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Qamarists in the Cradle of the World

PoW p. 40

Resumo

Anéis
Fire+1 Fire
Perícias
+1 Theology
Glória
29

Descrição

The Cradle of the World, located far to the west of the Empire, is a place of which few Rokugani are even aware. This is partly because of sheer distance, and partly because of the so-called Burning Sands, which, by one Unicorn account, are a “bleak, sun-drenched land of shifting sand and barren rock, where water is a commodity as precious as gold.” A Rokugani making the arduous journey would be stunned by the Cradle—a broad expanse of land stretching between two great rivers, so lush and green that it might be the most fertile place in the world.

Thanks to this bountiful landscape, a large and sophisticated civilization thrives in the Cradle. This is the Qamarist Caliphate, a powerful nation-state that has, over time, come to incorporate a diversity of ethnic groups. These are described by a bewildering variety of names: Nehiri, Sogdans, Suhili, Bandar, Ganzu, and many others. However, all are devoted to Qamarism. This monotheistic religion declares that a succession of mortal messengers, acting on behalf of a supreme deity, have passed down to humans a series of divine laws and values. Now collected into a sacred codex, these form the foundation of virtually every aspect of life in the Caliphate. The caliph, who is hailed as the rightful inheritor of the Nameless Prophet, rules over the Caliphate, seeking to maintain unity among diverse and fractious ethnic groups.

The people of the Caliphate are extremely diverse in their languages, customs, dress, and behavior. They do exhibit some broad commonalities, however. For instance, because of the extremely hot climate, all tend to dress in loose-fitting clothing, particularly garments made of cotton. The heat also shapes their day-to-day behavior; for instance, it is common for them to spend the hottest parts of the day resting or performing only minor tasks. And while +amarism is subject to some variations in interpretation, giving rise to a number of sects, Qamarists generally view those not of their faith with at least some degree of wariness. When they do offer their hospitality, though, Qamarists are a most sociable people, showing courtesy and respect to their guests that would rival that of any home in the Empire.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 2: Creating a Character › Part I: Core Identity (Region and Upbringing) › 1. What region does your character come fom? › Qamarists in the Cradle of the World · p. 40

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The Cradle of the World, located far to the west of the Empire, is a place of which few Rokugani are even aware. This is partly because of sheer distance, and partly because of the so-called Burning Sands, which, by one Unicorn account, are a “bleak, sun-drenched land of shifting sand and barren rock, where water is a commodity as precious as gold.” A Rokugani making the arduous journey would be stunned by the Cradle—a broad expanse of land stretching between two great rivers, so lush and green that it might be the most fertile place in the world.

Thanks to this bountiful landscape, a large and sophisticated civilization thrives in the Cradle. This is the Qamarist Caliphate, a powerful nation-state that has, over time, come to incorporate a diversity of ethnic groups. These are described by a bewildering variety of names: Nehiri, Sogdans, Suhili, Bandar, Ganzu, and many others. However, all are devoted to Qamarism. This monotheistic religion declares that a succession of mortal messengers, acting on behalf of a supreme deity, have passed down to humans a series of divine laws and values. Now collected into a sacred codex, these form the foundation of virtually every aspect of life in the Caliphate. The caliph, who is hailed as the rightful inheritor of the Nameless Prophet, rules over the Caliphate, seeking to maintain unity among diverse and fractious ethnic groups.

The people of the Caliphate are extremely diverse in their languages, customs, dress, and behavior. They do exhibit some broad commonalities, however. For instance, because of the extremely hot climate, all tend to dress in loose-fitting clothing, particularly garments made of cotton. The heat also shapes their day-to-day behavior; for instance, it is common for them to spend the hottest parts of the day resting or performing only minor tasks. And while +amarism is subject to some variations in interpretation, giving rise to a number of sects, Qamarists generally view those not of their faith with at least some degree of wariness. When they do offer their hospitality, though, Qamarists are a most sociable people, showing courtesy and respect to their guests that would rival that of any home in the Empire.