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Dai, Fortunist Monk

Tipo ADVERSARYGrau de conflito Combat conflict rank 2 Intrigue conflict rank 4

Descrição

If there was a head monk, Dai would be it. Descended from the monk who suggested the clan build the shrine in the first place, she is the one the others look to for guidance. She treats the sick using recipes passed down for generations, ones that originated outside of Rokugan. She has learned to grow foreign plants in Rokugani soil, and the herb garden that surrounds the shrine is her personal project. If anyone feigns illness, she sees through it but says nothing. She “treats” them instead, with herbs that are unpleasant but harmless. If anyone tries to force information from her, others will fight in her defense, but if visitors ask politely, she is generous and cooperative.

Atributos

Anéis
Air Air 2 Earth Earth 3 Fire Fire 2 Water Water 3 Void Void 3
Social
Honra
50
Glória
45
Status
25
Atributos
Resistência
14
Compostura
15
Foco
4
Vigilância
3
Comportamento
Assertive Earth+2 Air-2
Grupos de perícia
Artisan
3
Martial
1
Scholar
2
Social
3
Trade
0

Vantagens e desvantagens

Vantagens
  • Indomitable Will Air: Social; Mental
Desvantagens
  • Softheartedness Fire: Social; Interpersonal

Armas e equipamento

Armas
  • Bō staff: Range 1–2, Damage 6, Deadliness 2, Mundane
Equipamento (equipado)

Robes (Physical 1)

Habilidades

  • HERBALIST: When Dai makes a Medicine check targeting a character, she may spend Opportunity in the following way:

    Opportunity+: The target removes 1 strife for each Opportunity spent this way

    The young shugenja missed home, a small coastal fishing village in the northern Nejiro Province. She missed the smell of salt in the humid air, and the sound of waves crashing into the cliffs outside her home.

    But none of that mattered, now. All their sacrifices would have meaning when she returned home bathed in glory. Shiba Daigo had led them on a search through the Isawa Mori, locating a fabled water shrine, but it had not held the secret the shugenja sought. She prayed that their next stop would hold what she sought.

    As the brilliant pink and orange of the sky faded, the travelers emerged from the forest to look out upon an open valley. She saw a small village encircled by pine trees, smoke billowing from communal fires glowing through the still air. Beyond, she could make out the leaning ruins of large, roofless towers breaking up the pine forest, like fingers of a buried giant. There was an electricity in the air she could almost

    smell. Whispers so faint they might be

    imagined urged her on: whispers of

    a secret trapped inside the central

    tower of the Korihaka Ruins.

Texto do livro

Emerald Empire · Chapter 5: Paths to Enlightenment › Monasteries › Plains Wind Monastery · p. 195 p. 196

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 2 Intrigue conflict rank 4

If there was a head monk, Dai would be it. Descended from the monk who suggested the clan build the shrine in the first place, she is the one the others look to for guidance. She treats the sick using recipes passed down for generations, ones that originated outside of Rokugan. She has learned to grow foreign plants in Rokugani soil, and the herb garden that surrounds the shrine is her personal project. If anyone feigns illness, she sees through it but says nothing. She “treats” them instead, with herbs that are unpleasant but harmless. If anyone tries to force information from her, others will fight in her defense, but if visitors ask politely, she is generous and cooperative.

50 | 14 45 | 15 25 | 4

Earth+2, Air–2

DEMEANOR - ASSERTIVE

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 2 3 | 2 3

ARTISAN 3 MARTIAL 1 SCHOLAR 2 SOCIAL 3 | TRADE 0

ADVANTAGES | DISADVANTAGES

Indomitable Will: Air Social; Mental

Softheartedness: Fire Social; Interpersonal

FAVORED WEAPONS & GEAR

Bō staff: Range 1–2, Damage 6, Deadliness 2, Mundane

Gear (equipped): Robes (Physical 1)

ABILITIES

HERBALIST

When Dai makes a Medicine check targeting a character, she may spend Opportunity in the following way:

Opportunity+: The target removes 1 strife for each Opportunity spent this way

The young shugenja missed home, a small coastal fishing village in the northern Nejiro Province. She missed the smell of salt in the humid air, and the sound of waves crashing into the cliffs outside her home.

But none of that mattered, now. All their sacrifices would have meaning when she returned home bathed in glory. Shiba Daigo had led them on a search through the Isawa Mori, locating a fabled water shrine, but it had not held the secret the shugenja sought. She prayed that their next stop would hold what she sought.

As the brilliant pink and orange of the sky faded, the travelers emerged from the forest to look out upon an open valley. She saw a small village encircled by pine trees, smoke billowing from communal fires glowing through the still air. Beyond, she could make out the leaning ruins of large, roofless towers breaking up the pine forest, like fingers of a buried giant. There was an electricity in the air she could almost

smell. Whispers so faint they might be

imagined urged her on: whispers of

a secret trapped inside the central

tower of the Korihaka Ruins.