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Aotora Akira, "Pilgrim"

Tipo ADVERSARYGrau de conflito Combat conflict rank 2 Intrigue conflict rank 3

Descrição

Akira acts like, and claims to be, a well-born courtier. A typical Scorpion, he dresses in scarlet and black, never answers the same question with the same answer, and often arouses people’s suspicions with his aversion to attention and slimy demeanor. He changes his mask more often than most samurai change their clothes. If anyone presses him too closely, he may slip poison into their drink or brush it onto their skin with a casual touch. He wears a wakizashi but no katana, and he has a number of knives hidden within his robes. While his primary aim is to reach the monastery and escape justice, he can’t resist any opportunities to steal; it’s in his nature. His companions had best keep a close eye on their valuables.

Atributos

Anéis
Air Air 4 Earth Earth 2 Fire Fire 3 Water Water 2 Void Void 2
Social
Honra
15
Glória
35
Status
35
Atributos
Resistência
10
Compostura
8
Foco
5
Vigilância
3
Comportamento
Shrewd Air+2 Fire-2
Grupos de perícia
Artisan
0
Martial
2
Scholar
1
Social
3
Trade
2

Vantagens e desvantagens

Vantagens
  • Patient and Subtle Air: Trade; Mental
Desvantagens
  • Dark Secret Void: Social; Interpersonal

Armas e equipamento

Armas
  • Wakizashi: Range 0–1, Damage 4, Deadliness 5/7, Ceremonial, Concealable, Razor-edged
Equipamento (equipado)

Courtly robes (Physical 1, Ceremonial, Resplendent), satchel of poisons (see page 244 of the core rulebook), two knives

Habilidades

  • POISONER: For purposes of identifying, preparing, or using poisons, treat Akira’s ranks in Medicine as 4. When Akira makes an Attack action check using a poisoned weapon, he may spend Opportunity in the following way:

    Opportunity: The weapon remains poisoned. (The effects of the poison still apply to this attack.)

Texto do livro

Emerald Empire · Chapter 5: Paths to Enlightenment › Monasteries › Silent Ones Monastery · p. 194

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 2 Intrigue conflict rank 3

Akira acts like, and claims to be, a well-born courtier. A typical Scorpion, he dresses in scarlet and black, never answers the same question with the same answer, and often arouses people’s suspicions with his aversion to attention and slimy demeanor. He changes his mask more often than most samurai change their clothes. If anyone presses him too closely, he may slip poison into their drink or brush it onto their skin with a casual touch. He wears a wakizashi but no katana, and he has a number of knives hidden within his robes. While his primary aim is to reach the monastery and escape justice, he can’t resist any opportunities to steal; it’s in his nature. His companions had best keep a close eye on their valuables.

15 | 10 35 | 8 35 | 5

Air+2, Fire –2

DEMEANOR - SHREWD

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 4 2 | 3 2

ARTISAN 0 MARTIAL 2 SCHOLAR 1 SOCIAL 3 | TRADE 2

ADVANTAGES | DISADVANTAGES

Patient and Subtle: Air Trade; Mental

Dark Secret: Void Social; Interpersonal

FAVORED WEAPONS & GEAR

Wakizashi: Range 0–1, Damage 4, Deadliness 5/7, Ceremonial, Concealable, Razor-edged

Gear (equipped): Courtly robes (Physical 1, Ceremonial, Resplendent), satchel of poisons (see page 244 of the core rulebook), two knives

ABILITIES

POISONER

For purposes of identifying, preparing, or using poisons, treat Akira’s ranks in Medicine as 4. When Akira makes an Attack action check using a poisoned weapon, he may spend Opportunity in the following way:

Opportunity: The weapon remains poisoned. (The effects of the poison still apply to this attack.)