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Agasha Susumu, Scholar and Guide

Tipo ADVERSARYGrau de conflito Combat conflict rank 1 Intrigue conflict rank 2

Descrição

Susumu traverses the high Dragon peaks with boundless energy, collecting herbs to serve in his botanical experimentations. He is slight with sinewy legs, sloped shoulders, and a balding head. Under the wide brim of his takuhatsugasa hat, his sun-darkened face is lined with the wrinkles of frequent expressions of giddy excitement. Susumu is passionate about his work and jumps at any opportunity to discuss the various applications of mountain herbs. While collecting herbs, he also volunteers as a guide. He often becomes distracted, however, asking travelers to wait as he fearlessly scales cliffs to collect intriguing flora.

Upon request (and he will strongly hint that someone does request), Susumu offers lectures on a variety of subjects, from spirituality and poetry to metallurgy and, of course, botany. Recently, Susumu has spent more time collecting herbs than experimenting. When in the presence of his clanmates, Susumu finds himself embroiled in debates about the Perfect Land Sect. His clan’s tolerance of the heretics embarrasses him. If Susumu had his way, they would be chased out of these holy mountains by any means necessary.

Atributos

Anéis
Air Air 2 Earth Earth 3 Fire Fire 3 Water Water 4 Void Void 3
Social
Honra
45
Glória
50
Status
39
Atributos
Resistência
12
Compostura
14
Foco
6
Vigilância
3
Comportamento
Assertive Earth+2 Water-2
Grupos de perícia
Artisan
0
Martial
2
Scholar
4
Social
1
Trade
3

Vantagens e desvantagens

Vantagens
  • Exact Memory Earth: Scholar; Mental
Desvantagens
  • Cantankerous Water: Social; Interpersonal

Armas e equipamento

Armas
  • Kiseru: Range 0, Damage 2, Deadliness 2, Concealable, Mundane
Equipamento (equipado)

Rugged clothes, satchel of herbs

Habilidades

  • CALMING REMEDY: Once per game session as a downtime activity, Susumu may share his personal admixture of mountain herbs with up to five characters. Those who partake increase their composure by 2 but reduce their vigilance by 1 until the end of the game session.

Texto do livro

Emerald Empire · Chapter 6: Serenity and Storm › Mountains › The Dragon Mountains · p. 208

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 1 Intrigue conflict rank 2

Susumu traverses the high Dragon peaks with boundless energy, collecting herbs to serve in his botanical experimentations. He is slight with sinewy legs, sloped shoulders, and a balding head. Under the wide brim of his takuhatsugasa hat, his sun-darkened face is lined with the wrinkles of frequent expressions of giddy excitement. Susumu is passionate about his work and jumps at any opportunity to discuss the various applications of mountain herbs. While collecting herbs, he also volunteers as a guide. He often becomes distracted, however, asking travelers to wait as he fearlessly scales cliffs to collect intriguing flora.

Upon request (and he will strongly hint that someone does request), Susumu offers lectures on a variety of subjects, from spirituality and poetry to metallurgy and, of course, botany. Recently, Susumu has spent more time collecting herbs than experimenting. When in the presence of his clanmates, Susumu finds himself embroiled in debates about the Perfect Land Sect. His clan’s tolerance of the heretics embarrasses him. If Susumu had his way, they would be chased out of these holy mountains by any means necessary.

45 | 12 50 | 14 39 | 6

Earth+2, Water–2

DEMEANOR - ASSERTIVE

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 2 4 | 3 3

ARTISAN 0 MARTIAL 2 SCHOLAR 4 SOCIAL 1 | TRADE 3

ADVANTAGES | DISADVANTAGES

Exact Memory: Earth Scholar; Mental

Cantankerous: Water Social; Interpersonal

FAVORED WEAPONS & GEAR

Kiseru: Range 0, Damage 2, Deadliness 2, Concealable, Mundane

Gear (equipped): Rugged clothes, satchel of herbs

ABILITIES

CALMING REMEDY

Once per game session as a downtime activity, Susumu may share his personal admixture of mountain herbs with up to five characters. Those who partake increase their composure by 2 but reduce their vigilance by 1 until the end of the game session.