Aotora Akira, "Pilgrim"
Descrição
Akira acts like, and claims to be, a well-born courtier. A typical Scorpion, he dresses in scarlet and black, never answers the same question with the same answer, and often arouses people’s suspicions with his aversion to attention and slimy demeanor. He changes his mask more often than most samurai change their clothes. If anyone presses him too closely, he may slip poison into their drink or brush it onto their skin with a casual touch. He wears a wakizashi but no katana, and he has a number of knives hidden within his robes. While his primary aim is to reach the monastery and escape justice, he can’t resist any opportunities to steal; it’s in his nature. His companions had best keep a close eye on their valuables.
Atributos
- Anéis
Air 4
Earth 2
Fire 3
Water 2
Void 2- Social
- Honra
- 15
- Glória
- 35
- Status
- 35
- Atributos
- Resistência
- 10
- Compostura
- 8
- Foco
- 5
- Vigilância
- 3
- Comportamento
- Shrewd
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 2
- Scholar
- 1
- Social
- 3
- Trade
- 2
Vantagens e desvantagens
- Vantagens
- Patient and Subtle
: Trade; Mental
- Patient and Subtle
- Desvantagens
- Dark Secret
: Social; Interpersonal
- Dark Secret
Armas e equipamento
- Armas
- Wakizashi: Range 0–1, Damage 4, Deadliness 5/7, Ceremonial, Concealable, Razor-edged
- Equipamento (equipado)
Courtly robes (Physical 1, Ceremonial, Resplendent), satchel of poisons (see page 244 of the core rulebook), two knives
Habilidades
- POISONER: For purposes of identifying, preparing, or using poisons, treat Akira’s ranks in Medicine as 4. When Akira makes an Attack action check using a poisoned weapon, he may spend in the following way:
: The weapon remains poisoned. (The effects of the poison still apply to this attack.)
Texto do livro
Emerald Empire · Chapter 5: Paths to Enlightenment › Monasteries › Silent Ones Monastery · p. 194
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 2 3
Akira acts like, and claims to be, a well-born courtier. A typical Scorpion, he dresses in scarlet and black, never answers the same question with the same answer, and often arouses people’s suspicions with his aversion to attention and slimy demeanor. He changes his mask more often than most samurai change their clothes. If anyone presses him too closely, he may slip poison into their drink or brush it onto their skin with a casual touch. He wears a wakizashi but no katana, and he has a number of knives hidden within his robes. While his primary aim is to reach the monastery and escape justice, he can’t resist any opportunities to steal; it’s in his nature. His companions had best keep a close eye on their valuables.
15 | 10 35 | 8 35 | 5
+2,
–2
DEMEANOR - SHREWD
3
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 4 2 | 3 2
ARTISAN 0 MARTIAL 2 SCHOLAR 1 SOCIAL 3 | TRADE 2
ADVANTAGES | DISADVANTAGES
Patient and Subtle:
Trade; Mental
Dark Secret:
Social; Interpersonal
FAVORED WEAPONS & GEAR
Wakizashi: Range 0–1, Damage 4, Deadliness 5/7, Ceremonial, Concealable, Razor-edged
Gear (equipped): Courtly robes (Physical 1, Ceremonial, Resplendent), satchel of poisons (see page 244 of the core rulebook), two knives
ABILITIES
POISONER
For purposes of identifying, preparing, or using poisons, treat Akira’s ranks in Medicine as 4. When Akira makes an Attack action check using a poisoned weapon, he may spend in the following way:
: The weapon remains poisoned. (The effects of the poison still apply to this attack.)
