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Illness: Unsteady Illness

WotW p. 141

Descrição

A character suffering from this illness experiences unsteadiness, confusion, difficulties speaking, pain, and muscle stiffness. Their vision is sometimes blurry, and their reflexes are inhibited. This illness occurs when a character is deficient in certain nutrients, such as when they do not eat consistently or only ever eat the same food.

Efeitos

At the start of each day until this illness is cured, a character suffering from this illness must roll one ten-sided die and increases the TN of all checks associated with that skill category by 2 until they rest for 6 or more hours (1–2: Social skills, 3–4: Martial Skills, 5–6: Scholar skills, 7–8: Artisan skills, 9: Trade skills). On a 10, the character instead becomes disoriented at the start of each scene until they rest for 6 or more hours (see page 272 of the core rulebook).

Remoção

A character may make a TN 5 Medicine or Theology check. If they succeed, they realize the afflicted character needs at least three days of rest and good, varied meals. If the character rests and eats well for three days, they remove this illness.

Texto do livro

Writ of the Wilds · Chapter 3: Finding Balance in Disorder › New Conditions › Illness: Unsteady Illness · p. 141

Mostrar o texto como impresso

Description: A character suffering from this illness experiences unsteadiness, confusion, difficulties speaking, pain, and muscle stiffness. Their vision is sometimes blurry, and their reflexes are inhibited. This illness occurs when a character is deficient in certain nutrients, such as when they do not eat consistently or only ever eat the same food.

Effects: At the start of each day until this illness is cured, a character suffering from this illness must roll one ten-sided die and increases the TN of all checks associated with that skill category by 2 until they rest for 6 or more hours (1–2: Social skills, 3–4: Martial Skills, 5–6: Scholar skills, 7–8: Artisan skills, 9: Trade skills). On a 10, the character instead becomes disoriented at the start of each scene until they rest for 6 or more hours (see page 272 of the core rulebook).

Removed When: A character may make a TN 5 Medicine or Theology check. If they succeed, they realize the afflicted character needs at least three days of rest and good, varied meals. If the character rests and eats well for three days, they remove this illness.