Unconscious
Descrição
The character has been knocked out, has fallen asleep, or has otherwise been rendered totally unaware of their surroundings.
Efeitos
An Unconscious character cannot move, perform actions, or otherwise significantly act upon the physical world. An Unconscious character can still make checks to resist effects, but they cannot generally make checks that represent any agency on their part. Increase the severity of any critical strike the character suffers by 10.
An Unconscious character cannot defend against damage, but they generally wake up if they hear a loud noise, suffer harm, or otherwise experience something that would normally wake someone.
Remoção
An Unconscious character may spend 1 Void point to awaken immediately, their instincts rousing them in time to defend against damage. Characters also generally awaken after several hours.
Texto do livro
Core Rulebook · Chapter 6: Scenes and Conflicts › Conditions › Unconscious · p. 273
Mostrar o texto como impresso
Description: The character has been knocked out, has fallen asleep, or has otherwise been rendered totally unaware of their surroundings.
Effects: An Unconscious character cannot move, perform actions, or otherwise significantly act upon the physical world. An Unconscious character can still make checks to resist effects, but they cannot generally make checks that represent any agency on their part. Increase the severity of any critical strike the character suffers by 10.
An Unconscious character cannot defend against damage, but they generally wake up if they hear a loud noise, suffer harm, or otherwise experience something that would normally wake someone.
Removed When: An Unconscious character may spend 1 Void point to awaken immediately, their instincts rousing them in time to defend against damage. Characters also generally awaken after several hours.
