Bandit
Descrição
Most bandits in Rokugan are ill-trained, ill-mannered ruffians. Many fall into the life because they lack better prospects; others have always had a knack for unsavory work, or even enjoy it.
Atributos
- Anéis
Earth 2
Air 2
Water 2
Fire 2
Void 1- Social
- Honra
- 15
- Glória
- 19
- Status
- 1
- Atributos
- Resistência
- 6
- Compostura
- 6
- Foco
- 4
- Vigilância
- 2
- Comportamento
- Gruff
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 1
- Scholar
- 0
- Social
- 0
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- —
- Desvantagens
- —
Armas e equipamento
- Armas
- Yari: Range 2; Damage 5; Wargear.
- Yumi: Range 2–5; Damage 5; Wargear.
- Equipamento
Worn robes (Mundane), sake jug (empty), a pouch containing a handful of zeni.
Habilidades
- AMBUSH TACTICS: When performing an Attack action against a target with the Dazed or Disoriented condition, increase any damage dealt by 2.
Texto do livro
Beginner Game – Rule Book · Essay0042_result · p. 42
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Bandit
MINION | CONFLICT RANK: Combat 1; Intrigue 1
Most bandits in Rokugan are ill-trained, ill-mannered ruffians. Many fall into the life because they lack better prospects; others have always had a knack for unsavory work, or even enjoy it.
SOCIETAL
Honor 15; Glory 19; Status 1.
RINGS (pentagon)
Earth 2; Air 2; Water 2; Fire 2; Void 1.
PERSONAL
Endurance 6; Composure 6; Focus 4; Vigilance 2.
DEMEANOR - GRUFF; Earth +2; Air -2.
ARTISAN 0 | MARTIAL 1 | SCHOLAR 0 | SOCIAL 0 | TRADE 1
WEAPONS AND GEAR
Yari: Range 2; Damage 5; Wargear.
Yumi: Range 2–5; Damage 5; Wargear.
Gear: Worn robes (Mundane), sake jug (empty), a pouch containing a handful of zeni.
NPC ABILITY: AMBUSH TACTICS
When performing an Attack action against a target with the Dazed or Disoriented condition, increase any damage dealt by 2.
