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Illusion Master

Grau de conflito Combat conflict rank+3 Intrigue conflict rank+3

Descrição

The treachery of oni knows no bounds, and some oni have learned vile magics that can deceive the senses and mind into perceiving that which is not there. By means of this sorcery, these oni are able to call up phantasms of lost family to torment samurai, to cloak their movements in impenetrable shadow, or to appear to be more numerous and terrible than they truly are.

Grau de conflito

Grau de conflito
Combat conflict rank+3 combate Intrigue conflict rank+3 intriga

Regras

  • First Rank: Oni with this power can call forth illusions of objects, people, and creatures as a Support action. Once created, an illusion remains for the duration of the scene, continuing to act in accordance with the oni’s will. The oni may maintain illusions with total silhouette no greater than 8, with two silhouette 0 illusions counting as a single point of silhouette. Therefore, the oni could create the illusion of two ogres (silhouette 4 each), or it could make itself appear to be even larger (increasing its apparent silhouette by 1), wielding a sword the size of a tall human (silhouette 2), and preceded by a pack of five Tainted hounds (silhouette 1 each). The illusions the oni creates have no substance and cannot directly physically harm anyone, but they can speak if the oni wishes it, or conceal details such as deadfalls or other dangers. Touching an illusion reveals its falsehood but does not end its effects unless the illusion is brought into contact with jade. Characters who have reason to suspect an illusion can attempt to see through it or reveal it with a TN 3 check using a skill the GM deems appropriate.

Texto do livro

Shadowlands · Chapter 3: Out of the Shadows › Oni Generation › Illusion Master · p. 139

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Combat conflict rank+3, Intrigue conflict rank+3

The treachery of oni knows no bounds, and some oni have learned vile magics that can deceive the senses and mind into perceiving that which is not there. By means of this sorcery, these oni are able to call up phantasms of lost family to torment samurai, to cloak their movements in impenetrable shadow, or to appear to be more numerous and terrible than they truly are.

First Rank: Oni with this power can call forth illusions of objects, people, and creatures as a Support action. Once created, an illusion remains for the duration of the scene, continuing to act in accordance with the oni’s will. The oni may maintain illusions with total silhouette no greater than 8, with two silhouette 0 illusions counting as a single point of silhouette. Therefore, the oni could create the illusion of two ogres (silhouette 4 each), or it could make itself appear to be even larger (increasing its apparent silhouette by 1), wielding a sword the size of a tall human (silhouette 2), and preceded by a pack of five Tainted hounds (silhouette 1 each). The illusions the oni creates have no substance and cannot directly physically harm anyone, but they can speak if the oni wishes it, or conceal details such as deadfalls or other dangers. Touching an illusion reveals its falsehood but does not end its effects unless the illusion is brought into contact with jade. Characters who have reason to suspect an illusion can attempt to see through it or reveal it with a TN 3 check using a skill the GM deems appropriate.