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Provincial Daimyō

Tipo ADVERSARYGrau de conflito Combat conflict rank 7 Intrigue conflict rank 6
BG p. 45

Descrição

The typical daimyō is stern, serious, and inured to flattery. While most no longer take up arms often, they can be extremely deadly in battle, for they often possess arms and armor of surpassing quality and a lifetime of experience fighting to maintain what is theirs, both at court and in combat.

Atributos

Anéis
Earth Earth 4 Air Air 3 Water Water 4 Fire Fire 4 Void Void 4
Social
Honra
70
Glória
80
Status
65
Atributos
Resistência
14
Compostura
16
Foco
7
Vigilância
4
Comportamento
Gruff Earth+2 Air-2
Grupos de perícia
Artisan
1
Martial
4
Scholar
3
Social
3
Trade
2

Vantagens e desvantagens

Vantagens
—
Desvantagens
—

Armas e equipamento

Armas
  • Katana: Range 1; Damage 4; Ceremonial, Razor-Edged.
Equipamento

Daishō, ceremonial robes (Ceremonial), plated armor (Cumbersome, Durable, Resistance [5], Wargear), chop (seal) of office.

Habilidades

  • LORD’S COMMAND: Once per scene, as a Support action, a provincial daimyō may advise a character who can hear them on how to complete a task they wish the character to perform. The character may use the provincial daimyō’s ring or skill in place of their own for the next check they make to complete this task before the end of the game session.
  • VOID POINTS: A provincial daimyō has 2 Void points which can be used per the normal rules for spending Void points.

Texto do livro

Beginner Game – Rule Book · Essay0045_result · p. 45

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Provincial Daimyō

ADVERSARY | CONFLICT RANK: Combat 7; Intrigue 6

The typical daimyō is stern, serious, and inured to flattery. While most no longer take up arms often, they can be extremely deadly in battle, for they often possess arms and armor of surpassing quality and a lifetime of experience fighting to maintain what is theirs, both at court and in combat.

SOCIETAL
Honor 70; Glory 80; Status 65.

RINGS (pentagon)
Earth 4; Air 3; Water 4; Fire 4; Void 4.

PERSONAL
Endurance 14; Composure 16; Focus 7; Vigilance 4.

DEMEANOR - GRUFF; Earth +2; Air -2.

ARTISAN 1 | MARTIAL 4 | SCHOLAR 3 | SOCIAL 3 | TRADE 2

WEAPONS AND GEAR

Katana: Range 1; Damage 4; Ceremonial, Razor-Edged.

Gear: Daishō, ceremonial robes (Ceremonial), plated armor (Cumbersome, Durable, Resistance [5], Wargear), chop (seal) of office.

NPC ABILITY: LORD’S COMMAND
Once per scene, as a Support action, a provincial daimyō may advise a character who can hear them on how to complete a task they wish the character to perform. The character may use the provincial daimyō’s ring or skill in place of their own for the next check they make to complete this task before the end of the game session.

NPC ABILITY: VOID POINTS
A provincial daimyō has 2 Void points which can be used per the normal rules for spending Void points.