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Baku

Tipo ADVERSARYGrau de conflito Combat conflict rank 7 Intrigue conflict rank 5
CeR p. 141

Descrição

Baku are, for most Rokugani, simply fiction. Baku have been described as appearing in many forms, possessing the inherent ability to distort their prey’s perception in order to confuse and unsettle them. Most commonly, baku appear as quadrupedal, tusked beasts with a long, flexible snout like an elephant. They often possess a scraggly mane like that of a sickly lion, and their skin is dappled with various patterns ranging from leopard-like spots to tiger stripes.

Atributos

Anéis
Air Air 4 Earth Earth 4 Fire Fire 2 Water Water 2 Void Void 4
Atributos
Resistência
15
Compostura
12
Foco
6
Vigilância
4
Comportamento
Persistent Water+1 Fire+2 Earth-2 Air-1
Grupos de perícia
Artisan
0
Martial
3
Scholar
2
Social
1
Trade
3

Vantagens e desvantagens

Vantagens
  • Unexpected Cunning Air: Social; Interpersonal
Desvantagens
  • Insatiable Hunger Fire: Social; Mental

Armas e equipamento

Armas
  • Tusks and Claws: Range 0–1, Damage 5, Deadliness 3, Razor-Edged
Equipamento (equipado)

Dreamhide (Physical 2, Supernatural 4)

Habilidades

  • NIGHTMARE GUISE: As a Scheme action, a baku may make a Sentiment (Void) check targeting any number of characters it can see in the scene. The TN of the check is equal to the highest vigilance among the targets.

    If the baku succeeds, the targets perceive the baku as their greatest fear and increase the TN of all checks they make targeting the baku by 1. At the start of each of the baku’s turns this scene, each target must make a TN 5 Theology check (Void 3) to resist. If they succeed, they no longer perceive the baku as their greatest fear and cannot be affected by the effects of Nightmare Guise for the rest of the scene. If they fail, they receive 3 strife and cannot move toward the baku of their own free will during this round.

    For each target that failed to resist, the baku may remove 1 strife or 1 fatigue (chosen by the GM).

Texto do livro

Celestial Realms · Chapter 3: Power of Worship › New NPC › Baku · p. 141

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 7 Intrigue conflict rank 5

Baku are, for most Rokugani, simply fiction. Baku have been described as appearing in many forms, possessing the inherent ability to distort their prey’s perception in order to confuse and unsettle them. Most commonly, baku appear as quadrupedal, tusked beasts with a long, flexible snout like an elephant. They often possess a scraggly mane like that of a sickly lion, and their skin is dappled with various patterns ranging from leopard-like spots to tiger stripes.

4

4

4

2 | 2

15 12 6

Water+1, Fire+2, Earth–2, Air–1

DEMEANOR – PERSISTENT

4

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 0 MARTIAL 3 SCHOLAR 2 SOCIAL 1 | TRADE 3

ADVANTAGES | DISADVANTAGES

Unexpected Cunning: Air Social; Interpersonal

Insatiable Hunger: Fire Social; Mental

FAVORED WEAPONS & GEAR

Tusks and Claws: Range 0–1, Damage 5, Deadliness 3, Razor-Edged

Gear (equipped): Dreamhide (Physical 2, Supernatural 4)

ABILITIES

NIGHTMARE GUISE

As a Scheme action, a baku may make a Sentiment (Void) check targeting any number of characters it can see in the scene. The TN of the check is equal to the highest vigilance among the targets.

If the baku succeeds, the targets perceive the baku as their greatest fear and increase the TN of all checks they make targeting the baku by 1. At the start of each of the baku’s turns this scene, each target must make a TN 5 Theology check (Void 3) to resist. If they succeed, they no longer perceive the baku as their greatest fear and cannot be affected by the effects of Nightmare Guise for the rest of the scene. If they fail, they receive 3 strife and cannot move toward the baku of their own free will during this round.

For each target that failed to resist, the baku may remove 1 strife or 1 fatigue (chosen by the GM).