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Otomo Schemer School

Papéis CourtierClã Imperial FamiliesFamília Otomo

Resumo

Anéis
Air+1 Air Fire+1 Fire
Honra
45
Perícias iniciais
escolha 5 +1 Command, +1 Composition, +1 Courtesy, +1 Culture, +1 Design, +1 Government, +1 Sentiment
Técnicas disponíveis
Kata Kata Ritual Ritual Shūji Shūji
Técnicas iniciais
Equipamento inicial

Ceremonial clothes, wakizashi (short sword), any one weapon of rarity 6 or lower, calligraphy set, traveling pack, a trustworthy attendant (see page 64 of the core rulebook).

Habilidade de escola

Necessary Actions

You never forfeit honor or glory in order to lie or deceive for the good of the Emperor and Empire (in your opinion). However, you must forfeit twice as much honor or glory to lie for your personal gain (again, in your opinion).

When a character stakes or forfeits an amount of honor or glory in order to act against your desires, you may force them to increase that amount by your school rank.

Currículo

Rank 1

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
CompositionPerícia
CulturePerícia
GovernmentPerícia
Rank 1 Air ShūjiGrupo de técnicasShūji
Civility ForemostTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Tea CeremonyTécnicaRitualTécnica concedida como exceção ao pré-requisito

Rank 2

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
CommandPerícia
CourtesyPerícia
Martial Arts [Melee]Perícia
Rank 1–2 Water ShūjiGrupo de técnicasShūji
Awe of HeavenTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Prey on the WeakTécnicaShūji

Rank 3

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Artisan SkillsGrupo de perícias
CommercePerícia
CourtesyPerícia
SentimentPerícia
Rank 1–3 Fire ShūjiGrupo de técnicasShūji
Regal BearingTécnicaShūjiTécnica concedida como exceção ao pré-requisito
The Wind Blows Both WaysTécnicaShūji

Rank 4

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Scholar SkillsGrupo de perícias
AestheticsPerícia
CommandPerícia
SkulduggeryPerícia
Rank 1–4 Fire ShūjiGrupo de técnicasShūji
Buoyant ArrivalTécnicaShūjiTécnica concedida como exceção ao pré-requisito
Wolf's ProposalTécnicaShūji

Rank 5

AvançoTipoÍconeTécnica concedida como exceção ao pré-requisito
Social SkillsGrupo de perícias
CompositionPerícia
CulturePerícia
DesignPerícia
Rank 1–5 Air ShūjiGrupo de técnicasShūji
Sear the WoundTécnicaShūji
The Immovable Hand of PeaceTécnicaShūji

Técnica concedida como exceção ao pré-requisito acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).

Habilidade de maestria (rank 6)

Majesty of the Throne (Action)

Once per scene, as a Scheme action, you may make a Command (Water) check targeting any number of characters at range 0–5 of you. The TN of this check is equal to the highest status rank among your targets. If you succeed, all targets suffer the Dazed and Disoriented conditions.

Descrição

Otomo Schemers are consummate politicians. They attend the various courts of the Empire, from the Imperial Court in Otosan Uchi to those of the Great Clans, and even smaller courts deemed worthwhile. They advance agendas across the spectrum of Imperial politics on behalf of the Emperor, the Imperial families, and other Imperial authorities. Successful Otomo Schemers are ruthless and manipulative, using their considerable political acumen to earn favors, cultivate allies, and destroy enemies. To the Otomo Schemer, the ends—preserving the power and authority of the Emperor and the Imperial authorities—almost always justify the means.

Texto do livro

Emerald Empire · Chapter 7: New Player Options › New Answers for the Game of Twenty Questions › Otomo Schemer School · p. 234

Mostrar o texto como impresso

Otomo Schemers are consummate politicians. They attend the various courts of the Empire, from the Imperial Court in Otosan Uchi to those of the Great Clans, and even smaller courts deemed worthwhile. They advance agendas across the spectrum of Imperial politics on behalf of the Emperor, the Imperial families, and other Imperial authorities. Successful Otomo Schemers are ruthless and manipulative, using their considerable political acumen to earn favors, cultivate allies, and destroy enemies. To the Otomo Schemer, the ends—preserving the power and authority of the Emperor and the Imperial authorities—almost always justify the means.

Rings: +1 Air, +1 Fire

Starting Skills (choose five): +1 Command, +1 Composition, +1 Courtesy, +1 Culture, +1 Design, +1 Government,+1 Sentiment

Honor: 45

Techniques Available: Kata (Kata), Rituals (Ritual), Shūji (Shūji)

Starting Techniques:

Marcador de lista (ornamento) Shūji (choose one): Courtier’s Resolve, Stirring the Embers

Marcador de lista (ornamento) Shūji: Técnica concedida como exceção ao pré-requisito Slippery Maneuvers

Necessary Actions (School Ability): You never forfeit honor or glory in order to lie or deceive for the good of the Emperor and Empire (in your opinion). However, you must forfeit twice as much honor or glory to lie for your personal gain (again, in your opinion).

When a character stakes or forfeits an amount of honor or glory in order to act against your desires, you may force them to increase that amount by your school rank.

Starting Outfit: Ceremonial clothes, wakizashi (short sword), any one weapon of rarity 6 or lower, calligraphy set, traveling pack, a trustworthy attendant (see page 64 of the core rulebook).