Iht-zyk, Nezumi Forager
Descrição
Iht-zyk is a nezumi, a species of humanoid rats that Rokugani have encountered on rare occasions in the Shinomen Forest and, some say, the Shadowlands. As a child, she carefully memorized the lessons of the Tattered Ear tribe’s Rememberers: “A moving plant is a hungry plant,” “When the spirits talk, smile and nod,” “Humans grow old but rarely wise,” and so on and so forth. She followed their wisdom and became a skilled forager, but after she encountered outsiders, her ambitions changed.
When foraging along Shinomen’s eastern border, she approached a Crab Clan logging camp. To her delight, the humans found her as intriguing as she found them. Unable to speak each other’s language, they still shared a meal together, and for the next few days she repaid their kindness with wild nuts. Very few members of her tribe spoke the humans’ tongue, but Iht-zyk found an elder willing to teach her.
Atributos
- Anéis
Air 2
Earth 3
Fire 3
Water 2
Void 1- Social
- Honra
- 25
- Glória
- 10
- Status
- 5
- Atributos
- Resistência
- 12
- Compostura
- 10
- Foco
- 6
- Vigilância
- 5
- Comportamento
- Nurturing
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 0
- Scholar
- 2
- Social
- 3
- Trade
- 4
Vantagens e desvantagens
- Vantagens
- Keen Smell
: Trade; Mental
- Keen Smell
- Desvantagens
- Meekness
: Social; Interpersonal
- Meekness
Armas e equipamento
- Armas
- Claws: Range 0–1, Damage 4, Deadliness 2, Razor-edged
- Teeth: Range 0, Damage 4, Deadliness 3, Snaring
- Equipamento (equipado)
Practical clothes, basket of nuts and berries
Habilidades
- FOREST LESSONS: Once per game session as a downtime activity, Iht-zyk may impart the wisdom of the Tattered Ear tribe to any number of characters. Those who choose to listen and apply the knowledge may forfeit 1 honor to decrease the TN of checks to identify or avoid natural or spiritual dangers within Shinomen Forest by 1 until the end of the game session.
- NEZUMI INSTINCTS: When Iht-zyk makes a skill check to hide, climb, or move quietly, she increases her number of bonus successes by 3 or decreases her shortfall by 3 (to a minimum of 0).
Texto do livro
Emerald Empire · Chapter 6: Serenity and Storm › Forests › Shinomen Forest · p. 214 p. 215
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ADVERSARY | CONFLICT RANK: 1 2
Iht-zyk is a nezumi, a species of humanoid rats that Rokugani have encountered on rare occasions in the Shinomen Forest and, some say, the Shadowlands. As a child, she carefully memorized the lessons of the Tattered Ear tribe’s Rememberers: “A moving plant is a hungry plant,” “When the spirits talk, smile and nod,” “Humans grow old but rarely wise,” and so on and so forth. She followed their wisdom and became a skilled forager, but after she encountered outsiders, her ambitions changed.
When foraging along Shinomen’s eastern border, she approached a Crab Clan logging camp. To her delight, the humans found her as intriguing as she found them. Unable to speak each other’s language, they still shared a meal together, and for the next few days she repaid their kindness with wild nuts. Very few members of her tribe spoke the humans’ tongue, but Iht-zyk found an elder willing to teach her.
25 | 12 10 | 10 05 | 6
+2,
–2
DEMEANOR - NURTURING
5
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
3 2 2 | 3 1
ARTISAN 0 MARTIAL 0 SCHOLAR 2 SOCIAL 3 | TRADE 4
ADVANTAGES | DISADVANTAGES
Keen Smell:
Trade; Mental
Meekness:
Social; Interpersonal
FAVORED WEAPONS & GEAR
Claws: Range 0–1, Damage 4, Deadliness 2, Razor-edged
Teeth: Range 0, Damage 4, Deadliness 3, Snaring
Gear (equipped): Practical clothes, basket of nuts and berries
ABILITIES
FOREST LESSONS
Once per game session as a downtime activity, Iht-zyk may impart the wisdom of the Tattered Ear tribe to any number of characters. Those who choose to listen and apply the knowledge may forfeit 1 honor to decrease the TN of checks to identify or avoid natural or spiritual dangers within Shinomen Forest by 1 until the end of the game session.
NEZUMI INSTINCTS
When Iht-zyk makes a skill check to hide, climb, or move quietly, she increases her number of bonus successes by 3 or decreases her shortfall by 3 (to a minimum of 0).
