Captain Byakko of the Takarabako
Descrição
Captain Byakko is fifth cousin to Mantis Clan Champion Yoritomo, and the two spent a fair amount of time together as boys. Despite Byakko’s relative inexperience, his powerful cousin favors him. Byakko captains the Takarabako, a gleaming new three-masted kobune ship. Yoritomo has assigned Lady Aguri, a young but gifted shugenja adopted by his uncle, to watch over Byakko and keep him out of trouble.
Byakko has much more interest in exploration than in piracy or running Yoritomo’s errands, though he is fiercely loyal to his cousin and desperate for his approval. He hopes that if he can amass enough status, he can convince Yoritomo to approve an expedition south, to a rumored land of vast deserts, endless coral reefs, and savage creatures that drop from trees and emerge from the seas in hordes. Byakko hopes to be the first to map its coast.
Atributos
- Anéis
Air 3
Earth 2
Fire 4
Water 3
Void 2- Social
- Honra
- 40
- Glória
- 52
- Status
- 41
- Atributos
- Resistência
- 13
- Compostura
- 12
- Foco
- 6
- Vigilância
- 4
- Comportamento
- Bold
+1
-1 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 0
- Social
- 2
- Trade
- 4
Vantagens e desvantagens
- Vantagens
- Ally (Yoritomo)
: Social; Interpersonal
- Ally (Yoritomo)
- Desvantagens
- Inexperienced
: Social; Mental
- Inexperienced
Armas e equipamento
- Armas
- Kama: Range 0–1, Damage 3, Deadliness 3, Concealable
- Equipamento (equipado)
Sailing clothes (physical 2, Durable, Mundane)
Habilidades
- BRASH ADVENTURER: Once per scene after making a check involving sailing or exploring, Byakko may choose to re-roll all dice in the check before deciding which to keep. If he does so, any strife suffered as a result of the check is doubled.
Texto do livro
Emerald Empire · Chapter 2: Centers of Trade › Harbors › Gotei City Port District · p. 86
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ADVERSARY | CONFLICT RANK: 3 2
Captain Byakko is fifth cousin to Mantis Clan Champion Yoritomo, and the two spent a fair amount of time together as boys. Despite Byakko’s relative inexperience, his powerful cousin favors him. Byakko captains the Takarabako, a gleaming new three-masted kobune ship. Yoritomo has assigned Lady Aguri, a young but gifted shugenja adopted by his uncle, to watch over Byakko and keep him out of trouble.
Byakko has much more interest in exploration than in piracy or running Yoritomo’s errands, though he is fiercely loyal to his cousin and desperate for his approval. He hopes that if he can amass enough status, he can convince Yoritomo to approve an expedition south, to a rumored land of vast deserts, endless coral reefs, and savage creatures that drop from trees and emerge from the seas in hordes. Byakko hopes to be the first to map its coast.
40 | 13 52 | 12 41 | 6
+1,
–1
DEMEANOR - BOLD
4
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 3 3 | 4 2
ARTISAN 0 MARTIAL 3 SCHOLAR 0 SOCIAL 2 | TRADE 4
ADVANTAGES | DISADVANTAGES
Ally (Yoritomo):
Social; Interpersonal
Inexperienced:
Social; Mental
FAVORED WEAPONS & GEAR
Kama: Range 0–1, Damage 3, Deadliness 3, Concealable
Gear (equipped): Sailing clothes (physical 2, Durable, Mundane)
ABILITIES
BRASH ADVENTURER Once per scene after making a check involving sailing or exploring, Byakko may choose to re-roll all dice in the check before deciding which to keep. If he does so, any strife suffered as a result of the check is doubled.
