Moto Conqueror School
Resumo
- Anéis
+1 Fire
+1 Water- Honra
- 35
- Perícias iniciais
- escolha 5 +1 Command, +1 Fitness, +1 Performance, +1 Martial Arts [Melee], +1 Martial Arts [Unarmed], +1 Survival, +1 Tactics
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- escolha 1: Lightning Raid, Slippery Maneuvers
- todas: All in Jest
- Equipamento inicial
Traveling clothes, concealed armor, daishō (scimitar and wakizashi), yumi (bow), quiver of arrows, two knives, traveling pack, Unicorn warhorse (see page 326).
Habilidade de escola
Swirling Desert Wind
When performing an Attack action during a skirmish or mass battle, you may spend as follows:
: Choose an enemy other than your target whom you can perceive. Increase the TN of that enemy’s Attack checks targeting you by your school rank until the start of your next turn.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Performance | Perícia | ||
| Survival | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Crescent Moon Style | Técnica | ||
| Stir the Embers | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Performance | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Martial Arts [Unarmed] | Perícia | ||
| Rank 1–2 Fire Shūji | Grupo de técnicas | ||
| Heartpiercing Strike | Técnica | ||
| Veiled Menace Style | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Fitness | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Tactics | Perícia | ||
| Rank 1–3 Kata | Grupo de técnicas | ||
| Bravado | Técnica | ||
| Dazzling Performance | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Tactics | Perícia | ||
| Rank 1–4 Water Shūji | Grupo de técnicas | ||
| Striking as Void | Técnica | ||
| Crashing Wave Style | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Government | Perícia | ||
| Survival | Perícia | ||
| Rank 1–5 Kata | Grupo de técnicas | ||
| Sear the Wound | Técnica | ||
| Buoyant Arrival | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Scouring Sirocco
Once per round, after you inflict the Incapacitated condition on a target (or defeat a minion NPC), you may perform a Strike action against a different target.
Descrição
While most Unicorn dōjō focus on swift and complex techniques, the martial style of the Moto Conquerer favors straightforward, unrelenting force. They fight loudly, use sweeping movements, and wield weapons many Rokugani do not recognize. As a result, few samurai know how to react to the Moto style, let alone defend against it. Other clans consider the Moto to be barbarians, and the horde uses this to their advantage. If the Empire will not make an effort to understand the Moto’s ways, then how can they stand against them?
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School › 3. What is your character’s school,and what roles doesthat school fall into? › Moto Conqueror School [Bushi] · p. 84
Mostrar o texto como impresso
While most Unicorn dōjō focus on swift and complex techniques, the martial style of the Moto Conquerer favors straightforward, unrelenting force. They fight loudly, use sweeping movements, and wield weapons many Rokugani do not recognize. As a result, few samurai know how to react to the Moto style, let alone defend against it. Other clans consider the Moto to be barbarians, and the horde uses this to their advantage. If the Empire will not make an effort to understand the Moto’s ways, then how can they stand against them?
Rings: +1 Fire, +1 Water
Starting Skills (choose five): +1 Command, +1 Fitness, +1 Performance, +1 Martial Arts [Melee], +1 Martial Arts [Unarmed], +1 Survival, +1 Tactics
Honor: 35
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Shūji (choose one): Lightning Raid, Slippery Maneuvers
Shūji: All in Jest
Swirling Desert Wind (School Ability): When performing an Attack action during a skirmish or mass battle, you may spend as follows:
: Choose an enemy other than your target whom you can perceive. Increase the TN of that enemy’s Attack checks targeting you by your school rank until the start of your next turn.
Starting Outfit: Traveling clothes, concealed armor, daishō (scimitar and wakizashi), yumi (bow), quiver of arrows, two knives, traveling pack, Unicorn warhorse (see page 326).
