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Empowered Ifrit

Tipo ADVERSARYGrau de conflito Combat conflict rank 7 Intrigue conflict rank 5
C5W p. 151

Descrição

Unlike an ethereal djinni, an ifrit is a djinni with an imposing physical body and animalistic features, such as cattle horns, the face of a dog or jackal, or the eyes and fangs of a snake. Capable of verbal communication and proud of their great powers, an ifrit might reward a human they consider virtuous, but they more often punish those who attract their ire.

Atributos

Anéis
Air Air 6 Earth Earth 2 Fire Fire 4 Water Water 3 Void Void 2
Atributos
Resistência
12
Compostura
10
Foco
10
Vigilância
5
Comportamento
Shrewd Air+2 Fire-2
Grupos de perícia
Artisan
2
Martial
4
Scholar
4
Social
3
Trade
1

Vantagens e desvantagens

Vantagens
  • Giant’s Strength Earth: Martial; Physical, Spiritual
  • Impossible Feats Void: Martial; Physical, Spiritual
Desvantagens
  • Flattery Gets You Every- where Air: Social; Interpersonal, Mental
  • Short Fuse Fire: Social; Mental

Armas e equipamento

Armas
  • Blazing Touch: Range 1–3, Damage 6, Deadliness 6, deals supernatural damage

Habilidades

  • ELEMENTAL POWERS: An ifrit is an Otherworldly being of silhouette 3. They can move vertically, and they ignore the negative effects of physical terrain. Additionally, they have a natural physical resistance value equal to the ring of their current stance.
  • INVISIBILITY: As a Support action, an ifrit may become invisible and impossible to see, or they can become visible as a humanoid being with animal features.

Texto do livro

Children of the Five Winds · CHAPTER 3: THE GIFTS OF THE WORLD › New NPCs › Spirits and Strange Beings · p. 151

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ADVERSARY | CONFLICT RANK: Combat conflict rank 7 Intrigue conflict rank 5

Unlike an ethereal djinni, an ifrit is a djinni with an imposing physical body and animalistic features, such as cattle horns, the face of a dog or jackal, or the eyes and fangs of a snake. Capable of verbal communication and proud of their great powers, an ifrit might reward a human they consider virtuous, but they more often punish those who attract their ire.

2

2

6

3 | 4

12 10 10

Air+2, Fire–2

DEMEANOR - SHREWD

5

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 2 MARTIAL 4 SCHOLAR 4 SOCIAL 3 | TRADE 1

ADVANTAGES | DISADVANTAGES

Giant’s Strength: Earth Martial; Physical, Spiritual

Impossible Feats: Void Martial; Physical, Spiritual

Flattery Gets You Every-

where: Air Social; Interpersonal, Mental

Short Fuse: Fire Social; Mental

FAVORED WEAPONS & GEAR

Blazing Touch: Range 1–3, Damage 6, Deadliness 6, deals supernatural damage

ABLILITIES

ELEMENTAL POWERS

An ifrit is an Otherworldly being of silhouette 3. They can move vertically, and they ignore the negative effects of physical terrain. Additionally, they have a natural physical resistance value equal to the ring of their current stance.

INVISIBILITY

As a Support action, an ifrit may become invisible and impossible to see, or they can become visible as a humanoid being with animal features.