Shinjo Kamu, Unicorn General
Descrição
General Shinjo Kamu is in charge of the Unicorn forces at Snow Plain. The hatred he has for the Lion is even stronger than his desire to keep the plain. Kamu is a proud and traditional man who prefers battle to diplomacy. He believes the plain is his clan’s by right, since the Emperor granted these and other lands to the Unicorn once their return to Rokugan was made official. However, his orders from the Unicorn Champion were to keep the peace as much as possible and avoid further enmity. Therefore, he asked the visiting Scorpion, Shosuro Amane, to help negotiate peace. This he soon regrets, as the Scorpion’s apparent benevolence quickly becomes suspect.
Atributos
- Anéis
Air 3
Earth 2
Fire 3
Water 4
Void 2- Social
- Honra
- 65
- Glória
- 68
- Status
- 70
- Atributos
- Resistência
- 18
- Compostura
- 15
- Foco
- 7
- Vigilância
- 5
- Comportamento
- Gruff
+2
-2 - Grupos de perícia
- Artisan
- 3
- Martial
- 5
- Scholar
- 2
- Social
- 2
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Indomitable Will
: Social; Mental, Interpersonal
- Indomitable Will
- Desvantagens
- Quick to Anger
: Social; Interpersonal
- Quick to Anger
Armas e equipamento
- Armas
- Scimitar: Range 1, Damage 4, Deadliness 5, Durable, Razor-Edged
- Equipamento (equipado)
Cavalry armor (Physical 3, Wargear), wakizashi
Habilidades
- INSPIRING LEADER: While Kamu is present in the battle, his army removes 3 panic at the end of each round.
Texto do livro
Blood of the Lioness · Part Two: The Vision › The First Sparks · p. 18 p. 19
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ADVERSARY | CONFLICT RANK: 4 3
General Shinjo Kamu is in charge of the Unicorn forces at Snow Plain. The hatred he has for the Lion is even stronger than his desire to keep the plain. Kamu is a proud and traditional man who prefers battle to diplomacy. He believes the plain is his clan’s by right, since the Emperor granted these and other lands to the Unicorn once their return to Rokugan was made official. However, his orders from the Unicorn Champion were to keep the peace as much as possible and avoid further enmity. Therefore, he asked the visiting Scorpion, Shosuro Amane, to help negotiate peace. This he soon regrets, as the Scorpion’s apparent benevolence quickly becomes suspect.
65 | 18 68 | 15 70 | 7
+2,
–2
DEMEANOR - GRUFF
5
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 3 4 | 3 2
ARTISAN 3 MARTIAL 5 SCHOLAR 2 SOCIAL 2 | TRADE 1
EYES OF THE KITSU
During the first three days of the battle, Yū
occasionally experiences dizziness and
headaches. The GM should pepper the battle
with descriptions of this
happening to alert the
PCs that something is wrong with Ayako, Yū,
or both. If asked, Yū says she feels like she is being watched, and that she is experiencing strange visions of towering soldiers that get pro-
gressively more lifelike
as the days go on.
Ayako and Yū are both beginning to commune
with their ancestor spirits. The spirits are
drawn to them. A PC may make either a TN 3 Medicine check (Fire 2, Earth 5) or TN 2 Theology check (Fire 1,
Earth 4). If the PC succeeds, they determine
that the cause of Yū’s discomfort is spiritual.
A PC who succeeds on
the Theology check
may spend to recognize this ability as ancestral summon-
ing, a rare invocation
jealously guarded by the Kitsu family. If the
PC tells Yū this, she is more prepared for what
happens on Day 3 (see
Yū’s Intervention on
page 26).
ADVANTAGES | DISADVANTAGES
Indomitable Will:
Social; Mental, Interpersonal
Quick to Anger:
Social; Interpersonal
FAVORED WEAPONS
Scimitar: Range 1, Damage 4, Deadliness 5, Durable, Razor-Edged
Gear (equipped): Cavalry armor (Physical 3, Wargear), wakizashi
ABILITIES
INSPIRING LEADER
While Kamu is present in the battle, his army removes 3 panic at the end of each round.
