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Onryō, Vengeful Ghost

Tipo ADVERSARYGrau de conflito Combat conflict rank 10 Intrigue conflict rank 2
CW p. 5

Descrição

The ghost of a person who died in extreme circumstances, an onryō is usually bound to a violent betrayal that was their last experience in life and consumed by the need for vengeance. The spirit that the PCs encounter appears as a pale, shrouded figure in a faded kimono, its face usually hidden by long, black hair. When revealed, its countenance is one of fear, the last expression it wore in life. The onryō is incapable of reason and inflicts its curse on everyone with whom it comes into contact. Such is the power of its curse that it lives on after the onryō is defeated.

Atributos

Anéis
Earth Earth 1 Air Air 4 Water Water 3 Fire Fire 4 Void Void 2
Atributos
Resistência
14
Compostura
8
Foco
10
Vigilância
4
Comportamento
Vengeful Fire+2 Void-2
Grupos de perícia
Artisan
0
Martial
2
Scholar
0
Social
0
Trade
2

Vantagens e desvantagens

Vantagens
—
Desvantagens
—

Armas e equipamento

Armas
  • Shared Pain: Range 0–2, Damage 5, Deadliness 4, inflicts Supernatural damage
Equipamento (equipado)

Ethereal robes (Physical 5, Supernatural 2)

Habilidades

  • VENGEFUL GHOST: An onryō is an Otherworldly being of silhouette 2. As a Movement action, it can freely disappear at will and reappear at any position within three range bands without needing a clear path to its new location.
  • CURSED TOUCH: As an Attack action, the onryō may attempt to touch a character. That character must then resist with a TN 3 Fitness check (Air 2, Earth 5). If the character succeeds, they evade; if they fail, they suffer the Afflicted condition (see page 271 of the core rulebook) and receive strife and fatigue equal to their shortfall.
  • DISTURBING PRESENCE: Any character at range 0–2 of the onryō receives 1 strife at the beginning of the onryō's turn.

Texto do livro

Cresting Waves · Encounter One: At the Village · p. 5

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ADVERSARY | CONFLICT RANK: Combat conflict rank 10 Intrigue conflict rank 2

The ghost of a person who died in extreme circumstances, an onryō is usually bound to a violent betrayal that was their last experience in life and consumed by the need for vengeance. The spirit that the PCs encounter appears as a pale, shrouded figure in a faded kimono, its face usually hidden by long, black hair. When revealed, its countenance is one of fear, the last expression it wore in life. The onryō is incapable of reason and inflicts its curse on everyone with whom it comes into contact. Such is the power of its curse that it lives on after the onryō is defeated.

1

2

4

3 | 4

14 8 10

Fire+2, Void–2

DEMEANOR - VENGEFUL

FAVORED WEAPONS

Shared Pain: Range 0–2, Damage 5, Deadliness 4, inflicts Supernatural damage

Gear (equipped): Ethereal robes (Physical 5, Supernatural 2)

ABILITIES

VENGEFUL GHOST An onryō is an Otherworldly being of silhouette 2. As a Movement action, it can freely disappear at will and reappear at any position within three range bands without needing a clear path to its new location.

CURSED TOUCH As an Attack action, the onryō may attempt to touch a character. That character must then resist with a TN 3 Fitness check (Air 2, Earth 5). If the character succeeds, they evade; if they fail, they suffer the Afflicted condition (see page 271 of the core rulebook) and receive strife and fatigue equal to their shortfall.

DISTURBING PRESENCE Any character at range 0–2 of the onryō receives 1 strife at the beginning of the onryō's turn.