Bleeding
Descrição
The character is losing blood, internally or externally.
Efeitos
When a Bleeding character makes a check, they suffer physical damage equal to the symbols on their kept dice, ignoring their resistances. Each time damage inflicted this way causes the character to suffer a critical strike, the severity of the critical strike is treated as being equal to the character’s current fatigue.
Remoção
Any character at range 0–1 of a Bleeding character may make a TN 2 Medicine (Earth) check as a Support action to remove the Bleeding condition.
Texto do livro
Core Rulebook · Chapter 6: Scenes and Conflicts › Conditions › Bleeding · p. 271
Mostrar o texto como impresso
Description: The character is losing blood, internally or externally.
Effects: When a Bleeding character makes a check, they suffer physical damage equal to the symbols on their kept dice, ignoring their resistances. Each time damage inflicted this way causes the character to suffer a critical strike, the severity of the critical strike is treated as being equal to the character’s current fatigue.
Removed When: Any character at range 0–1 of a Bleeding character may make a TN 2 Medicine (Earth) check as a Support action to remove the Bleeding condition.
