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Frayed Whisker

Tipo ADVERSARYGrau de conflito Combat conflict rank 3 Intrigue conflict rank 2
KT p. 20

Descrição

Sandy furred, with unusually long claws and ragged ears, Frayed Whisker is older than he looks. Many of the nezumi who follow him are compelled to do so by forces they do not understand, and should he fall or be incapacitated, they cease fighting for him. In the meantime, having a group of followers makes him arrogant and self-assured, and he has been getting bolder when selecting victims from the Knotted Tails village. He suffers from visions while awake and asleep, making him angry and frustrated at his inability to block the nightmares from his mind.

Atributos

Anéis
Air Air 1 Earth Earth 2 Fire Fire 4 Water Water 2 Void Void 3
Social
Honra
0
Glória
5
Status
0
Atributos
Resistência
12
Compostura
10
Foco
6
Vigilância
6
Comportamento
Fanatical Fire+2 Water-1 Earth-1
Grupos de perícia
Artisan
0
Martial
3
Scholar
1
Social
2
Trade
0

Vantagens e desvantagens

Vantagens
  • Sneaky Air: Martial, Trade; Physical
Desvantagens
  • Arrogance Fire: Social; Mental

Armas e equipamento

Armas
  • Makeshift Blade: Range 0–1, Damage 4, Deadliness 3
Equipamento (equipado)

Ragged Armored Robes (Physical 2)

Habilidades

  • DREAMWALKER: Frayed Whisker is a being of silhouette 1 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. Frayed Whisker can perform the actions listed below:

    Ensnare the Dreamer (Scheme): Frayed Whisker binds one Unconscious target at range 0–2. The target can act as if they were not Unconscious, but do so according to Frayed Whisker’s will. This effect persists until the target ceases to be Unconscious.

    Rattle the Mind (Scheme): Frayed Whisker curses up to 2 nezumi at range 0–1. The affected nezumi immediately perform an Attack action targeting a target of Frayed Whisker’s choosing (then regains control of itself).

Texto do livro

Mask of the Oni – The Knotted Tails · Part 4: The Nezumi Graveyard › Confrontation › Dangerous Terrain · p. 20

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 3 Intrigue conflict rank 2

Sandy furred, with unusually long claws and ragged ears, Frayed Whisker is older than he looks. Many of the nezumi who follow him are compelled to do so by forces they do not understand, and should he fall or be incapacitated, they cease fighting for him. In the meantime, having a group of followers makes him arrogant and self-assured, and he has been getting bolder when selecting victims from the Knotted Tails village. He suffers from visions while awake and asleep, making him angry and frustrated at his inability to block the nightmares from his mind.

00 | 12 05 | 10 00 | 6

Fire+2, Water–1, Earth–1

DEMEANOR - FANATICAL

6

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 1 2 | 4 3

ARTISAN 0 MARTIAL 3 SCHOLAR 1 SOCIAL 2 | TRADE 0

ADVANTAGES | DISADVANTAGES

Sneaky: Air Martial, Trade; Physical

Arrogance: Fire Social; Mental

FAVORED WEAPONS

Makeshift Blade: Range 0–1, Damage 4, Deadliness 3

Gear (equipped): Ragged Armored Robes (Physical 2)

ABLILITIES

DREAMWALKER Frayed Whisker is a being of silhouette 1 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. Frayed Whisker can perform the actions listed below:

Ensnare the Dreamer (Scheme): Frayed Whisker binds one Unconscious target at range 0–2. The target can act as if they were not Unconscious, but do so according to Frayed Whisker’s will. This effect persists until the target ceases to be Unconscious.

Rattle the Mind (Scheme): Frayed Whisker curses up to 2 nezumi at range 0–1. The affected nezumi immediately perform an Attack action targeting a target of Frayed Whisker’s choosing (then regains control of itself).