Afflicted
Descrição
The character is possessed or otherwise tormented by an onryō (vengeful ghost), kansen, or other malevolent spiritual entity. Given time, this evil force threatens to plant the seeds of the Shadowlands Taint.
Efeitos
An Afflicted character’s vigilance counts as 1. When they make a check, after Step 5: Choose Kept Dice, the GM may alter one kept to a result.
Additionally, when an Afflicted character becomes Compromised, one of the following effects occurs based on the ring the character last used for a check (or a ring of the GM’s choice, if nobody can remember or there is uncertainty).
Air: The character falls into a melancholic haze of memory, unable to discern the past from the present or the living from the deceased. When the character becomes Compromised, they mistake someone in the scene for a person from their past, accusing them of some half-remembered sin or taunting them over some ancient failure until the end of the scene.
Water: The character’s health collapses and they begin to wither away, wracked by mysterious coughing fits or fevers that resist all medical care. When the character becomes Compromised, they become violently ill and suffer a critical strike with a severity of 5.
Fire: The character becomes possessed by a desire, pursuing it to their own destruction. When the character becomes Compromised, they also become Enraged (see page 272).
Earth: The character’s flesh becomes pale and begins to show signs of decay. When the character becomes Compromised, reduce their endurance by 1 until the Afflicted condition is removed. This effect is cumulative, and if their endurance reaches 0, the character perishes.
Void: Ill fortune follows the character’s every move, and anything that seems a boon rapidly sours. When the character becomes Compromised, they lose all of their Void points.
Remoção
Rituals such as Cleansing Rite (see page 212) and other abilities can remove the Afflicted condition.
Every two weeks, an Afflicted character must make a TN 4 Fitness or Meditation check using any ring. If they fail, remove the Afflicted condition and assign the Shadowlands Taint disadvantage to the ring they use for the check (or to another ring, if that ring already has it).
Texto do livro
Core Rulebook · Chapter 6: Scenes and Conflicts › Conditions › Afflicted · p. 271
Mostrar o texto como impresso
Description: The character is possessed or otherwise tormented by an onryō (vengeful ghost), kansen, or other malevolent spiritual entity. Given time, this evil force threatens to plant the seeds of the Shadowlands Taint.
Effects: An Afflicted character’s vigilance counts as 1. When they make a check, after Step 5: Choose Kept Dice, the GM may alter one kept to a result.
Additionally, when an Afflicted character becomes Compromised, one of the following effects occurs based on the ring the character last used for a check (or a ring of the GM’s choice, if nobody can remember or there is uncertainty).
Air: The character falls into a melancholic haze of memory, unable to discern the past from the present or the living from the deceased. When the character becomes Compromised, they mistake someone in the scene for a person from their past, accusing them of some half-remembered sin or taunting them over some ancient failure until the end of the scene.
Water: The character’s health collapses and they begin to wither away, wracked by mysterious coughing fits or fevers that resist all medical care. When the character becomes Compromised, they become violently ill and suffer a critical strike with a severity of 5.
Fire: The character becomes possessed by a desire, pursuing it to their own destruction. When the character becomes Compromised, they also become Enraged (see page 272).
Earth: The character’s flesh becomes pale and begins to show signs of decay. When the character becomes Compromised, reduce their endurance by 1 until the Afflicted condition is removed. This effect is cumulative, and if their endurance reaches 0, the character perishes.
Void: Ill fortune follows the character’s every move, and anything that seems a boon rapidly sours. When the character becomes Compromised, they lose all of their Void points.
Removed When: Rituals such as Cleansing Rite (see page 212) and other abilities can remove the Afflicted condition.
Every two weeks, an Afflicted character must make a TN 4 Fitness or Meditation check using any ring. If they fail, remove the Afflicted condition and assign the Shadowlands Taint disadvantage to the ring they use for the check (or to another ring, if that ring already has it).
