Pular para o conteúdo
Wiki L5R 5e

Início › Itens

Poison (One Vial)

Core p. 244

Resumo

Preço
30 zeni for one dose
Raridade
5
Qualidades
Forbidden

Descrição

In the courts of the Emerald Empire, the wheels of politics are sometimes turned by unsavory means. Members of the Scorpion Clan are certainly not above using poison to weaken or eliminate political rivals—not that one could ever prove their culpability—and many samurai turn to such measures in times of desperation or fear. (Cost: 30 zeni for one dose. Rarity: 5. Qualities: Forbidden.)

Three poisons found in Rokugan are:

Marcador de lista (ornamento) Noxious Poison: A catchall term for a wide variety of deadly compounds (many of which have perfectly legitimate uses in medicine and other trades), these sorts of poisons often act by attacking the heart, organs, or brain directly.

– When a character ingests noxious poison, the character suffers a critical strike with severity 10. The poisoner may spend Opportunity on their check to deliver the poison to increase the severity by 1 per Opportunity spent this way.

– When noxious poison is applied to a weapon, increase that weapon’s deadliness by +4.

Marcador de lista (ornamento) Fire Biter: A poison that wracks victims with searing pain, fire biter is easily identified by its bitter taste, which makes it difficult to disguise its presence in food or drink.

– When a character ingests fire biter, the character suffers 5 strife and the Dazed and Exhausted conditions.

– When fire biter is applied to a weapon, after a target suffers a critical strike from the weapon, they suffer the Dazed and Exhausted conditions.

Marcador de lista (ornamento) Night Milk: A favorite of the Shosuro family, night milk is a dizzying concoction that must be injected or otherwise delivered directly into the bloodstream.

– When night milk is introduced into a character’s bloodstream, the character suffers 5 fatigue and the Disoriented and Prone conditions.

– When night milk is applied to a weapon, after a target suffers a critical strike from the weapon, they suffer the Disoriented and Prone conditions.

Texto do livro

Core Rulebook · Chapter 5: Equipment › Personal Effects · p. 244

Mostrar o texto como impresso

In the courts of the Emerald Empire, the wheels of politics are sometimes turned by unsavory means. Members of the Scorpion Clan are certainly not above using poison to weaken or eliminate political rivals—not that one could ever prove their culpability—and many samurai turn to such measures in times of desperation or fear. (Cost: 30 zeni for one dose. Rarity: 5. Qualities: Forbidden.)

Three poisons found in Rokugan are:

Marcador de lista (ornamento) Noxious Poison: A catchall term for a wide variety of deadly compounds (many of which have perfectly legitimate uses in medicine and other trades), these sorts of poisons often act by attacking the heart, organs, or brain directly.

– When a character ingests noxious poison, the character suffers a critical strike with severity 10. The poisoner may spend Opportunity on their check to deliver the poison to increase the severity by 1 per Opportunity spent this way.

– When noxious poison is applied to a weapon, increase that weapon’s deadliness by +4.

Marcador de lista (ornamento) Fire Biter: A poison that wracks victims with searing pain, fire biter is easily identified by its bitter taste, which makes it difficult to disguise its presence in food or drink.

– When a character ingests fire biter, the character suffers 5 strife and the Dazed and Exhausted conditions.

– When fire biter is applied to a weapon, after a target suffers a critical strike from the weapon, they suffer the Dazed and Exhausted conditions.

Marcador de lista (ornamento) Night Milk: A favorite of the Shosuro family, night milk is a dizzying concoction that must be injected or otherwise delivered directly into the bloodstream.

– When night milk is introduced into a character’s bloodstream, the character suffers 5 fatigue and the Disoriented and Prone conditions.

– When night milk is applied to a weapon, after a target suffers a critical strike from the weapon, they suffer the Disoriented and Prone conditions.