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Azif the Smooth, Gaijin Smuggler

Tipo ADVERSARYGrau de conflito Combat conflict rank 4 Intrigue conflict rank 3
DT p. 22

Descrição

Roleplaying Notes: Smile and laugh often, showing your teeth when you are amused—but also when you are angry or frightened. Gesture broadly while you speak, and stroke your beard when you are nervous or thinking hard.

Quote: “Think me a fool? You will learn better, as others have already done.”

Atributos

Anéis
Air Air 3 Earth Earth 2 Fire Fire 4 Water Water 3 Void Void 1
Social
Honra
11
Glória
12
Status
1
Atributos
Resistência
12
Compostura
10
Foco
7
Vigilância
3
Comportamento
Assertive Earth+2 Water-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
0
Social
2
Trade
3

Vantagens e desvantagens

Vantagens
  • Good Liar Air: Social; Interpersonal
  • Haggling Water: Trade; Interpersonal
Desvantagens
  • Arrogance Fire: Social; Interpersonal
  • Gaijin Appearance Fire: Physical; Interpersonal

Armas e equipamento

Armas
  • Rigging daggers: Range 0, Damage 3, Deadliness 4, Concealable, Durable, Mundane; can be thrown (Range 1–3)
Equipamento (equipado)

Gaijin clothing (Physical 2), sake jug (full), pouch stuffed with bu

Habilidades

  • ...GET THEM!: Activation: As an action, Azif may have up to two of his allies within range 2 of him immediately move 1 range band. If they have not already acted this round, they may also perform a Strike action. These allies count as having skilled assistance (see page 26 of the Core Rulebook) on their check.
  • ACROBATIC FIGHTER: Activation: When performing an Attack action check, Azif may spend Opportunity in the following ways:

    Opportunity: If at range 0 from the target, Azif may move two range bands away from that opponent.

    Opportunity+: Azif may kick any opponent at range 0–1 and then move two range bands away from that opponent. The kick deals 3 damage with a deadliness of 1 plus the Opportunity spent.

Texto do livro

GM Kit – Dark Tides · NPCs › Azif the Smooth, Gaijin Smuggler · p. 22

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 4 Intrigue conflict rank 3

Roleplaying Notes: Smile and laugh often, showing your teeth when you are amused—but also when you are angry or frightened. Gesture broadly while you speak, and stroke your beard when you are nervous or thinking hard.

Quote: “Think me a fool? You will learn better, as others have already done.”

11 | 12 12 | 10 01 | 7

Earth+2, Water –2

DEMEANOR - ASSERTIVE

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 3 3 | 4 1

ARTISAN 0 MARTIAL 3 SCHOLAR 0 SOCIAL 2 | TRADE 3

ADVANTAGES | DISADVANTAGES

Good Liar: Air Social; Interpersonal

Haggling: Water Trade; Interpersonal

Arrogance: Fire Social; Interpersonal

Gaijin Appearance: Fire Physical; Interpersonal

FAVORED WEAPONS AND GEAR

Rigging daggers: Range 0, Damage 3, Deadliness 4, Concealable, Durable, Mundane; can be thrown (Range 1–3)

Gear (equipped): Gaijin clothing (Physical 2), sake jug (full), pouch stuffed with bu

ABILITIES

...GET THEM!

Activation: As an action, Azif may have up to two of his allies within range 2 of him immediately move 1 range band. If they have not already acted this round, they may also perform a Strike action. These allies count as having skilled assistance (see page 26 of the Core Rulebook) on their check.

ACROBATIC FIGHTER

Activation: When performing an Attack action check, Azif may spend Opportunity in the following ways:

Opportunity: If at range 0 from the target, Azif may move two range bands away from that opponent.

Opportunity+: Azif may kick any opponent at range 0–1 and then move two range bands away from that opponent. The kick deals 3 damage with a deadliness of 1 plus the Opportunity spent.