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Zombie Peasant

Tipo MINIONGrau de conflito Combat conflict rank 2 Intrigue conflict rank 0
Core p. 321

Descrição

Rokugani funerary rites involve cremation, and for good reason. Despite the costs it entails, this is afforded even to the lowliest members of society—for in Rokugan, the dead do not sleep soundly, and ancient stories tell of the days when cults of mahō-tsukai wandered the land backed by vast armies of the hungering dead.

Atributos

Anéis
Air Air 1 Earth Earth 3 Fire Fire 3 Water Water 2 Void Void 0
Atributos
Resistência
4
Compostura
∞
Foco
3
Vigilância
2
Comportamento
Hungry Fire+2 Air-2
Grupos de perícia
Artisan
0
Martial
0
Scholar
0
Social
0
Trade
0

Vantagens e desvantagens

Vantagens
  • Hungry for Flesh Fire: Martial; Mental
Desvantagens
  • Shambling Gait Water: Martial; Physical

Armas e equipamento

Armas
  • Jagged Teeth: Range 0, Damage 3, Deadliness 5, Unholy
  • Grasping Hands: Range 0–1, Damage 2, Deadliness 1, Snaring
Equipamento (equipado)

Decaying flesh (Physical 2)

Habilidades

  • CADAVEROUS BITE: Increase the TN of checks to resist critical strikes inflicted by zombies by 2.
  • HORRIFYING REANIMATION: A zombie is an Otherworldly, Tainted being. The first time it is defeated by damage from a non-Sacred

    source, if a zombie is in Defiled terrain, it reanimates.

    At the start of its next turn, it removes all fatigue

    and staggers to its feet with a scar disad-

    vantage of the GM's choice.

Texto do livro

Core Rulebook · Chapter 8: Non-Player Characters › Cultists › Zombie Peasant · p. 321

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 2 Intrigue conflict rank 0

Rokugani funerary rites involve cremation, and for good reason. Despite the costs it entails, this is afforded even to the lowliest members of society—for in Rokugan, the dead do not sleep soundly, and ancient stories tell of the days when cults of mahō-tsukai wandered the land backed by vast armies of the hungering dead.

3

0

1

2 | 3

4 ∞

3

Fire+2, Air–2

DEMEANOR -HUNGRY

2

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 0 MARTIAL 0 SCHOLAR 0 SOCIAL 0 | TRADE 0

ADVANTAGES | DISADVANTAGES

Hungry for Flesh: Fire Martial; Mental

Shambling Gait: Water Martial; Physical

FAVORED WEAPONS & GEAR

Jagged Teeth: Range 0, Damage 3, Deadliness 5, Unholy

Grasping Hands: Range 0–1, Damage 2, Deadliness 1, Snaring

Gear (equipped): Decaying flesh (Physical 2)

ABILITIES

CADAVEROUS BITE

Increase the TN of checks to resist critical strikes inflicted by zombies by 2.

HORRIFYING REANIMATION

A zombie is an Otherworldly, Tainted being. The first time it is defeated by damage from a non-Sacred

source, if a zombie is in Defiled terrain, it reanimates.

At the start of its next turn, it removes all fatigue

and staggers to its feet with a scar disad-

vantage of the GM's choice.