Otomo Schemer School
Resumo
- Anéis
+1 Air
+1 Fire- Honra
- 45
- Perícias iniciais
- escolha 5 +1 Command, +1 Composition, +1 Courtesy, +1 Culture, +1 Design, +1 Government, +1 Sentiment
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- escolha 1: Courtier’s Resolve, Stirring the Embers
- todas: Slippery Maneuvers
- Equipamento inicial
Ceremonial clothes, wakizashi (short sword), any one weapon of rarity 6 or lower, calligraphy set, traveling pack, a trustworthy attendant (see page 64 of the core rulebook).
Habilidade de escola
Necessary Actions
You never forfeit honor or glory in order to lie or deceive for the good of the Emperor and Empire (in your opinion). However, you must forfeit twice as much honor or glory to lie for your personal gain (again, in your opinion).
When a character stakes or forfeits an amount of honor or glory in order to act against your desires, you may force them to increase that amount by your school rank.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Composition | Perícia | ||
| Culture | Perícia | ||
| Government | Perícia | ||
| Rank 1 Air Shūji | Grupo de técnicas | ||
| Civility Foremost | Técnica | ||
| Tea Ceremony | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Courtesy | Perícia | ||
| Martial Arts [Melee] | Perícia | ||
| Rank 1–2 Water Shūji | Grupo de técnicas | ||
| Awe of Heaven | Técnica | ||
| Prey on the Weak | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Artisan Skills | Grupo de perícias | ||
| Commerce | Perícia | ||
| Courtesy | Perícia | ||
| Sentiment | Perícia | ||
| Rank 1–3 Fire Shūji | Grupo de técnicas | ||
| Regal Bearing | Técnica | ||
| The Wind Blows Both Ways | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Scholar Skills | Grupo de perícias | ||
| Aesthetics | Perícia | ||
| Command | Perícia | ||
| Skulduggery | Perícia | ||
| Rank 1–4 Fire Shūji | Grupo de técnicas | ||
| Buoyant Arrival | Técnica | ||
| Wolf's Proposal | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Composition | Perícia | ||
| Culture | Perícia | ||
| Design | Perícia | ||
| Rank 1–5 Air Shūji | Grupo de técnicas | ||
| Sear the Wound | Técnica | ||
| The Immovable Hand of Peace | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Majesty of the Throne (Action)
Once per scene, as a Scheme action, you may make a Command (Water) check targeting any number of characters at range 0–5 of you. The TN of this check is equal to the highest status rank among your targets. If you succeed, all targets suffer the Dazed and Disoriented conditions.
Descrição
Otomo Schemers are consummate politicians. They attend the various courts of the Empire, from the Imperial Court in Otosan Uchi to those of the Great Clans, and even smaller courts deemed worthwhile. They advance agendas across the spectrum of Imperial politics on behalf of the Emperor, the Imperial families, and other Imperial authorities. Successful Otomo Schemers are ruthless and manipulative, using their considerable political acumen to earn favors, cultivate allies, and destroy enemies. To the Otomo Schemer, the ends—preserving the power and authority of the Emperor and the Imperial authorities—almost always justify the means.
Texto do livro
Emerald Empire · Chapter 7: New Player Options › New Answers for the Game of Twenty Questions › Otomo Schemer School · p. 234
Mostrar o texto como impresso
Otomo Schemers are consummate politicians. They attend the various courts of the Empire, from the Imperial Court in Otosan Uchi to those of the Great Clans, and even smaller courts deemed worthwhile. They advance agendas across the spectrum of Imperial politics on behalf of the Emperor, the Imperial families, and other Imperial authorities. Successful Otomo Schemers are ruthless and manipulative, using their considerable political acumen to earn favors, cultivate allies, and destroy enemies. To the Otomo Schemer, the ends—preserving the power and authority of the Emperor and the Imperial authorities—almost always justify the means.
Rings: +1 Air, +1 Fire
Starting Skills (choose five): +1 Command, +1 Composition, +1 Courtesy, +1 Culture, +1 Design, +1 Government,+1 Sentiment
Honor: 45
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Shūji (choose one): Courtier’s Resolve, Stirring the Embers
Shūji: Slippery Maneuvers
Necessary Actions (School Ability): You never forfeit honor or glory in order to lie or deceive for the good of the Emperor and Empire (in your opinion). However, you must forfeit twice as much honor or glory to lie for your personal gain (again, in your opinion).
When a character stakes or forfeits an amount of honor or glory in order to act against your desires, you may force them to increase that amount by your school rank.
Starting Outfit: Ceremonial clothes, wakizashi (short sword), any one weapon of rarity 6 or lower, calligraphy set, traveling pack, a trustworthy attendant (see page 64 of the core rulebook).
