Azif the Smooth, Gaijin Smuggler
Descrição
Roleplaying Notes: Smile and laugh often, showing your teeth when you are amused—but also when you are angry or frightened. Gesture broadly while you speak, and stroke your beard when you are nervous or thinking hard.
Quote: “Think me a fool? You will learn better, as others have already done.”
Atributos
- Anéis
Air 3
Earth 2
Fire 4
Water 3
Void 1- Social
- Honra
- 11
- Glória
- 12
- Status
- 1
- Atributos
- Resistência
- 12
- Compostura
- 10
- Foco
- 7
- Vigilância
- 3
- Comportamento
- Assertive
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 0
- Social
- 2
- Trade
- 3
Vantagens e desvantagens
- Vantagens
- Good Liar
: Social; Interpersonal - Haggling
: Trade; Interpersonal
- Good Liar
- Desvantagens
- Arrogance
: Social; Interpersonal - Gaijin Appearance
: Physical; Interpersonal
- Arrogance
Armas e equipamento
- Armas
- Rigging daggers: Range 0, Damage 3, Deadliness 4, Concealable, Durable, Mundane; can be thrown (Range 1–3)
- Equipamento (equipado)
Gaijin clothing (Physical 2), sake jug (full), pouch stuffed with bu
Habilidades
- ...GET THEM!: Activation: As an action, Azif may have up to two of his allies within range 2 of him immediately move 1 range band. If they have not already acted this round, they may also perform a Strike action. These allies count as having skilled assistance (see page 26 of the Core Rulebook) on their check.
- ACROBATIC FIGHTER: Activation: When performing an Attack action check, Azif may spend in the following ways:
: If at range 0 from the target, Azif may move two range bands away from that opponent.
+: Azif may kick any opponent at range 0–1 and then move two range bands away from that opponent. The kick deals 3 damage with a deadliness of 1 plus the spent.
Texto do livro
GM Kit – Dark Tides · NPCs › Azif the Smooth, Gaijin Smuggler · p. 22
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 4 3
Roleplaying Notes: Smile and laugh often, showing your teeth when you are amused—but also when you are angry or frightened. Gesture broadly while you speak, and stroke your beard when you are nervous or thinking hard.
Quote: “Think me a fool? You will learn better, as others have already done.”
11 | 12 12 | 10 01 | 7
+2,
–2
DEMEANOR - ASSERTIVE
3
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 3 3 | 4 1
ARTISAN 0 MARTIAL 3 SCHOLAR 0 SOCIAL 2 | TRADE 3
ADVANTAGES | DISADVANTAGES
Good Liar:
Social; Interpersonal
Haggling:
Trade; Interpersonal
Arrogance:
Social; Interpersonal
Gaijin Appearance:
Physical; Interpersonal
FAVORED WEAPONS AND GEAR
Rigging daggers: Range 0, Damage 3, Deadliness 4, Concealable, Durable, Mundane; can be thrown (Range 1–3)
Gear (equipped): Gaijin clothing (Physical 2), sake jug (full), pouch stuffed with bu
ABILITIES
...GET THEM!
Activation: As an action, Azif may have up to two of his allies within range 2 of him immediately move 1 range band. If they have not already acted this round, they may also perform a Strike action. These allies count as having skilled assistance (see page 26 of the Core Rulebook) on their check.
ACROBATIC FIGHTER
Activation: When performing an Attack action check, Azif may spend in the following ways:
: If at range 0 from the target, Azif may move two range bands away from that opponent.
+: Azif may kick any opponent at range 0–1 and then move two range bands away from that opponent. The kick deals 3 damage with a deadliness of 1 plus the spent.
