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Shinjo Kamu, Unicorn General

Tipo ADVERSARYGrau de conflito Combat conflict rank 4 Intrigue conflict rank 3

Descrição

General Shinjo Kamu is in charge of the Unicorn forces at Snow Plain. The hatred he has for the Lion is even stronger than his desire to keep the plain. Kamu is a proud and traditional man who prefers battle to diplomacy. He believes the plain is his clan’s by right, since the Emperor granted these and other lands to the Unicorn once their return to Rokugan was made official. However, his orders from the Unicorn Champion were to keep the peace as much as possible and avoid further enmity. Therefore, he asked the visiting Scorpion, Shosuro Amane, to help negotiate peace. This he soon regrets, as the Scorpion’s apparent benevolence quickly becomes suspect.

Atributos

Anéis
Air Air 3 Earth Earth 2 Fire Fire 3 Water Water 4 Void Void 2
Social
Honra
65
Glória
68
Status
70
Atributos
Resistência
18
Compostura
15
Foco
7
Vigilância
5
Comportamento
Gruff Water+2 Earth-2
Grupos de perícia
Artisan
3
Martial
5
Scholar
2
Social
2
Trade
1

Vantagens e desvantagens

Vantagens
  • Indomitable Will Earth: Social; Mental, Interpersonal
Desvantagens
  • Quick to Anger Fire: Social; Interpersonal

Armas e equipamento

Armas
  • Scimitar: Range 1, Damage 4, Deadliness 5, Durable, Razor-Edged
Equipamento (equipado)

Cavalry armor (Physical 3, Wargear), wakizashi

Habilidades

  • INSPIRING LEADER: While Kamu is present in the battle, his army removes 3 panic at the end of each round.

Texto do livro

Blood of the Lioness · Part Two: The Vision › The First Sparks · p. 18 p. 19

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 4 Intrigue conflict rank 3

General Shinjo Kamu is in charge of the Unicorn forces at Snow Plain. The hatred he has for the Lion is even stronger than his desire to keep the plain. Kamu is a proud and traditional man who prefers battle to diplomacy. He believes the plain is his clan’s by right, since the Emperor granted these and other lands to the Unicorn once their return to Rokugan was made official. However, his orders from the Unicorn Champion were to keep the peace as much as possible and avoid further enmity. Therefore, he asked the visiting Scorpion, Shosuro Amane, to help negotiate peace. This he soon regrets, as the Scorpion’s apparent benevolence quickly becomes suspect.

65 | 18 68 | 15 70 | 7

Water+2, Earth–2

DEMEANOR - GRUFF

5

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 3 4 | 3 2

ARTISAN 3 MARTIAL 5 SCHOLAR 2 SOCIAL 2 | TRADE 1

EYES OF THE KITSU

During the first three days of the battle, Yū

occasionally experiences dizziness and

headaches. The GM should pepper the battle

with descriptions of this

happening to alert the

PCs that something is wrong with Ayako, Yū,

or both. If asked, Yū says she feels like she is being watched, and that she is experiencing strange visions of towering soldiers that get pro-

gressively more lifelike

as the days go on.

Ayako and Yū are both beginning to commune

with their ancestor spirits. The spirits are

drawn to them. A PC may make either a TN 3 Medicine check (Fire 2, Earth 5) or TN 2 Theology check (Fire 1,

Earth 4). If the PC succeeds, they determine

that the cause of Yū’s discomfort is spiritual.

A PC who succeeds on

the Theology check

may spend Opportunity Opportunity to recognize this ability as ancestral summon-

ing, a rare invocation

jealously guarded by the Kitsu family. If the

PC tells Yū this, she is more prepared for what

happens on Day 3 (see

Yū’s Intervention on

page 26).

ADVANTAGES | DISADVANTAGES

Indomitable Will: Earth Social; Mental, Interpersonal

Quick to Anger: Fire Social; Interpersonal

FAVORED WEAPONS

Scimitar: Range 1, Damage 4, Deadliness 5, Durable, Razor-Edged

Gear (equipped): Cavalry armor (Physical 3, Wargear), wakizashi

ABILITIES

INSPIRING LEADER

While Kamu is present in the battle, his army removes 3 panic at the end of each round.