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Bleeding

Core p. 271

Descrição

The character is losing blood, internally or externally.

Efeitos

When a Bleeding character makes a check, they suffer physical damage equal to the Strife symbols on their kept dice, ignoring their resistances. Each time damage inflicted this way causes the character to suffer a critical strike, the severity of the critical strike is treated as being equal to the character’s current fatigue.

Remoção

Any character at range 0–1 of a Bleeding character may make a TN 2 Medicine (Earth) check as a Support action to remove the Bleeding condition.

Texto do livro

Core Rulebook · Chapter 6: Scenes and Conflicts › Conditions › Bleeding · p. 271

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Description: The character is losing blood, internally or externally.

Effects: When a Bleeding character makes a check, they suffer physical damage equal to the Strife symbols on their kept dice, ignoring their resistances. Each time damage inflicted this way causes the character to suffer a critical strike, the severity of the critical strike is treated as being equal to the character’s current fatigue.

Removed When: Any character at range 0–1 of a Bleeding character may make a TN 2 Medicine (Earth) check as a Support action to remove the Bleeding condition.