Baku
Descrição
Baku are, for most Rokugani, simply fiction. Baku have been described as appearing in many forms, possessing the inherent ability to distort their prey’s perception in order to confuse and unsettle them. Most commonly, baku appear as quadrupedal, tusked beasts with a long, flexible snout like an elephant. They often possess a scraggly mane like that of a sickly lion, and their skin is dappled with various patterns ranging from leopard-like spots to tiger stripes.
Atributos
- Anéis
Air 4
Earth 4
Fire 2
Water 2
Void 4- Atributos
- Resistência
- 15
- Compostura
- 12
- Foco
- 6
- Vigilância
- 4
- Comportamento
- Persistent
+1
+2
-2
-1 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 2
- Social
- 1
- Trade
- 3
Vantagens e desvantagens
- Vantagens
- Unexpected Cunning
: Social; Interpersonal
- Unexpected Cunning
- Desvantagens
- Insatiable Hunger
: Social; Mental
- Insatiable Hunger
Armas e equipamento
- Armas
- Tusks and Claws: Range 0–1, Damage 5, Deadliness 3, Razor-Edged
- Equipamento (equipado)
Dreamhide (Physical 2, Supernatural 4)
Habilidades
- NIGHTMARE GUISE: As a Scheme action, a baku may make a Sentiment (Void) check targeting any number of characters it can see in the scene. The TN of the check is equal to the highest vigilance among the targets.
If the baku succeeds, the targets perceive the baku as their greatest fear and increase the TN of all checks they make targeting the baku by 1. At the start of each of the baku’s turns this scene, each target must make a TN 5 Theology check (Void 3) to resist. If they succeed, they no longer perceive the baku as their greatest fear and cannot be affected by the effects of Nightmare Guise for the rest of the scene. If they fail, they receive 3 strife and cannot move toward the baku of their own free will during this round.
For each target that failed to resist, the baku may remove 1 strife or 1 fatigue (chosen by the GM).
Texto do livro
Celestial Realms · Chapter 3: Power of Worship › New NPC › Baku · p. 141
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ADVERSARY | CONFLICT RANK: 7 5
Baku are, for most Rokugani, simply fiction. Baku have been described as appearing in many forms, possessing the inherent ability to distort their prey’s perception in order to confuse and unsettle them. Most commonly, baku appear as quadrupedal, tusked beasts with a long, flexible snout like an elephant. They often possess a scraggly mane like that of a sickly lion, and their skin is dappled with various patterns ranging from leopard-like spots to tiger stripes.
4
4
4
2 | 2
15 12 6
+1,
+2,
–2,
–1
DEMEANOR – PERSISTENT
4
ENDURANCE
COMPOSURE
FOCUS
VIGILANCE
ARTISAN 0 MARTIAL 3 SCHOLAR 2 SOCIAL 1 | TRADE 3
ADVANTAGES | DISADVANTAGES
Unexpected Cunning:
Social; Interpersonal
Insatiable Hunger:
Social; Mental
FAVORED WEAPONS & GEAR
Tusks and Claws: Range 0–1, Damage 5, Deadliness 3, Razor-Edged
Gear (equipped): Dreamhide (Physical 2, Supernatural 4)
ABILITIES
NIGHTMARE GUISE
As a Scheme action, a baku may make a Sentiment (Void) check targeting any number of characters it can see in the scene. The TN of the check is equal to the highest vigilance among the targets.
If the baku succeeds, the targets perceive the baku as their greatest fear and increase the TN of all checks they make targeting the baku by 1. At the start of each of the baku’s turns this scene, each target must make a TN 5 Theology check (Void 3) to resist. If they succeed, they no longer perceive the baku as their greatest fear and cannot be affected by the effects of Nightmare Guise for the rest of the scene. If they fail, they receive 3 strife and cannot move toward the baku of their own free will during this round.
For each target that failed to resist, the baku may remove 1 strife or 1 fatigue (chosen by the GM).
