |
| Commanders | — | — | Core p. 275 |
| Common Forms of Duels | Duels | — | Core p. 258 |
| Comparing Strife to Composure | Using Strife | — | Core p. 29 |
| Competitive Checks | Additional Rules for Checks | — | Core p. 26 |
| Complex and Layered Problems | The Elemental Imbalance in Games | — | WotW p. 122 |
| Complicated Tasks and Momentum | Conflict Scenes | — | Core p. 253 |
| Complications | The Character | — | Core p. 39 |
| Compromised | — | — | Core p. 30 |
| Concession | Duels | — | Core p. 258 |
| Conflict Overview | Conflict Scenes | — | Core p. 249 |
| Conflict Scenes | — | — | Core p. 249 |
| Conflicting Duties | The Role of the GM | Quadro | Core p. 294 |
| Constructing Conflicts | NPC Profile Breakdown | — | Core p. 310 |
| Corruption | — | — | SL p. 132 |
| Corruption Comes to All | Corruption | — | SL p. 133 |
| Corruption and the Crab | Corruption | Quadro | SL p. 132 |
| Crafting Weapons and Armor | Artisan Skill Group | Quadro | Core p. 148 |
| Creating A Gaijin Culture | — | — | PoW p. 74 |
| Creating Scenarios | The Role of the GM | — | Core p. 288 |
| Creating Supernatural Encounters | — | — | CeR p. 127 |
| Creating a Character | — | — | Core p. 40 |
| Creating an Elemental Imbalance | The Elemental Imbalance in Games | — | WotW p. 123 |
| Critical Strikes | Harm and Healing | — | Core p. 269 |
| Currency in the Cradle of the World | — | — | C5W p. 118 |
| Curse Disadvantages | Otherworldly Encounters | Quadro | C5W p. 129 |
| Custom Advantage and Disadvantage Concepts | Creating Custom | — | Core p. 137 |
| Custom Dice | — | — | Core p. 21 |
| Defending Oneself With A Sword | Harm and Healing | Quadro lateral | Core p. 269 |
| Describing Advantages And Disadvantages | Running the Game | Quadro lateral | Core p. 297 |
| Dragon Clan Culture | Part I: Core Identity (Clan and Family) | Quadro lateral | Core p. 44 |
| Dramatic Terrain | Silhouette, Range Bands, and Terrain | Quadro lateral | Core p. 267 |
| Damage | Harm and Healing | — | Core p. 268 |
| Death | Harm and Healing | — | Core p. 269 |
| Demeanors | NPC Profile Breakdown | — | Core p. 310 |
| Derived Attributes | The Character | — | Core p. 36 |
| Description | Breakdown of a Skill | — | Core p. 141 |
| Designating Battle Zones | Battle Zones | — | FoV p. 119 |
| Designing Religious Groups, Places, and Conflicts | — | — | CeR p. 122 |
| Designing Supernatural Encounters | — | — | CeR p. 128 |
| Designing a Supernatural NPC | Designing Supernatural Encounters | — | CeR p. 129 |
| Detailed Conflict Breakdown | Conflict Scenes | — | Core p. 250 |
| Developing NPC Motivations through Needs | — | — | CoS p. 142 |
| Developing a Custom Advantage or Disadvantage | Creating Custom | — | Core p. 138 |
| Dice Symbols | Custom Dice | — | Core p. 21 |
| Downtime Activities | Downtime Scenes | — | Core p. 248 |
| Downtime Scenes | — | — | Core p. 248 |
| Duels | — | — | Core p. 258 |
| Duels at Court | — | Quadro | CoS p. 74 |
| Duty and Desire | Developing NPC Motivations through Needs | — | CoS p. 143 |
| Edits! | Assembling a Court in Seven Steps | Quadro lateral | CoS p. 141 |
| Emerald Magistrates | Using Social Attributes | Quadro lateral | Core p. 305 |
| Encumbrance | Silhouette, Range Bands, and Terrain | Quadro lateral | Core p. 265 |
| Example Uses Of | Using Opportunity | Quadro lateral | Core p. 28 |
| Experienced PCs (Optional Rule) | Using Social Attributes | Quadro lateral | Core p. 305 |
| Elemental Approaches for Artisan Skills | Artisan Skill Group | — | Core p. 145 |
| Elemental Approaches for Martial Skills | Martial Skill Group | — | Core p. 160 |
| Elemental Approaches for Scholar Skills | Scholar Skill Group | — | Core p. 154 |
| Elemental Approaches for Social Skills | Social Skill Group | — | Core p. 150 |
| Elemental Approaches for Trade Skills | Trade Skill Group | — | Core p. 165 |
| Elements of your school | Part II: Role and School | Quadro | Core p. 56 |
| Elements out of Balance | New Terrain Qualities | — | WotW p. 138 |
| Encountering the Elemental Kami | Designing Supernatural Encounters | — | CeR p. 130 |
| Enlightenment and Destiny | Developing NPC Motivations through Needs | — | CoS p. 143 |
| Equipment | — | — | Core p. 228 |
| Equipping for Battle | Outfitting an Army | — | FoV p. 127 |
| Evoking the Legend of the Five Rings Setting | The Role of the GM | — | Core p. 285 |
| Example Destinies | — | — | WotW p. 138 |
| Expanded Mass Battle Rules | — | — | FoV p. 109 |
| Experience Points and Character Advancement | — | — | Core p. 97 |
| Fame | Using Social Attributes | Quadro lateral | Core p. 304 |
| Fatigue Exceeding Endurance | Harm and Healing | Quadro lateral | Core p. 268 |
| Forfeiting And Staking Attributes Below 0 | The Character | Quadro lateral | Core p. 37 |
| Free XP? | Bonds | Quadro lateral | CoS p. 136 |
| Falling | Harm and Healing | — | Core p. 269 |
| Fate of the Realm | Alternative Campaign Styles | — | Core p. 307 |
| Fortifications | — | Quadro | Core p. 276 |
| Fundamental Needs | Developing NPC Motivations through Needs | — | CoS p. 142 |
| Gaijin Disadvantages | Part I: Core Identity (Region and Upbringing) | Quadro lateral | PoW p. 41 |
| Gaijin Options | Part I: Core Identity (Region and Upbringing) | Quadro lateral | PoW p. 37 |
| GM Guidance On Social Attributes | The Character | Quadro lateral | Core p. 37 |
| Gaijin Characters | — | Quadro | WotW p. 86 |
| Gaining Advantages and Disadvantages | Advantages and Disadvantages | — | Core p. 99 |
| Game Sessions | — | — | Core p. 246 |
| Glory in Play | Using Social Attributes | — | Core p. 304 |
| Goals of the Game | — | — | Core p. 20 |
| Grittier Games | The Role of the GM | Quadro | Core p. 288 |
| Harukaze (Sample Nemuranai Armor) | Alternative Campaign Styles | Quadro lateral | Core p. 307 |
| Healers Of Rokugan, | Scholar Skill Group | Quadro lateral | Core p. 158 |
| Hierarchy Of Skills | Artisan Skill Group | Quadro lateral | Core p. 145 |
| How Often To Play | The Role of the GM | Quadro lateral | Core p. 283 |
| Harm and Healing | — | — | Core p. 268 |
| Harsh Conditions | Expanded Mass Battle Rules | Quadro | FoV p. 116 |
| Hierarchy of Oni | Oni Generation | — | SL p. 134 |
| Honor in Play | Using Social Attributes | — | Core p. 300 |
| Honor, Glory, and Status | The Character | — | Core p. 37 |
| Hostages | Expanded Mass Battle Rules | — | FoV p. 117 |
| How to run a session | The Role of the GM | — | Core p. 282 |
| How to start a campaign | The Role of the GM | — | Core p. 282 |
| Imperial Family Characters | New Answers for the Game of Twenty Questions | Quadro lateral | EE p. 229 |
| Impossible Desires | The Character | Quadro lateral | Core p. 38 |
| Initiative Order | Conflict Scenes | Quadro lateral | Core p. 249 |
| Is Strife Bad? | Custom Dice | Quadro lateral | Core p. 21 |
| Imperial Offices and Ministers | The Role of the GM | Quadro | Core p. 293 |
| In and Out of Character Knowledge | Developing NPC Motivations through Needs | Quadro | CoS p. 143 |
| Initiative | Intrigues | — | Core p. 256 |
| Inside a Religious Group | — | — | CeR p. 122 |
| Intrigues | — | — | Core p. 254 |
| Keiji (Sample Nemuranai Weapon) | Alternative Campaign Styles | Quadro lateral | Core p. 307 |
| Kata | — | — | Core p. 174 |
| Kata Categories | Kata | — | Core p. 174 |
| Learning The Ropes | The Role of the GM | Quadro lateral | Core p. 283 |
| Leaving A Clash | Skirmishes | Quadro lateral | Core p. 263 |
| Limited Category Access | Building a School | Quadro lateral | PoW p. 80 |
| Linear And Freeform Scenarios | The Role of the GM | Quadro lateral | Core p. 289 |
| Lion Clan Culture | Part I: Core Identity (Clan and Family) | Quadro lateral | Core p. 45 |
| Language | — | — | C5W p. 123 |
| Late Arrivals | Conflict Scenes | Quadro | Core p. 250 |
| Leaders and Actions | — | — | Core p. 276 |
| Matching Rings With Skills | Making a Check | Quadro lateral | Core p. 22 |
| Maximum And Minimum Range | Silhouette, Range Bands, and Terrain | Quadro lateral | Core p. 265 |
| Meaning In Art | Artisan Skill Group | Quadro lateral | Core p. 146 |
| Minimum Values | Additional Rules for Checks | Quadro lateral | Core p. 27 |
| Multiple Terrain Types | Silhouette, Range Bands, and Terrain | Quadro lateral | Core p. 267 |
| My Word Against Yours | Scholar Skill Group | Quadro lateral | Core p. 157 |
| Maintaining an Army on Campaign | Expanded Mass Battle Rules | — | FoV p. 115 |
| Making a Check | — | — | Core p. 22 |
| Managing Players | The Role of the GM | — | Core p. 283 |
| Mapping the Area | Battle Zones | — | FoV p. 118 |
| Marshaling an Army | Expanded Mass Battle Rules | — | FoV p. 109 |
| Martial Skill Group | — | — | Core p. 160 |
| Martial Skills | Martial Skill Group | — | Core p. 162 |
| Mechanical Guidance | The Elemental Imbalance in Games | — | WotW p. 127 |
| Minimum TN | Additional Rules for Checks | — | Core p. 27 |
| Miyamoto Musashi on Mastery | The Character | Quadro | Core p. 35 |
| Modifying the Dice Pool | Additional Rules for Checks | — | Core p. 27 |
| Money and Power | Expanded Mass Battle Rules | Quadro | FoV p. 110 |
| Multiple elemental Approach Options | Running the Game | — | Core p. 296 |
| Narrative And Conflict Modes | Narrative Scenes | Quadro lateral | Core p. 247 |
| Nervous Habits And Tells | Using Strife | Quadro lateral | Core p. 29 |
| New Opportunities | Conflict Scenes | Quadro lateral | Core p. 252 |
| New Techniques | A Revised Game of Twenty Questions | Quadro lateral | WotW p. 86 |
| No Lord To Serve | The Character | Quadro lateral | Core p. 39 |
| NPC Profile Breakdown | — | — | Core p. 309 |
| NPC Types | NPC Profile Breakdown | — | Core p. 309 |
| NPCs Are People Too | NPC Profile Breakdown | Quadro lateral | Core p. 309 |
| NPCs and Checks | NPC Profile Breakdown | Quadro | Core p. 309 |
| Narrating Strife | Using Strife | Quadro | Core p. 29 |
| Narrating a Check’s Results | Making a Check | — | Core p. 25 |
| Narrative Scenes | — | — | Core p. 247 |
| Narrative Use | Using Advantages and Disadvantages in Play | — | Core p. 100 |
| New Advantages | — | — | PoW p. 68 |
| New Answers for the Game of Twenty Questions | — | — | EE p. 228 |
| New Schools | — | — | WotW p. 86 |
| New Terrain Qualities | — | — | WotW p. 138 |
| New Terrain Types | — | — | FoV p. 122 |
| Ninjō (Desire) and Giri (Duty) | The Character | — | Core p. 38 |
| Non-Player Characters | — | — | Core p. 308 |
| One Lord, Myriad Samurai | The Role of the GM | Quadro lateral | Core p. 294 |
| Order For Making Initiative Checks | Conflict Scenes | Quadro lateral | Core p. 250 |
| Offering Choices and Determining Consequences | The Role of the GM | — | Core p. 288 |
| One-Roll Duels (Optional Rule) | Duels | Quadro | Core p. 261 |
| Oni Generation | — | — | SL p. 134 |
| Opportunity amidst Corruption | Spending Opportunity in Shadowlands Games | — | SL p. 130 |
| Opportunity in the Shadowlands | Spending Opportunity in Shadowlands Games | — | SL p. 130 |
| Optional Rule: Subskills | Choosing Skill Group, Skill, and Approach | Quadro | Core p. 143 |
| Optional Rules: Language Barriers | Language | — | C5W p. 123 |
| Other Supernatural Elements | Designing Supernatural Encounters | — | CeR p. 130 |
| Otherworldly Encounters | — | — | C5W p. 125 |
| Outfitting an Army | — | — | FoV p. 127 |
| Outfitting and Training | Expanded Mass Battle Rules | — | FoV p. 112 |
| PCs Surrendering | Expanded Mass Battle Rules | Quadro lateral | FoV p. 117 |
| Phoenix Clan Culture | Part I: Core Identity (Clan and Family) | Quadro lateral | Core p. 46 |
| Pros And Cons Of One-Roll Duels | Duels | Quadro lateral | Core p. 261 |
| Players | Goals of the Game | — | Core p. 21 |
| Playing the Game | — | — | Core p. 20 |
| Prevalence of the Supernatural | The Nature of Supernatural Encounters | — | CeR p. 127 |
| Putting It All Together | Building a Religious Group | — | CeR p. 126 |
| Putting It All Together | Designing Supernatural Encounters | — | CeR p. 130 |
| Quotes From Akodo’s Leadership | Spending Opportunity in Times of War | Quadro lateral | FoV p. 139 |
| Readied Weapons In Mass Battles | Strategic Objectives | Quadro lateral | Core p. 277 |
| Real-World Origins Of Komainu | Designing Supernatural Encounters | Quadro lateral | CeR p. 129 |
| Repeated Injury | Harm and Healing | Quadro lateral | Core p. 270 |
| Retreating | Strategic Objectives | Quadro lateral | Core p. 278 |
| Rewards In Death | Using Social Attributes | Quadro lateral | Core p. 302 |
| Room To Breathe | The Role of the GM | Quadro lateral | Core p. 285 |
| Rounding | The Character | Quadro lateral | Core p. 36 |
| Range Bands | Silhouette, Range Bands, and Terrain | — | Core p. 265 |
| Real-World Experience versus School Secrets | Experience Points and Character Advancement | Quadro | Core p. 98 |
| Removing Strife | Using Strife | — | Core p. 29 |
| Requisitioning Items | Samurai and Money | — | Core p. 229 |
| Resolving an Intrigue | Intrigues | — | Core p. 257 |
| Ring Dice | Custom Dice | — | Core p. 21 |
| Rise from the Dust | Alternative Campaign Styles | — | Core p. 306 |
| Roleplaying the Spirits | The Role of the GM | Quadro | Core p. 287 |
| Roleplaying the afflicted condition | Corruption | Quadro | SL p. 133 |
| Roll and Keep | Custom Dice | — | Core p. 21 |
| Rules Adjudication | Running the Game | — | Core p. 296 |
| Rules for Otherworldly Encounters | Otherworldly Encounters | — | C5W p. 125 |
| Running the Game | — | — | Core p. 296 |
| Rōnin, Gaijin, And Peasants | Part I: Core Identity (Region and Upbringing) | Quadro lateral | PoW p. 31 |
| Sample Characters: | NPC Profile Breakdown | Quadro lateral | Core p. 311 |
| Samurai As Foes | Alternative Campaign Styles | Quadro lateral | Core p. 306 |
| Scorpion Clan Culture | Part I: Core Identity (Clan and Family) | Quadro lateral | Core p. 47 |
| Scorpion Honor | Using Social Attributes | Quadro lateral | Core p. 302 |
| Secret Social Objectives | Intrigues | Quadro lateral | Core p. 255 |
| Setting The Field | Leaders and Actions | Quadro lateral | Core p. 276 |
| Shattering Parry | Harm and Healing | Quadro lateral | Core p. 270 |
| Shinobi | Part I: Core Identity (Clan and Family) | Quadro lateral | Core p. 54 |
| Speaking During Actions | Conflict Scenes | Quadro lateral | Core p. 251 |
| Spending On Initiative Checks | Conflict Scenes | Quadro lateral | Core p. 250 |
| Spurring Advantage Use | Running the Game | Quadro lateral | Core p. 297 |
| Starting A New Campaign | The Role of the GM | Quadro lateral | Core p. 282 |
| Summary Of A Duel Turn | Duels | Quadro lateral | Core p. 259 |
| Summary Of A Mass Battle Turn | Commanders | Quadro lateral | Core p. 275 |
| Summary Of A Skirmish Turn | Skirmishes | Quadro lateral | Core p. 264 |
| Summary Of An Intrigue Turn | Intrigues | Quadro lateral | Core p. 256 |
| Supernatural Investigation | The Role of the GM | Quadro lateral | Core p. 290 |
| Sample TNs | Making a Check | Quadro | Core p. 24 |
| Sample Tasks, Target Numbers (TNs), and Times | Breakdown of a Skill | — | Core p. 141 |
| Samurai and Money | — | — | Core p. 229 |
| Scaling Effects | Using Opportunity | Quadro | Core p. 28 |
| Scenes | — | — | Core p. 247 |
| Scenes and Conflicts | — | — | Core p. 246 |
| Scholar Skill Group | — | — | Core p. 154 |
| Scholar Skills | Scholar Skill Group | — | Core p. 156 |
| Security and Safety | Developing NPC Motivations through Needs | — | CoS p. 143 |
| Seeing through Lies | Scholar Skill Group | Quadro | Core p. 159 |
| Seizing Resources | Expanded Mass Battle Rules | Quadro | FoV p. 114 |
| Setting the Terms | Duels | — | Core p. 258 |
| Shadowlands Terrain Qualities | — | Quadro | SL p. 8 |
| Silhouette | Silhouette, Range Bands, and Terrain | — | Core p. 265 |
| Silhouette, Range Bands, and Terrain | — | — | Core p. 265 |
| Skill Dice | Custom Dice | — | Core p. 21 |
| Skill Groups | — | — | Core p. 141 |
| Skill Ranks | The Character | — | Core p. 35 |
| Skills | — | — | Core p. 140 |
| Skills and Checks | — | — | Core p. 141 |
| Skirmishes | — | — | Core p. 262 |
| Social Belonging | Developing NPC Motivations through Needs | — | CoS p. 143 |
| Social Objectives | Intrigues | — | Core p. 254 |
| Social Skill Group | — | — | Core p. 150 |
| Social Skills | Social Skill Group | — | Core p. 151 |
| Societal Storytelling | The Elemental Imbalance in Games | — | WotW p. 122 |
| Source Materials | Designing Supernatural Encounters | — | CeR p. 128 |
| Special Rules for Skirmishes | Skirmishes | — | Core p. 262 |
| Special Rules of Duels | Duels | — | Core p. 259 |
| Special Uses of Medicine | Scholar Skill Group | Quadro | Core p. 157 |
| Spending Opportunity in Shadowlands Games | — | — | SL p. 130 |
| Spending Opportunity in Times of War | — | — | FoV p. 138 |
| Spending Opportunity in “Winter Court” Games | — | — | CoS p. 132 |
| Spirit Pacts | Otherworldly Encounters | — | C5W p. 131 |
| Status in Play | Using Social Attributes | — | Core p. 305 |
| Steps of a Check | Making a Check | — | Core p. 22 |
| Story-First Groups | The Role of the GM | Quadro | Core p. 286 |
| Strategic Objectives | — | — | Core p. 277 |
| Structured Time | Conflict Scenes | — | Core p. 249 |
| Suffocation | Harm and Healing | — | Core p. 269 |
| Supernatural Hostility | The Nature of Supernatural Encounters | — | CeR p. 128 |
| Sustaining the Army | Outfitting an Army | — | FoV p. 129 |
| Techniques In Curriculum Tables | Part II: Role and School | Quadro lateral | Core p. 56 |
| Telling A Story | Building a School | Quadro lateral | PoW p. 83 |
| Temporary Status Modifiers | Expanded Mass Battle Rules | Quadro lateral | FoV p. 110 |
| The Currency Of Rokugan | Samurai and Money | Quadro lateral | Core p. 229 |
| The Etiquette Of Killing In Duels | Duels | Quadro lateral | Core p. 258 |
| The High Seas | Trade Skill Group | Quadro lateral | Core p. 168 |
| The Right Level Of Detail | Breakdown of a Skill | Quadro lateral | Core p. 141 |
| Timing Of Being Compromised And Unmasking | Compromised | Quadro lateral | Core p. 30 |
| Tracking NPC Strife | NPC Profile Breakdown | Quadro lateral | Core p. 309 |
| Tracking Range | Silhouette, Range Bands, and Terrain | Quadro lateral | Core p. 266 |
| Table 8–1: Examples of | — | — | Core p. 328 |
| Tactical Groups | The Role of the GM | Quadro | Core p. 289 |
| Tainted Opportunities | Spending Opportunity in Shadowlands Games | — | SL p. 130 |
| Taking Turns | Intrigues | — | Core p. 256 |
| Targeting and Checks | Additional Rules for Checks | — | Core p. 27 |
| Technique Structure | What are Techniques? | — | Core p. 172 |
| Techniques | — | — | Core p. 171 |
| Terrain | Silhouette, Range Bands, and Terrain | — | Core p. 267 |
| The Art of Investigation | Trade Skill Group | Quadro | Core p. 170 |
| The Character | — | — | Core p. 32 |
| The Clans’ Views of Bushidō | Using Social Attributes | Quadro | Core p. 301 |
| The Coins of the Empire of Rempet | Currency in the Cradle of the World | Quadro | C5W p. 118 |
| The Court Sheet | — | — | CoS p. 144 |
| The Djinni and the Scorpion Queen | Currency in the Cradle of the World | Quadro | C5W p. 119 |
| The Elemental Imbalance in Games | — | — | WotW p. 122 |
| The Five Rings | The Character | — | Core p. 32 |
| The Game Master | Goals of the Game | — | Core p. 21 |
| The Game Master | — | — | Core p. 281 |
| The Group’s Place in Society | Inside a Religious Group | — | CeR p. 123 |
| The Nature of Corruption | Corruption | — | SL p. 132 |
| The Nature of Supernatural Encounters | — | — | CeR p. 127 |
| The Nature of the Shadowlands | — | — | SL p. 8 |
| The Role of the GM | — | — | Core p. 282 |
| The Tenets of Bushidō | Using Social Attributes | — | Core p. 301 |
| Themes | The Elemental Imbalance in Games | — | WotW p. 122 |
| Timing Scenes and Sessions | Narrative Scenes | Quadro | Core p. 247 |
| Trade Skill Group | — | — | Core p. 165 |
| Trade Skills | Trade Skill Group | — | Core p. 167 |
| Turning Advantages and Disadvantages | Using Advantages and Disadvantages in Play | — | Core p. 100 |
| Types of Advantages and Disadvantages | Advantages and Disadvantages | — | Core p. 99 |
| Types of Scenes | Scenes | — | Core p. 247 |
| Unarmed Attack Profiles | Martial Skill Group | Quadro lateral | Core p. 164 |
| Unicorn Clan Culture | Part I: Core Identity (Clan and Family) | Quadro lateral | Core p. 48 |
| Universal Tiebreaker | Additional Rules for Checks | Quadro lateral | Core p. 26 |
| Unusual Schools | New Answers for the Game of Twenty Questions | Quadro lateral | EE p. 228 |
| Using NPC Advantages And Disadvantages | NPC Profile Breakdown | Quadro lateral | Core p. 310 |
| Uncommon Languages in Rokugan | Language | — | C5W p. 124 |
| Unmasking | Compromised | — | Core p. 30 |
| Using Advantages and Disadvantages in Play | — | — | Core p. 100 |
| Using Approaches from Other Skill Groups | Choosing Skill Group, Skill, and Approach | — | Core p. 142 |
| Using Battle Zones | Battle Zones | — | FoV p. 119 |
| Using Bonus Successes for Extra Effect | Running the Game | — | Core p. 297 |
| Using Lords and Duty | The Role of the GM | — | Core p. 293 |
| Using Opportunity | — | — | Core p. 28 |
| Using Real-World Beliefs | The Nature of Supernatural Encounters | Quadro | CeR p. 127 |
| Using Social Attributes | — | — | Core p. 300 |
| Using Strife | — | — | Core p. 29 |
| Using in Play | Running the Game | — | Core p. 298 |
| Vigilance To Notice | The Role of the GM | Quadro lateral | Core p. 290 |
| Void Points | The Character | — | Core p. 36 |
| What Do I Actually Say? | Intrigues | Quadro lateral | Core p. 257 |
| What Do You Mean, “Prices Vary By Region/Year”? | Samurai and Money | Quadro lateral | Core p. 229 |
| What Is Left Unsaid | Using Social Attributes | Quadro lateral | Core p. 303 |
| What Is The Game Master's Role? | Custom Dice | Quadro lateral | Core p. 21 |
| When To Skip A Conflict Scene | Conflict Scenes | Quadro lateral | Core p. 249 |
| When To Use A Duel | Duels | Quadro lateral | Core p. 258 |
| When To Use A Skirmish | Skirmishes | Quadro lateral | Core p. 262 |
| When To Use An Intrigue | Intrigues | Quadro lateral | Core p. 255 |
| Who Knows About This? | Part I: Core Identity (Region and Upbringing) | Quadro lateral | PoW p. 43 |
| Why Build New Religious Groups? | Inside a Religious Group | Quadro lateral | CeR p. 123 |
| What About Standing Armies? | Expanded Mass Battle Rules | Quadro | FoV p. 109 |
| What are Techniques? | — | — | Core p. 172 |
| When to Apply Advantages and Disadvantages to Checks | Using Advantages and Disadvantages in Play | Quadro | Core p. 137 |
| When to Make a Check | Making a Check | — | Core p. 22 |
| When to Reveal or Conceal the TN | Running the Game | — | Core p. 297 |
| Who’s in Charge Here? | The Role of the GM | — | Core p. 282 |
| Why Does a Religious Group Exist? | Inside a Religious Group | — | CeR p. 122 |
| Your Game, Your ROkugan | The Role of the GM | Quadro | Core p. 284 |
| as a Descriptor | Using Opportunity | — | Core p. 28 |
| as a Narrative Tool | Using Opportunity | — | Core p. 28 |
| duke’s gaijin culture example | Creating A Gaijin Culture | Quadro | PoW p. 75 |
| in Espionage | Spending Opportunity in “Winter Court” Games | — | CoS p. 133 |
| in Negotiations | Spending Opportunity in “Winter Court” Games | — | CoS p. 132 |
| in Romance | Spending Opportunity in “Winter Court” Games | — | CoS p. 133 |
| intrigues: new social objectives | — | — | PoW p. 183 |
| statistics and questions | Creating A Gaijin Culture | — | PoW p. 74 |
| tactical unmasking | — | — | PoW p. 183 |
| “Low” Skills | Trade Skill Group | Quadro | Core p. 167 |
| “You” The Player And “You” The Character | The Character | Quadro lateral | Core p. 35 |