Storm Fleet Sailor School
Resumo
- Anéis
+1 Fire
+1 Water- Honra
- 35
- Perícias iniciais
- escolha 5 +1 Commerce, +1 Fitness, +1 Games, +1 Labor, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Seafaring
- Técnicas disponíveis
- Kata Ritual Shūji
- Técnicas iniciais
- todas: Pelting Hail Style
- escolha 1: All in Jest, Stirring the Embers
- Equipamento inicial
Sailor’s garb, wakizashi (short sword), knife, any two weapons of rarity 6 or lower, yumi (bow), quiver of arrows, traveling pack, rope (twenty feet), gambling set (cards or dice), fishing rod and line.
Habilidade de escola
Sailor’s Fortune
Once per round when making a Trade skill check, if you are not Compromised, you may receive a number of strife up to your school rank to reroll that many rolled dice.
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Fitness | Perícia | ||
| Games | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Skulk | Técnica | ||
| Shallow Waters | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Commerce | Perícia | ||
| Seafaring | Perícia | ||
| Survival | Perícia | ||
| Rank 1–2 Fire Shūji | Grupo de técnicas | ||
| Flowing Water Strike | Técnica | ||
| Osano-wo’s Boast | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Martial Arts [Melee] | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Seafaring | Perícia | ||
| Rank 1–3 Water Shūji | Grupo de técnicas | ||
| Bravado | Técnica | ||
| Heartpiercing Strike | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Trade Skills | Grupo de perícias | ||
| Command | Perícia | ||
| Martial Arts [Ranged] | Perícia | ||
| Tactics | Perícia | ||
| Rank 1–4 Kata | Grupo de técnicas | ||
| Buoyant Arrival | Técnica | ||
| Crashing Wave Style | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Commerce | Perícia | ||
| Seafaring | Perícia | ||
| Sentiment | Perícia | ||
| Rank 1–5 Kata | Grupo de técnicas | ||
| Rouse the Soul | Técnica | ||
| Sear the Wound | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Storm Lord’s Gambit
You may receive 1 additional strife to use your Sailor’s Fortune ability on any check instead of only a Trade skill check.
Descrição
Life on the seas between and beyond the Isles of Silk and Spice has made the Mantis Clan practical. Its sailors know most true fights do not take place in a dōjō, but in wild ambushes and on the rocking decks of kobune. A sailor must know when to push their luck—and when to settle for what they have. Opportunists to the core, the warriors of the Mantis Storm Fleet eschew no weapon, push every advantage, and yield only to the rolling sea.
Texto do livro
The Mantis Clan · p. 5
Mostrar o texto como impresso
Life on the seas between and beyond the Isles of Silk and Spice has made the Mantis Clan practical. Its sailors know most true fights do not take place in a dōjō, but in wild ambushes and on the rocking decks of kobune. A sailor must know when to push their luck—and when to settle for what they have. Opportunists to the core, the warriors of the Mantis Storm Fleet eschew no weapon, push every advantage, and yield only to the rolling sea.
Rings: +1 Fire, +1 Water
Starting Skills (choose five): +1 Commerce, +1 Fitness, +1 Games, +1 Labor, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Seafaring
Honor: 35
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Kata: Pelting Hail Style
Shūji (choose one): All in Jest, Stirring the Embers
Sailor’s Fortune (School Ability): Once per round when making a Trade skill check, if you are not Compromised, you may receive a number of strife up to your school rank to reroll that many rolled dice.
Starting Outfit: Sailor’s garb, wakizashi (short sword), knife, any two weapons of rarity 6 or lower, yumi (bow), quiver of arrows, traveling pack, rope (twenty feet), gambling set (cards or dice), fishing rod and line.
