Frayed Whisker
Descrição
Sandy furred, with unusually long claws and ragged ears, Frayed Whisker is older than he looks. Many of the nezumi who follow him are compelled to do so by forces they do not understand, and should he fall or be incapacitated, they cease fighting for him. In the meantime, having a group of followers makes him arrogant and self-assured, and he has been getting bolder when selecting victims from the Knotted Tails village. He suffers from visions while awake and asleep, making him angry and frustrated at his inability to block the nightmares from his mind.
Atributos
- Anéis
Air 1
Earth 2
Fire 4
Water 2
Void 3- Social
- Honra
- 0
- Glória
- 5
- Status
- 0
- Atributos
- Resistência
- 12
- Compostura
- 10
- Foco
- 6
- Vigilância
- 6
- Comportamento
- Fanatical
+2
-1
-1 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 1
- Social
- 2
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Sneaky
: Martial, Trade; Physical
- Sneaky
- Desvantagens
- Arrogance
: Social; Mental
- Arrogance
Armas e equipamento
- Armas
- Makeshift Blade: Range 0–1, Damage 4, Deadliness 3
- Equipamento (equipado)
Ragged Armored Robes (Physical 2)
Habilidades
- DREAMWALKER: Frayed Whisker is a being of silhouette 1 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. Frayed Whisker can perform the actions listed below:
Ensnare the Dreamer (Scheme): Frayed Whisker binds one Unconscious target at range 0–2. The target can act as if they were not Unconscious, but do so according to Frayed Whisker’s will. This effect persists until the target ceases to be Unconscious.
Rattle the Mind (Scheme): Frayed Whisker curses up to 2 nezumi at range 0–1. The affected nezumi immediately perform an Attack action targeting a target of Frayed Whisker’s choosing (then regains control of itself).
Texto do livro
Mask of the Oni – The Knotted Tails · Part 4: The Nezumi Graveyard › Confrontation › Dangerous Terrain · p. 20
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 3 2
Sandy furred, with unusually long claws and ragged ears, Frayed Whisker is older than he looks. Many of the nezumi who follow him are compelled to do so by forces they do not understand, and should he fall or be incapacitated, they cease fighting for him. In the meantime, having a group of followers makes him arrogant and self-assured, and he has been getting bolder when selecting victims from the Knotted Tails village. He suffers from visions while awake and asleep, making him angry and frustrated at his inability to block the nightmares from his mind.
00 | 12 05 | 10 00 | 6
+2,
–1,
–1
DEMEANOR - FANATICAL
6
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 1 2 | 4 3
ARTISAN 0 MARTIAL 3 SCHOLAR 1 SOCIAL 2 | TRADE 0
ADVANTAGES | DISADVANTAGES
Sneaky:
Martial, Trade; Physical
Arrogance:
Social; Mental
FAVORED WEAPONS
Makeshift Blade: Range 0–1, Damage 4, Deadliness 3
Gear (equipped): Ragged Armored Robes (Physical 2)
ABLILITIES
DREAMWALKER Frayed Whisker is a being of silhouette 1 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. Frayed Whisker can perform the actions listed below:
Ensnare the Dreamer (Scheme): Frayed Whisker binds one Unconscious target at range 0–2. The target can act as if they were not Unconscious, but do so according to Frayed Whisker’s will. This effect persists until the target ceases to be Unconscious.
Rattle the Mind (Scheme): Frayed Whisker curses up to 2 nezumi at range 0–1. The affected nezumi immediately perform an Attack action targeting a target of Frayed Whisker’s choosing (then regains control of itself).
