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Chinoko, Deceitful Geisha

Tipo ADVERSARYGrau de conflito Combat conflict rank 6 Intrigue conflict rank 6
EE p. 79

Descrição

Born in the poverty of the slums, Chinoko naturally took to the crimes and intrigues of the streets. She loathed the Celestial Order that kept her and hers down. The Kolat became her second home, and they trained her in the arts of assassination and intelligence. Chinoko wraps her muscular frame in fine black silks, and she wears exotic Unicorn jewelry. Her skills as a geisha rival those of any in the Empire—but this respectable occupation is only a disguise for her true activities. From Red Horn Village, she controls a small criminal empire: gambling houses, opium dens, and prostitution rings. A number of sleeper agents throughout the northern Empire serve as Chinoko’s eyes and ears and—when occasion warrants—her murderous hands.

Atributos

Anéis
Air Air 3 Earth Earth 3 Fire Fire 3 Water Water 2 Void Void 2
Social
Honra
28
Glória
25
Status
30
Atributos
Resistência
12
Compostura
14
Foco
6
Vigilância
3
Comportamento
Intimidating Fire+2 Air-2
Grupos de perícia
Artisan
3
Martial
3
Scholar
2
Social
4
Trade
4

Vantagens e desvantagens

Vantagens
  • Dangerous Allure Fire: Social; Interpersonal
Desvantagens
  • Dark Secret Void: Social; Interpersonal

Armas e equipamento

Armas
  • Tessen: Range 0–1, Damage 4, Deadliness 3, Ceremonial, Concealable
Equipamento (equipado)

Silk kimono, expensive perfume, knife, three vials of Night Milk poison

Habilidades

  • DISCOMFORTING HINTS: When making a Social skill check, Chinoko may spend Opportunity in the following way:

    Air Opportunity+: One target within earshot suffers the Disoriented condition until the end of the following round, plus one additional round for every Opportunity spent this way beyond the first.
  • UNEXPECTED DEMISE: When making an Attack action against a Disoriented or unaware target, Chinoko may spend Opportunity in the following way:

    Opportunity+: If she succeeds, the target suffers a critical strike with severity equal to twice the deadliness of her weapon plus 1 per Opportunity spent this way beyond the first.

Texto do livro

Emerald Empire · Chapter 2: Centers of Trade › Cities and Towns › Red Horn Village · p. 79

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 6 Intrigue conflict rank 6

Born in the poverty of the slums, Chinoko naturally took to the crimes and intrigues of the streets. She loathed the Celestial Order that kept her and hers down. The Kolat became her second home, and they trained her in the arts of assassination and intelligence. Chinoko wraps her muscular frame in fine black silks, and she wears exotic Unicorn jewelry. Her skills as a geisha rival those of any in the Empire—but this respectable occupation is only a disguise for her true activities. From Red Horn Village, she controls a small criminal empire: gambling houses, opium dens, and prostitution rings. A number of sleeper agents throughout the northern Empire serve as Chinoko’s eyes and ears and—when occasion warrants—her murderous hands.

28 | 12 25 | 14 30 | 6

Fire+2, Air–2

DEMEANOR - INTIMIDATING

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 3 2 | 3 2

ARTISAN 3 MARTIAL 3 SCHOLAR 2 SOCIAL 4 | TRADE 4

ADVANTAGES | DISADVANTAGES

Dangerous Allure: Fire Social; Interpersonal

Dark Secret: Void Social; Interpersonal

FAVORED WEAPONS $ GEAR

Tessen: Range 0–1, Damage 4, Deadliness 3, Ceremonial, Concealable

Gear (equipped): Silk kimono, expensive perfume, knife, three vials of Night Milk poison

ABILITIES

DISCOMFORTING HINTS

When making a Social skill check, Chinoko may spend Opportunity in the following way:

Air Opportunity+: One target within earshot suffers the Disoriented condition until the end of the following round, plus one additional round for every Opportunity spent this way beyond the first.

UNEXPECTED DEMISE

When making an Attack action against a Disoriented or unaware target, Chinoko may spend Opportunity in the following way:

Opportunity+: If she succeeds, the target suffers a critical strike with severity equal to twice the deadliness of her weapon plus 1 per Opportunity spent this way beyond the first.