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Shosuro Infiltrator School

Papéis ShinobiCourtierClã ScorpionFamília Shosuro
Core p. 79

Resumo

Anéis
Air+1 Air Fire+1 Fire
Honra
30
Perícias iniciais
escolha 5 +1 Courtesy, +1 Fitness, +1 Games, +1 Martial Arts [Melee], +1 Martial Arts [Unarmed], +1 Performance, +1 Skulduggery
Técnicas disponíveis
Kata Kata Ritual Ritual Shūji Shūji
Técnicas iniciais
Equipamento inicial

Ceremonial clothes, common clothes, traveling clothes, daishō (katana and wakizashi), knife, yumi (bow), quiver of arrows, traveling pack.

Habilidade de escola

The Path of Shadows

While performing an Attack action against a target who is Compromised, Incapacitated, Unconscious, or unaware of your presence, treat the damage and deadliness of your weapon as being increased by your school rank.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CourtesyPerícia
PerformancePerícia
SkulduggeryPerícia
Rank 1 KataGrupo de técnicasKata
Veiled Menace StyleTécnicaKataTécnica concedida como exceção ao pré-requisito
SkulkTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Trade SkillsGrupo de perícias
FitnessPerícia
PerformancePerícia
Martial Arts [Unarmed]Perícia
Rank 1–2 Air ShūjiGrupo de técnicasShūji
Lord Bayushi’s WhispersTécnicaShūji
Noxious CloudTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
SentimentPerícia
PerformancePerícia
SkulduggeryPerícia
Rank 1–3 KataGrupo de técnicasKata
BravadoTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Dazzling PerformanceTécnicaShūji

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
SentimentPerícia
Martial Arts [Melee]Perícia
SkulduggeryPerícia
Rank 1–4 Air ShūjiGrupo de técnicasShūji
Silencing StrokeTécnicaNinjutsuTécnica concedida como exceção ao pré-requisito
A Samurai’s FateTécnicaShūji

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Martial SkillsGrupo de perícias
CourtesyPerícia
PerformancePerícia
SkulduggeryPerícia
Rank 1–5 KataGrupo de técnicasKata
Buoyant ArrivalTécnicaShūji
Sear the WoundTécnicaShūji

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

The Final Silence (Action)

As an Attack and Movement action, you may make a TN 4 Martial Arts [Unarmed] (Air) check targeting any number of minion NPCs at range 0–4.

If you succeed during a narrative scene, you silently kill all targets over the course of a few minutes. If you succeed during a conflict scene, at the end of each of your turns, you may silently kill one of these targets at range 0–2 (in addition to your other actions).

Descrição

The Shosuro Infiltrators have perfected the art of deception. With their well-honed abilities in acrobatics, disguise, and stealth, these Scorpion agents encounter very few places to which they cannot gain access. As agents of surprise and disruption, they do not stand and fight, but instead sow chaos and vanish—usually to disguise what their mission actually was. Many a yōjimbō has thwarted an apparent assassination attempt that was merely a distraction from the target the Shosuro Infiltrators truly sought. Such infiltrators can vanish into shadows or, with equal skill, mingle with peasants to become invisible to the eyes of samurai.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School › 3. What is your character’s school,and what roles doesthat school fall into? › Shosuro Infiltrator School[Shinobi, Courtier] · p. 79

Mostrar o texto como impresso

The Shosuro Infiltrators have perfected the art of deception. With their well-honed abilities in acrobatics, disguise, and stealth, these Scorpion agents encounter very few places to which they cannot gain access. As agents of surprise and disruption, they do not stand and fight, but instead sow chaos and vanish—usually to disguise what their mission actually was. Many a yōjimbō has thwarted an apparent assassination attempt that was merely a distraction from the target the Shosuro Infiltrators truly sought. Such infiltrators can vanish into shadows or, with equal skill, mingle with peasants to become invisible to the eyes of samurai.

Rings: +1 Air, +1 Fire

Starting Skills (choose five): +1 Courtesy, +1 Fitness, +1 Games, +1 Martial Arts [Melee], +1 Martial Arts [Unarmed], +1 Performance, +1 Skulduggery

Honor: 30

Techniques Available: Kata (Kata), Rituals (Ritual), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Ninjutsu: Técnica concedida como exceção ao pré-requisito Deadly Sting

Marcador de lista (ornamento) Shūji (choose one): Whispers of Court, Sensational Distraction

The Path of Shadows (School Ability): While performing an Attack action against a target who is Compromised, Incapacitated, Unconscious, or unaware of your presence, treat the damage and deadliness of your weapon as being increased by your school rank.

Starting Outfit: Ceremonial clothes, common clothes, traveling clothes, daishō (katana and wakizashi), knife, yumi (bow), quiver of arrows, traveling pack.