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Mirumoto Two-Heavens Adept School

Papéis BushiClã DragonFamília Mirumoto
Core p. 68

Resumo

Anéis
Earth+1 Earth Fire+1 Fire
Honra
50
Perícias iniciais
escolha 5 +1 Command, +1 Composition, +1 Fitness, +1 Martial Arts [Melee], +1 Meditation, +1 Tactics, +1 Theology
Técnicas disponíveis
Kata Kata Ritual Ritual Shūji Shūji
Técnicas iniciais
Equipamento inicial

Traveling clothes, ceremonial clothes, ashigaru armor, daishō (katana

and wakizashi) or wakizashi

(short sword) and any two

weapons of rarity 6 or

lower, traveling pack.

Habilidade de escola

Way of the Dragon

Once per round during a duel or skirmish when you are targeted by an Attack check with a melee weapon, you may use one of your weapons readied in a one-handed grip (or one of your hands, if it is empty) to ward or trap.

If you ward, the attacker must reroll dice containing Success or Explosive Success up to your school rank.

If you trap, reduce the TN of your next Attack

check against the attacker this scene by your

school rank (to a minimum of 1).

You cannot choose this weapon for Attack actions until the end of your

next turn.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CompositionPerícia
LaborPerícia
MedicinePerícia
Rank 1 KataGrupo de técnicasKata
Iaijutsu Cut: Rising BladeTécnicaKataTécnica concedida como exceção ao pré-requisito
Stirring the EmbersTécnicaShūji

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Trade SkillsGrupo de perícias
CommandPerícia
Martial Arts [Melee]Perícia
MeditationPerícia
Rank 1–2 KataGrupo de técnicasKata
Heartpiercing StrikeTécnicaKataTécnica concedida como exceção ao pré-requisito
Slippery ManeuversTécnicaShūji

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CompositionPerícia
SmithingPerícia
TheologyPerícia
Rank 1–3 KataGrupo de técnicasKata
Pillar of CalmTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Commune with the SpiritsTécnicaRitual

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
CommandPerícia
Martial Arts [Melee]Perícia
MeditationPerícia
Rank 1–4 Earth ShūjiGrupo de técnicasShūji
Striking as VoidTécnicaKataTécnica concedida como exceção ao pré-requisito
Crashing Wave StyleTécnicaKata

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CompositionPerícia
MedicinePerícia
SurvivalPerícia
Rank 1–5 KataGrupo de técnicasKata
Sear the WoundTécnicaShūji
Rouse the SoulTécnicaShūji

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

Heart of the Dragon

Once per round, when performing an Attack action check, you may spend Opportunity as follows:

Opportunity: Perform a Strike action with a readied weapon you have not used for an Attack action this turn.

Descrição

The Mirumoto dōjō’s unique two-sword style, niten (or Two-Heavens), is only one component of their mastery of swords and combat. Its students follow the Tao of Shinsei and use it to guide them in war and peace, seeking to apply its practical lessons to all things. Like all of the Dragon, they are used to physical hardship and can persevere under great stress.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School › 3. What is your character’s school,and what roles doesthat school fall into? › Mirumoto Two-HeavensAdept School [Bushi] · p. 68

Mostrar o texto como impresso

The Mirumoto dōjō’s unique two-sword style, niten (or Two-Heavens), is only one component of their mastery of swords and combat. Its students follow the Tao of Shinsei and use it to guide them in war and peace, seeking to apply its practical lessons to all things. Like all of the Dragon, they are used to physical hardship and can persevere under great stress.

Rings: +1 Earth, +1 Fire

Starting Skills (choose five): +1 Command, +1 Composition, +1 Fitness, +1 Martial Arts [Melee], +1 Meditation, +1 Tactics, +1 Theology

Honor: 50

Techniques Available: Kata (Kata), Rituals (Ritual), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Kata (choose one): Striking as Fire, Striking as Water, Striking as Earth

Marcador de lista (ornamento) Shūji: Técnica concedida como exceção ao pré-requisito Dazzling Performance

Way of the Dragon (School Ability): Once per round during a duel or skirmish when you are targeted by an Attack check with a melee weapon, you may use one of your weapons readied in a one-handed grip (or one of your hands, if it is empty) to ward or trap.

If you ward, the attacker must reroll dice containing Success or Explosive Success up to your school rank.

If you trap, reduce the TN of your next Attack

check against the attacker this scene by your

school rank (to a minimum of 1).

You cannot choose this weapon for Attack actions until the end of your

next turn.

Starting Outfit: Traveling clothes, ceremonial clothes, ashigaru armor, daishō (katana

and wakizashi) or wakizashi

(short sword) and any two

weapons of rarity 6 or

lower, traveling pack.