Tengu
Descrição
Tengu are avian humanoids with large wings, part of an ancient race that predates the Empire. They do not age, although their lives can be cut short from violence or mishap. Their long years means they have had centuries to practice the sword and learn many of the hidden secrets of Rokugan. It is rare to encounter one, as they tend to lead solitary lives, but they do come forth when they detect humans worthy of their wisdom and training.
Atributos
- Anéis
Earth 2
Air 4
Water 3
Fire 3
Void 4- Social
- Honra
- 80
- Glória
- 64
- Status
- 30
- Atributos
- Resistência
- 8
- Compostura
- 16
- Foco
- 3
- Vigilância
- 2
- Comportamento
- Detached
+1
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 2
- Social
- 2
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- —
- Desvantagens
- —
Armas e equipamento
- Armas
- Katana: Range 1; Damage 4; Ceremonial.
- Equipamento
Impressive robes (Resistance [2]).
Habilidades
- MASTER OF ILLUSION: Once per scene as a Support action, a tengu can use their illusion powers to appear human or become invisible until the end of the scene. A character must make a TN 4 Theology (Void) or Survival (Void) check to detect a tengu while it is invisible.
- FLIGHT: While in their winged form, a tengu may move via flight vertically and ignore the negative effects of terrain.
- VOID POINTS: A tengu has 2 Void points which can be used per the normal rules for spending Void points.
Texto do livro
Beginner Game – Rule Book · Essay0046_result · p. 46
Mostrar transcrição visual
Tengu
ADVERSARY | CONFLICT RANK: Combat 2; Intrigue 2
Tengu are avian humanoids with large wings, part of an ancient race that predates the Empire. They do not age, although their lives can be cut short from violence or mishap. Their long years means they have had centuries to practice the sword and learn many of the hidden secrets of Rokugan. It is rare to encounter one, as they tend to lead solitary lives, but they do come forth when they detect humans worthy of their wisdom and training.
SOCIETAL
Honor 80; Glory 64; Status 30.
RINGS (pentagon)
Earth 2; Air 4; Water 3; Fire 3; Void 4.
PERSONAL
Endurance 8; Composure 16; Focus 3; Vigilance 2.
DEMEANOR - DETACHED; Fire +1; Void -2.
ARTISAN 0 | MARTIAL 3 | SCHOLAR 2 | SOCIAL 2 | TRADE 1
WEAPONS AND GEAR
Katana: Range 1; Damage 4; Ceremonial.
Gear: Impressive robes (Resistance [2]).
NPC ABILITY: MASTER OF ILLUSION
Once per scene as a Support action, a tengu can use their illusion powers to appear human or become invisible until the end of the scene. A character must make a TN 4 Theology (Void) or Survival (Void) check to detect a tengu while it is invisible.
NPC ABILITY: FLIGHT
While in their winged form, a tengu may move via flight vertically and ignore the negative effects of terrain.
NPC ABILITY: VOID POINTS
A tengu has 2 Void points which can be used per the normal rules for spending Void points.
