Nezumi Tattered Ear Explorer Tradition
Resumo
- Anéis
+1 Earth
+1 Fire- Honra
- 18
- Perícias iniciais
- escolha 5 +1 Commerce, +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Medicine, +1 Skulduggery, +1 Survival
- Técnicas disponíveis
- Kata Shūji
- Técnicas iniciais
- todas: Razor Bite
- todas: Skulk
- Equipamento inicial
Traveling clothes, nezumi armor (Physical 2), two weapons of rarity 6 or lower, memory stick, small tent, traveling pack, two items of rarity 2 or lower that the nezumi scavanged.
Habilidade de escola
Keen Senses
When you make a check to perceive or investigate your surroundings, decrease the TN of that check by a number equal to your school rank (to a minimum of 1).
Currículo
Rank 1
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Sentiment | Perícia | ||
| Skulduggery | Perícia | ||
| Survival | Perícia | ||
| Rank 1 Kata | Grupo de técnicas | ||
| Swallow’s Dart Style | Técnica | ||
| Honest Assessment | Técnica |
Rank 2
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Social Skills | Grupo de perícias | ||
| Martial Arts [Ranged] | Perícia | ||
| Medicine | Perícia | ||
| Survival | Perícia | ||
| Rank 1-2 Kata | Grupo de técnicas | ||
| Skittering Shift | Técnica | ||
| Serpent’s Twist Style | Técnica |
Rank 3
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Commerce | Perícia | ||
| Courtesy | Perícia | ||
| Skulduggery | Perícia | ||
| Rank 1-3 Shūji | Grupo de técnicas | ||
| Deadly Sting | Técnica | ||
| Tail Sweep | Técnica |
Rank 4
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Courtesy | Perícia | ||
| Games | Perícia | ||
| Survival | Perícia | ||
| Rank 1-4 Kata | Grupo de técnicas | ||
| Silencing Stroke | Técnica | ||
| Bravado | Técnica |
Rank 5
| Avanço | Tipo | Ícone | |
|---|---|---|---|
| Martial Skills | Grupo de perícias | ||
| Games | Perícia | ||
| Medicine | Perícia | ||
| Survival | Perícia | ||
| Rank 1-5 Kata | Grupo de técnicas | ||
| Rank 1-5 Ninjustu | Grupo de técnicas | ||
| Sear the Wound | Técnica |
acesso em exceção aos pré-requisitos. Custo em XP pela regra geral de avanço (não está na tabela).
Habilidade de maestria (rank 6)
Reflexive Strike
During a skirmish, if an opponent within range 0-1 of you attempts to move away from you, you may spend 1 Void point to immediately make two Strike actions against that opponent. Each action is resolved separately.
Descrição
The dexterous and adaptive nezumi of the Tattered Ear tribe that dwell deep in the ominous cradle of the Shinomen mori are expert hunters, scavangers, and survivalists. Though cautious and observant because of the hazardous nature of the mori, the peoples of the Great Home are eager to learn more about Rokugan and the other peoples that live within it. Every generation, one or two scouts are given permission to leave the Shinomen and do just that. Because the nezumi must use everything they can to make up for their small size, many employ tactics that many Rokugani would balk at.
Texto do livro
Writ of the Wilds · Chapter 2: The Duty of Survival › A Revised Game Of Twenty Questions › 8. What Does Your Character Thinkof Bushidō? · p. 99
Mostrar o texto como impresso
The dexterous and adaptive nezumi of the Tattered Ear tribe that dwell deep in the ominous cradle of the Shinomen mori are expert hunters, scavangers, and survivalists. Though cautious and observant because of the hazardous nature of the mori, the peoples of the Great Home are eager to learn more about Rokugan and the other peoples that live within it. Every generation, one or two scouts are given permission to leave the Shinomen and do just that. Because the nezumi must use everything they can to make up for their small size, many employ tactics that many Rokugani would balk at.
Rings: +1 Earth, +1 Fire
Starting Skills (choose five): +1 Commerce, +1 Fitness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], +1 Medicine, +1 Skulduggery, +1 Survival
Honor: 18
Techniques Available: Kata (), Shūji ()
Starting Techniques:
Kata: Razor Bite
Ninjustu: Skulk
Keen Senses (School Ability): When you make a check to perceive or investigate your surroundings, decrease the TN of that check by a number equal to your school rank (to a minimum of 1).
Starting Outfit: Traveling clothes, nezumi armor (Physical 2), two weapons of rarity 6 or lower, memory stick, small tent, traveling pack, two items of rarity 2 or lower that the nezumi scavanged.
