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Iht-zyk, Nezumi Forager

Tipo ADVERSARYGrau de conflito Combat conflict rank 1 Intrigue conflict rank 2

Descrição

Iht-zyk is a nezumi, a species of humanoid rats that Rokugani have encountered on rare occasions in the Shinomen Forest and, some say, the Shadowlands. As a child, she carefully memorized the lessons of the Tattered Ear tribe’s Rememberers: “A moving plant is a hungry plant,” “When the spirits talk, smile and nod,” “Humans grow old but rarely wise,” and so on and so forth. She followed their wisdom and became a skilled forager, but after she encountered outsiders, her ambitions changed.

When foraging along Shinomen’s eastern border, she approached a Crab Clan logging camp. To her delight, the humans found her as intriguing as she found them. Unable to speak each other’s language, they still shared a meal together, and for the next few days she repaid their kindness with wild nuts. Very few members of her tribe spoke the humans’ tongue, but Iht-zyk found an elder willing to teach her.

Atributos

Anéis
Air Air 2 Earth Earth 3 Fire Fire 3 Water Water 2 Void Void 1
Social
Honra
25
Glória
10
Status
5
Atributos
Resistência
12
Compostura
10
Foco
6
Vigilância
5
Comportamento
Nurturing Earth+2 Fire-2
Grupos de perícia
Artisan
0
Martial
0
Scholar
2
Social
3
Trade
4

Vantagens e desvantagens

Vantagens
  • Keen Smell Air: Trade; Mental
Desvantagens
  • Meekness Fire: Social; Interpersonal

Armas e equipamento

Armas
  • Claws: Range 0–1, Damage 4, Deadliness 2, Razor-edged
  • Teeth: Range 0, Damage 4, Deadliness 3, Snaring
Equipamento (equipado)

Practical clothes, basket of nuts and berries

Habilidades

  • FOREST LESSONS: Once per game session as a downtime activity, Iht-zyk may impart the wisdom of the Tattered Ear tribe to any number of characters. Those who choose to listen and apply the knowledge may forfeit 1 honor to decrease the TN of checks to identify or avoid natural or spiritual dangers within Shinomen Forest by 1 until the end of the game session.
  • NEZUMI INSTINCTS: When Iht-zyk makes a skill check to hide, climb, or move quietly, she increases her number of bonus successes by 3 or decreases her shortfall by 3 (to a minimum of 0).

Texto do livro

Emerald Empire · Chapter 6: Serenity and Storm › Forests › Shinomen Forest · p. 214 p. 215

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 1 Intrigue conflict rank 2

Iht-zyk is a nezumi, a species of humanoid rats that Rokugani have encountered on rare occasions in the Shinomen Forest and, some say, the Shadowlands. As a child, she carefully memorized the lessons of the Tattered Ear tribe’s Rememberers: “A moving plant is a hungry plant,” “When the spirits talk, smile and nod,” “Humans grow old but rarely wise,” and so on and so forth. She followed their wisdom and became a skilled forager, but after she encountered outsiders, her ambitions changed.

When foraging along Shinomen’s eastern border, she approached a Crab Clan logging camp. To her delight, the humans found her as intriguing as she found them. Unable to speak each other’s language, they still shared a meal together, and for the next few days she repaid their kindness with wild nuts. Very few members of her tribe spoke the humans’ tongue, but Iht-zyk found an elder willing to teach her.

25 | 12 10 | 10 05 | 6

Earth+2, Fire–2

DEMEANOR - NURTURING

5

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 2 2 | 3 1

ARTISAN 0 MARTIAL 0 SCHOLAR 2 SOCIAL 3 | TRADE 4

ADVANTAGES | DISADVANTAGES

Keen Smell: Air Trade; Mental

Meekness: Fire Social; Interpersonal

FAVORED WEAPONS & GEAR

Claws: Range 0–1, Damage 4, Deadliness 2, Razor-edged

Teeth: Range 0, Damage 4, Deadliness 3, Snaring

Gear (equipped): Practical clothes, basket of nuts and berries

ABILITIES

FOREST LESSONS

Once per game session as a downtime activity, Iht-zyk may impart the wisdom of the Tattered Ear tribe to any number of characters. Those who choose to listen and apply the knowledge may forfeit 1 honor to decrease the TN of checks to identify or avoid natural or spiritual dangers within Shinomen Forest by 1 until the end of the game session.

NEZUMI INSTINCTS

When Iht-zyk makes a skill check to hide, climb, or move quietly, she increases her number of bonus successes by 3 or decreases her shortfall by 3 (to a minimum of 0).