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Outcast Nezumi

Tipo MINIONGrau de conflito Combat conflict rank 2 Intrigue conflict rank 1
KT p. 20

Descrição

These nezumi survive by instinct, running on four paws and eating anything they find, including rotting carcasses. Their solitary life in the Shadowlands leaves them unable to communicate even with other nezumi. They recognize scent signals to keep away, so they rarely bother the tribes, but consider any Rokugani either as an enemy or potential food. Without the advantages of civilized nezumi, they are usually a threat only to a lone scout or group of wounded samurai. Occasionally, they band together to hunt, but once the prey runs out they inevitably turn on each other.

Atributos

Anéis
Air Air 1 Earth Earth 2 Fire Fire 3 Water Water 2 Void Void 1
Social
Honra
0
Glória
3
Status
0
Atributos
Resistência
8
Compostura
6
Foco
4
Vigilância
2
Comportamento
Feral Air+2 Fire-2
Grupos de perícia
Artisan
0
Martial
2
Scholar
0
Social
1
Trade
2

Vantagens e desvantagens

Vantagens
  • Instinctive Behavior Fire: Martial; Physical
Desvantagens
  • Always Hungry Earth: Martial; Mental

Armas e equipamento

Armas
  • Claws and Teeth: Range 0, Damage 2, Deadliness 3
Equipamento (equipado)

Fur (Physical 1), several haunches of raw meat

Habilidades

  • FEROCIOUS DEFENDER: An outcast nezumi is a being of silhouette 1 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. When it is the target of an Attack action check, it may receive 1 strife to negate 1 Opportunity from the attacker’s check result.

Texto do livro

Mask of the Oni – The Knotted Tails · Part 4: The Nezumi Graveyard › Confrontation › Dangerous Terrain · p. 20

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 2 Intrigue conflict rank 1

These nezumi survive by instinct, running on four paws and eating anything they find, including rotting carcasses. Their solitary life in the Shadowlands leaves them unable to communicate even with other nezumi. They recognize scent signals to keep away, so they rarely bother the tribes, but consider any Rokugani either as an enemy or potential food. Without the advantages of civilized nezumi, they are usually a threat only to a lone scout or group of wounded samurai. Occasionally, they band together to hunt, but once the prey runs out they inevitably turn on each other.

00 | 8 03 | 6 00 | 4

Air+2, Fire–2

DEMEANOR - FERAL

2

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 1 2 | 3 1

ARTISAN 0 MARTIAL 2 SCHOLAR 0 SOCIAL 1 | TRADE 2

ADVANTAGES | DISADVANTAGES

Instinctive Behavior: Fire Martial; Physical

Always Hungry: Earth Martial; Mental

FAVORED WEAPONS & GEAR

Claws and Teeth: Range 0, Damage 2, Deadliness 3

Gear (equipped): Fur (Physical 1), several haunches of raw meat

ABILITIES

FEROCIOUS DEFENDER

An outcast nezumi is a being of silhouette 1 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. When it is the target of an Attack action check, it may receive 1 strife to negate 1 Opportunity from the attacker’s check result.