Outcast Nezumi
Descrição
These nezumi survive by instinct, running on four paws and eating anything they find, including rotting carcasses. Their solitary life in the Shadowlands leaves them unable to communicate even with other nezumi. They recognize scent signals to keep away, so they rarely bother the tribes, but consider any Rokugani either as an enemy or potential food. Without the advantages of civilized nezumi, they are usually a threat only to a lone scout or group of wounded samurai. Occasionally, they band together to hunt, but once the prey runs out they inevitably turn on each other.
Atributos
- Anéis
Air 1
Earth 2
Fire 3
Water 2
Void 1- Social
- Honra
- 0
- Glória
- 3
- Status
- 0
- Atributos
- Resistência
- 8
- Compostura
- 6
- Foco
- 4
- Vigilância
- 2
- Comportamento
- Feral
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 2
- Scholar
- 0
- Social
- 1
- Trade
- 2
Vantagens e desvantagens
- Vantagens
- Instinctive Behavior
: Martial; Physical
- Instinctive Behavior
- Desvantagens
- Always Hungry
: Martial; Mental
- Always Hungry
Armas e equipamento
- Armas
- Claws and Teeth: Range 0, Damage 2, Deadliness 3
- Equipamento (equipado)
Fur (Physical 1), several haunches of raw meat
Habilidades
- FEROCIOUS DEFENDER: An outcast nezumi is a being of silhouette 1 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. When it is the target of an Attack action check, it may receive 1 strife to negate 1 from the attacker’s check result.
Texto do livro
Mask of the Oni – The Knotted Tails · Part 4: The Nezumi Graveyard › Confrontation › Dangerous Terrain · p. 20
Mostrar o texto como impresso
MINION | CONFLICT RANK: 2 1
These nezumi survive by instinct, running on four paws and eating anything they find, including rotting carcasses. Their solitary life in the Shadowlands leaves them unable to communicate even with other nezumi. They recognize scent signals to keep away, so they rarely bother the tribes, but consider any Rokugani either as an enemy or potential food. Without the advantages of civilized nezumi, they are usually a threat only to a lone scout or group of wounded samurai. Occasionally, they band together to hunt, but once the prey runs out they inevitably turn on each other.
00 | 8 03 | 6 00 | 4
+2,
–2
DEMEANOR - FERAL
2
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 1 2 | 3 1
ARTISAN 0 MARTIAL 2 SCHOLAR 0 SOCIAL 1 | TRADE 2
ADVANTAGES | DISADVANTAGES
Instinctive Behavior:
Martial; Physical
Always Hungry:
Martial; Mental
FAVORED WEAPONS & GEAR
Claws and Teeth: Range 0, Damage 2, Deadliness 3
Gear (equipped): Fur (Physical 1), several haunches of raw meat
ABILITIES
FEROCIOUS DEFENDER
An outcast nezumi is a being of silhouette 1 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. When it is the target of an Attack action check, it may receive 1 strife to negate 1 from the attacker’s check result.
