Zombie Peasant
Descrição
Rokugani funerary rites involve cremation, and for good reason. Despite the costs it entails, this is afforded even to the lowliest members of society—for in Rokugan, the dead do not sleep soundly, and ancient stories tell of the days when cults of mahō-tsukai wandered the land backed by vast armies of the hungering dead.
Atributos
- Anéis
Air 1
Earth 3
Fire 3
Water 2
Void 0- Atributos
- Resistência
- 4
- Compostura
- ∞
- Foco
- 3
- Vigilância
- 2
- Comportamento
- Hungry
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 0
- Scholar
- 0
- Social
- 0
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Hungry for Flesh
: Martial; Mental
- Hungry for Flesh
- Desvantagens
- Shambling Gait
: Martial; Physical
- Shambling Gait
Armas e equipamento
- Armas
- Jagged Teeth: Range 0, Damage 3, Deadliness 5, Unholy
- Grasping Hands: Range 0–1, Damage 2, Deadliness 1, Snaring
- Equipamento (equipado)
Decaying flesh (Physical 2)
Habilidades
- CADAVEROUS BITE: Increase the TN of checks to resist critical strikes inflicted by zombies by 2.
- HORRIFYING REANIMATION: A zombie is an Otherworldly, Tainted being. The first time it is defeated by damage from a non-Sacred
source, if a zombie is in Defiled terrain, it reanimates.
At the start of its next turn, it removes all fatigue
and staggers to its feet with a scar disad-
vantage of the GM's choice.
Texto do livro
Core Rulebook · Chapter 8: Non-Player Characters › Cultists › Zombie Peasant · p. 321
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MINION | CONFLICT RANK: 2 0
Rokugani funerary rites involve cremation, and for good reason. Despite the costs it entails, this is afforded even to the lowliest members of society—for in Rokugan, the dead do not sleep soundly, and ancient stories tell of the days when cults of mahō-tsukai wandered the land backed by vast armies of the hungering dead.
3
0
1
2 | 3
4 ∞
3
+2,
–2
DEMEANOR -HUNGRY
2
ENDURANCE
COMPOSURE
FOCUS
VIGILANCE
ARTISAN 0 MARTIAL 0 SCHOLAR 0 SOCIAL 0 | TRADE 0
ADVANTAGES | DISADVANTAGES
Hungry for Flesh:
Martial; Mental
Shambling Gait:
Martial; Physical
FAVORED WEAPONS & GEAR
Jagged Teeth: Range 0, Damage 3, Deadliness 5, Unholy
Grasping Hands: Range 0–1, Damage 2, Deadliness 1, Snaring
Gear (equipped): Decaying flesh (Physical 2)
ABILITIES
CADAVEROUS BITE
Increase the TN of checks to resist critical strikes inflicted by zombies by 2.
HORRIFYING REANIMATION
A zombie is an Otherworldly, Tainted being. The first time it is defeated by damage from a non-Sacred
source, if a zombie is in Defiled terrain, it reanimates.
At the start of its next turn, it removes all fatigue
and staggers to its feet with a scar disad-
vantage of the GM's choice.
