Shinjo Outrider School
Resumo
- Anéis
+1 Earth
+1 Fire- Honra
- 40
- Perícias iniciais
- escolha 5 +1 Commerce, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Medicine, +1 Skulduggery, +1 Survival, +1 Tactics
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciaisErr20 p. 1
- corrigido
- escolha 1: Striking as Fire, Striking as Water
- todas: Lady Shinjo’s Speed
impresso- escolha 1: Striking as Fire, Striking as Water
- todas: Lady Shinjo’s Speed
Corrigido pela errata: Err20 PDF 1 Err19 PDF 1
- Equipamento inicial
Ashigaru armor, traveling clothes, daishō (katana or scimitar, wakizashi), yumi (bow), quiver of arrows, knife, traveling pack, Unicorn warhorse (see page 326).
Habilidade de escola
Born in the Saddle
Once per scene, before rolling dice, you may declare that you are directing your horse (who must be present) to aid in a task and describe how its efforts help in those circumstances. Reduce the TN of the check by your school rank.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Commerce | Perícia | ||
| Courtesy | Perícia | ||
| Survival | Perícia | ||
| Rank 1 Earth Shūji | Grupo de técnicas | ||
| Pelting Hail Style | Técnica | ||
| Cadence | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Rank 1–2 Kata | Grupo de técnicas | ||
| Flowing Water Strike | Técnica | ||
| Dazzling Performance | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Martial Arts [Ranged] | Perícia | ||
| Performance | Perícia | ||
| Survival | Perícia | ||
| Rank 1–3 Water Shūji | Grupo de técnicas | ||
| Crashing Wave Style | Técnica | ||
| Crimson Leaves Strike | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Skulduggery | Perícia | ||
| Survival | Perícia | ||
| Rank 1–4 Kata | Grupo de técnicas | ||
| Bend with the Storm | Técnica | ||
| Bravado | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Government | Perícia | ||
| Meditation | Perícia | ||
| Survival | Perícia | ||
| Rank 1–5 Fire Shūji | Grupo de técnicas | ||
| Pin the Fan | Técnica | ||
| Rouse the Soul | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
I Will Always Return
Once per game session, you may call out for your steed. At the beginning of the following round, your horse arrives, regardless of any barriers that might normally have prevented it from reaching your location. If your steed has recently been slain, its spirit will possess the closest horse to you and come to your aid regardless, such is its loyalty to you.
Descrição
The core of the Unicorn military, the Shinjo Outriders emphasize speed and flexibility. All Shinjo Outriders learn the art of reconnaissance and how to get the most out of their horses. No samurai is more mobile than a mounted Shinjo Outrider. Their preferred weapon is the Shinjo horsebow, which they use with great accuracy even while riding at a gallop. Trained to live off the land, the Shinjo Outriders thoroughly learn the terrain of each potential battlefield before having to fight over it.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School › 3. What is your character’s school,and what roles doesthat school fall into? › Shinjo Outrider School [Bushi, Courtier] · p. 85
Mostrar o texto como impresso
The core of the Unicorn military, the Shinjo Outriders emphasize speed and flexibility. All Shinjo Outriders learn the art of reconnaissance and how to get the most out of their horses. No samurai is more mobile than a mounted Shinjo Outrider. Their preferred weapon is the Shinjo horsebow, which they use with great accuracy even while riding at a gallop. Trained to live off the land, the Shinjo Outriders thoroughly learn the terrain of each potential battlefield before having to fight over it.
Rings: +1 Earth, +1 Fire
Starting Skills (choose five): +1 Commerce, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Medicine, +1 Skulduggery, +1 Survival, +1 Tactics
Honor: 40
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Kata (choose one): Striking as Fire, Striking as Water
Kata: Lady Shinjo’s Speed
Born in the Saddle (School Ability): Once per scene, before rolling dice, you may declare that you are directing your horse (who must be present) to aid in a task and describe how its efforts help in those circumstances. Reduce the TN of the check by your school rank.
Starting Outfit: Ashigaru armor, traveling clothes, daishō (katana or scimitar, wakizashi), yumi (bow), quiver of arrows, knife, traveling pack, Unicorn warhorse (see page 326).
