Gaku, Mahō Apprentice
Descrição
Roleplaying Notes: Your eyes gleam with malice and hatred, and your habitual expression is a half smirk, allowing your emotions to leak through.
Quote: “Fools! Sokori-sama will destroy you all!”
Perfil base
Gaku uses the Wicked Mahō-Tsukai profile, on page 318 of the Core Rulebook. He can additionally perform the mahō techniques of Grip of Anguish and Incite Haunting (see page 224 of the Core Rulebook).
Wicked Mahō-Tsukai, Core p. 318
Vantagens e desvantagens
- Vantagens
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- Desvantagens
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Habilidades
Texto do livro
GM Kit – Dark Tides · NPCs › Gaku, Mahō Apprentice · p. 24
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ADVERSARY | CONFLICT RANK: 4 3
Roleplaying Notes: Your eyes gleam with malice and hatred, and your habitual expression is a half smirk, allowing your emotions to leak through.
Quote: “Fools! Sokori-sama will destroy you all!”
Gaku uses the Wicked Mahō-Tsukai profile, on page 318 of the Core Rulebook. He can additionally perform the mahō techniques of Grip of Anguish and Incite Haunting (see page 224 of the Core Rulebook).
Act Two: Raids and Chases
The trigger for the adventure’s second act comes when the PCs gain clues pointing to a warehouse on the outskirts of the Merchant District that might contain one or more of the missing samurai. The clues pointing to the warehouse include the evidence found at Hiroshige’s kidnapping site and Yasuki Suzaku’s murder site, the fact that the rōnin Hade saw one of the kidnap victims being carried out to the road that leads to the warehouse, and the evidence found on the body of Yasuki Suzaku. Investigations using invocations, rituals, or kihō can also be used to gather these or other suitable clues, at the GM’s discretion. The warehouse belongs to whichever of the three potential villains the GM has selected as the true culprit, so if the PCs are already suspicious of that person, that can also push them to investigate this location.
If the PCs are unable to find their way to the warehouse, the GM can allow them to catch a glimpse of the mysterious tattooed rōnin, Gaku, speaking with one of the villain’s ruffians. Gaku then goes to a meeting with the designated villain while the lower-ranking criminals head for the warehouse.
Once the PCs decide to investigate the warehouse, it triggers a conflict scene and, hopefully, supplies the clues that lead the PCs on to Act Three. At this point, the tone of the adventure should still be one of the gradual unraveling of the truth, although the action at the warehouse offers a break from pure investigation. By the end of this act, though, much of the mystery should be cleared away, and the PCs should feel a real sense of urgency and alarm.
