Possessed
Descrição
Willingly or unwillingly, the character has come under the power of a supernatural being, which now exerts a certain influence over their actions.
Efeitos
When the character becomes Possessed, the possessing spirit states its goal. The character can ignore that goal, but they receive 2 strife at the end of each scene in which they fully disregarded it. When the character becomes Compromised, they must unmask and then attempt to pursue the goal until the end of the scene.
When the character makes a check while Possessed, they can use the spirit’s skill ranks in place of their own. Additionally, if the spirit knows any invocations or other techniques, the character can use each of these techniques once per scene.
Remoção
After the character spends a scene pursuing the spirit’s goal, they can make a Meditation (Void) check to attempt to expel the spirit. The TN for this check is equal to the spirit’s focus. If the character succeeds, the Possession ends, as the spirit is cast out. Possession can also be broken when a character achieves the Dispel Possession social objective (see Otherworldly Encounters on page 125). Alternately, the spirit can choose to end the possession at any time. After this condition is removed, the spirit might physically manifest or might flee into a Spirit Realm, at the GM’s discretion.
Texto do livro
Children of the Five Winds · CHAPTER 3: THE GIFTS OF THE WORLD › New Conditions › Possessed · p. 133
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Description: Willingly or unwillingly, the character has come under the power of a supernatural being, which now exerts a certain influence over their actions.
Effects: When the character becomes Possessed, the possessing spirit states its goal. The character can ignore that goal, but they receive 2 strife at the end of each scene in which they fully disregarded it. When the character becomes Compromised, they must unmask and then attempt to pursue the goal until the end of the scene.
When the character makes a check while Possessed, they can use the spirit’s skill ranks in place of their own. Additionally, if the spirit knows any invocations or other techniques, the character can use each of these techniques once per scene.
Removed When: After the character spends a scene pursuing the spirit’s goal, they can make a Meditation (Void) check to attempt to expel the spirit. The TN for this check is equal to the spirit’s focus. If the character succeeds, the Possession ends, as the spirit is cast out. Possession can also be broken when a character achieves the Dispel Possession social objective (see Otherworldly Encounters on page 125). Alternately, the spirit can choose to end the possession at any time. After this condition is removed, the spirit might physically manifest or might flee into a Spirit Realm, at the GM’s discretion.
