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Seasoned Courtier

Tipo ADVERSARYGrau de conflito Combat conflict rank 1 Intrigue conflict rank 5
BG p. 44

Descrição

While some conflicts are settled on the fields of battle, the vast majority of strikes and feints between the Great Clans of Rokugan take place at court. While courtiers are rarely as skilled in personal combat as bushi, they are no less deadly. People live and die by their words as much as by the swords of bushi.

Atributos

Anéis
Earth Earth 2 Air Air 4 Water Water 3 Fire Fire 2 Void Void 2
Social
Honra
65
Glória
65
Status
41
Atributos
Resistência
6
Compostura
12
Foco
6
Vigilância
2
Comportamento
Shrewd Water+2 Fire-2
Grupos de perícia
Artisan
3
Martial
0
Scholar
2
Social
3
Trade
0

Vantagens e desvantagens

Vantagens
—
Desvantagens
—

Armas e equipamento

Armas
  • Wakizashi: Range 0–1; Damage 3; Ceremonial, Razor-Edged.
Equipamento

Extravagant robes (Ceremonial), calligraphy set, tea set.

Habilidades

  • PREY ON THE UNREADY: When making a Social skill check targeting a Dazed character, reduce the TN by 1.
  • FANNING THE FLAMES: When making a Social skill (Fire) check targeting one or more characters, the courtier may spend Opportunity+ to make one target per Opportunity spent this way gain the Dazed condition.

Outras fontes

Perfis de mesmo nome podem representar indivíduos ou versões distintas. Campos diferentes nesta outra publicação:

Core · p. 313

Descrição

Courtiers are also samurai, but they serve with words rather than with blades. Most are politicians and diplomats. Unlike bushi, courtiers are normally encountered as individuals or, perhaps, in small groups. They are usually engaged in their clan’s business, unless they are taking a break from their travels in an inn or sake house. As is expected of samurai, courtiers carry a wakizashi, but rarely any other weapons. Instead, they rely on their yōjimbō for protection.

Social

Honra
60
Glória
50
Status
39

Atributos

Resistência
6
Compostura
12
Foco
6
Vigilância
4

Comportamento

Shrewd Air+2 Fire-2

Vantagens

  • Inexhaustible Politeness Air: Social; Interpersonal
  • Wealth and Resources Water: Trade; Material

Desvantagens

  • Sheltered from War Fire: Martial; Mental

Armas

  • Wakizashi: Range 0–1, Damage 3, Deadliness 5/7, Ceremonial, Razor-Edged

Equipamento (equipado)

Extravagant robes (Physical 1, Ceremonial), calligraphy set

Equipamento (outro)

Tea set, Rokugani pony

Equipamento

—

Habilidades

  • WHISPERING WINDS: Once per session as an action, the courtier may make a Courtesy (Air) check targeting one character in the scene. The TN is equal to 6 minus the target’s glory rank (to a minimum of 1). If they succeed, the courtier learns a rumor about the target.

    Opportunity Opportunity: The courtier learns one of the target’s advantages or disadvantages of the target’s choice.
  • FANNING THE FLAMES: When making a Social skill (Fire) check, the courtier may spend Opportunity in the following way:

    Fire Opportunity: One target gains the Dazed condition.

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Texto do livro

Beginner Game – Rule Book · Essay0044_result · p. 44

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Seasoned Courtier

ADVERSARY | CONFLICT RANK: Combat 1; Intrigue 5

While some conflicts are settled on the fields of battle, the vast majority of strikes and feints between the Great Clans of Rokugan take place at court. While courtiers are rarely as skilled in personal combat as bushi, they are no less deadly. People live and die by their words as much as by the swords of bushi.

SOCIETAL
Honor 65; Glory 65; Status 41.

RINGS (pentagon)
Earth 2; Air 4; Water 3; Fire 2; Void 2.

PERSONAL
Endurance 6; Composure 12; Focus 6; Vigilance 2.

DEMEANOR - SHREWD; Water +2; Fire -2.

ARTISAN 3 | MARTIAL 0 | SCHOLAR 2 | SOCIAL 3 | TRADE 0

WEAPONS AND GEAR

Wakizashi: Range 0–1; Damage 3; Ceremonial, Razor-Edged.

Gear: Extravagant robes (Ceremonial), calligraphy set, tea set.

NPC ABILITY: PREY ON THE UNREADY
When making a Social skill check targeting a Dazed character, reduce the TN by 1.

NPC ABILITY: FANNING THE FLAMES
When making a Social skill (Fire) check targeting one or more characters, the courtier may spend Opportunity+ to make one target per Opportunity spent this way gain the Dazed condition.