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Kitsune Ryōsei

Tipo ADVERSARYGrau de conflito Combat conflict rank 6 Intrigue conflict rank 3

Descrição

Young and untested, Kitsune Ryōsei only recently began shadowing her father in preparation to take over for him as the Fox Clan Champion. The entire clan has watched Ryōsei grow into a gallant, witty, and fearless woman, but while many believe she will prove a capable daimyō, she has shown no desire to lead. Her teachers say she possesses “the heart of a Shinjo,” and time has only proven them right. Still, Ryōsei has set aside her wanderlust and struggles to remain engaged in her father’s lessons, if only out of obligation.

Due to her father’s age, until recently, Ryōsei was gradually shouldering more and more of his duties. She regarded each task with boredom, relying heavily on advisors and delegation so as to return to her own interests as quickly as possible. Then, almost overnight, Ryōsei changed completely, embracing her authority, disregarding advisors, and handling everything herself. Furthermore, among other sudden policy changes, she began pushing for the Fox to become deeply involved in the Empire’s affairs, alarming many of her elder samurai. While this sudden change in attitude took many by surprise, it is also well known that Ryōsei made several pacts with tricksters of Sakkaku. Some wonder if the young champion is heeding the advice of an otherworldly counselor—or perhaps has been replaced entirely.

Atributos

Anéis
Air Air 3 Earth Earth 3 Fire Fire 3 Water Water 2 Void Void 2
Social
Honra
55
Glória
45
Status
64
Atributos
Resistência
12
Compostura
10
Foco
6
Vigilância
3
Comportamento
Assertive Earth+2 Air-2
Grupos de perícia
Artisan
1
Martial
3
Scholar
4
Social
2
Trade
2

Vantagens e desvantagens

Vantagens
  • Blood of the Fox Void: Martial; Physical, Spiritual
  • Trickster Guardians Air: Martial, Social; Spiritual
  • Small Stature Air: Martial; Physical
Desvantagens
  • Untested Fire: Martial, Social; Mental
  • Wandering Heart Water: Scholar; Mental
  • Short Attention Span Water: Scholar; Mental

Armas e equipamento

Armas
  • Trident: Range 2, Damage 4, Deadliness 4, Snaring, Wargear
Equipamento (equipado)

Sanctified robes (Physical 1, Supernatural 3, Ceremonial), wakizashi (short sword), spiritual offerings, personal chop

Habilidades

  • ON FRIENDLY TERMS: Ryōsei can talk to animals and understands their speech.
  • INSTINCTIVE PATHFINDING: While in dense or forested surroundings, Ryōsei ignores the effects of Entangling and Obscuring terrain. Once per scene as a Support action, she may extend this ability to up to two targets at range 0–1. The effects of this ability last for as long as affected targets remain in these surroundings.
  • TRICKSTER MAGIC: When Ryōsei performs an action to activate an invocation, she may spend Opportunity in the following way:

    Opportunity: A target at range 0–1 suffers the Disoriented condition.

    Additionally, she knows the following invocations: Path of Beasts (Celestial Realms, page 109), Messenger of Chikushō-dō (Celestial Realms, page 106), Nature’s Touch (core rulebook, page 194), and Inari’s Blessing (core rulebook, page 209).

Texto do livro

Children of the Five Winds · CHAPTER 2: THE BLESSINGS OF THE SANDS › The Fox Clan › Allies and Rivalries · p. 80 p. 81

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 6 Intrigue conflict rank 3

Young and untested, Kitsune Ryōsei only recently began shadowing her father in preparation to take over for him as the Fox Clan Champion. The entire clan has watched Ryōsei grow into a gallant, witty, and fearless woman, but while many believe she will prove a capable daimyō, she has shown no desire to lead. Her teachers say she possesses “the heart of a Shinjo,” and time has only proven them right. Still, Ryōsei has set aside her wanderlust and struggles to remain engaged in her father’s lessons, if only out of obligation.

Due to her father’s age, until recently, Ryōsei was gradually shouldering more and more of his duties. She regarded each task with boredom, relying heavily on advisors and delegation so as to return to her own interests as quickly as possible. Then, almost overnight, Ryōsei changed completely, embracing her authority, disregarding advisors, and handling everything herself. Furthermore, among other sudden policy changes, she began pushing for the Fox to become deeply involved in the Empire’s affairs, alarming many of her elder samurai. While this sudden change in attitude took many by surprise, it is also well known that Ryōsei made several pacts with tricksters of Sakkaku. Some wonder if the young champion is heeding the advice of an otherworldly counselor—or perhaps has been replaced entirely.

55 | 12 45 | 10 64 | 6

Earth+2, Air–2

DEMEANOR - ASSERTIVE

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 3 2 | 3 2

ARTISAN 1 MARTIAL 3 SCHOLAR 4 SOCIAL 2 | TRADE 2

ADVANTAGES | DISADVANTAGES

Blood of the Fox: Void Martial; Physical, Spiritual

Trickster Guardians: Air Martial, Social; Spiritual

Small Stature: Air Martial; Physical

Untested: Fire Martial, Social; Mental

Wandering Heart: Water Scholar; Mental

Short Attention Span: Water Scholar; Mental

FAVORED WEAPONS & GEAR

Trident: Range 2, Damage 4, Deadliness 4, Snaring, Wargear

Gear (equipped): Sanctified robes (Physical 1, Supernatural 3, Ceremonial), wakizashi (short sword), spiritual offerings, personal chop

ABLILITIES

ON FRIENDLY TERMS

Ryōsei can talk to animals and understands their speech.

INSTINCTIVE PATHFINDING

While in dense or forested surroundings, Ryōsei ignores the effects of Entangling and Obscuring terrain. Once per scene as a Support action, she may extend this ability to up to two targets at range 0–1. The effects of this ability last for as long as affected targets remain in these surroundings.

TRICKSTER MAGIC

When Ryōsei performs an action to activate an invocation, she may spend Opportunity in the following way:

Opportunity: A target at range 0–1 suffers the Disoriented condition.

Additionally, she knows the following invocations: Path of Beasts (Celestial Realms, page 109), Messenger of Chikushō-dō (Celestial Realms, page 106), Nature’s Touch (core rulebook, page 194), and Inari’s Blessing (core rulebook, page 209).