Atsumari no Oni
Descrição
Atributos
- Anéis
Air 3
Earth 3
Fire 6
Water 4
Void 4- Social
- Honra
- 0
- Glória
- 15
- Status
- 0
- Atributos
- Resistência
- 22
- Compostura
- 14
- Foco
- 9
- Vigilância
- 4
- Comportamento
- Power-Hungry
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 3
- Social
- 1
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Massive Stature
: Martial; Physical - Unholy Might
: Martial; Physical, Spiritual
- Massive Stature
- Desvantagens
- Horrifying Visage
: Social; Interpersonal
- Horrifying Visage
Armas e equipamento
- Armas
- Crushing Claws: Range 1-2, Damage 6, Deadliness 8, Razor-Edged, Unholy
- Equipamento (equipado)
Demonic hide and armor scraps (Physical 5, Spiritual 5, Unholy)
Habilidades
- HORROR OF JIGOKU: Atsumari no Oni is an Otherworldly, Tainted being of silhouette 4. After any character performs a successful Attack action that deals 0 damage to the oni (after resistance is applied), that character suffers 3 strife.
- CORRUPT THE FALLEN: As an action, Atsumari no Oni may enslave the souls of the dead, which become Tainted. The souls of the deceased must be present, which is normally only true if they died during the current encounter. Additionally, once per round Atsumari no Oni may command any number of enslaved souls to possess an equal number of corpses within range 4. The corpses immediately rise as bushi skeletons (see page 318 of the core rulebook) or zombie peasants (see page 321 of the core rulebook), depending on the condition of the corpse, and they are under Atsumari no Oni’s control. To ensure the battle is not impossible, see Encounter Difficulties on page 14 for help determining when and if the oni should use this ability.
- AURA OF DREAD: Atsumari no Oni’s malign ability to corrupt and enslave the souls of the fallen surrounds it with a chilling aura that saps the wills of those who would risk their lives to confront it in close melee combat. When a character within range 3 attempts to move closer to Atsumari no Oni, they must resist with a TN 2 Meditation check (Earth 1, Air 4) or suffer the Disoriented condition and remain at their current distance from the oni. Once a character succeeds on this check, they do not have to make it again during the current scene.
Texto do livro
Mask of the Oni · Part Five: The Final Confrontation › The Course of the Battle › Atsumari no Oni · p. 29
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 12 5
00 | 22 15 | 14 00 | 9
+2,
–2
DEMEANOR - POWER-HUNGRY
4
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
3 3 4 | 6 4
ARTISAN 0 MARTIAL 3 SCHOLAR 3 SOCIAL 1 | TRADE 0
ADVANTAGES | DISADVANTAGES
Massive Stature:
Martial; Physical
Unholy Might:
Martial; Physical, Spiritual
Horrifying Visage:
Social; Interpersonal
FAVORED WEAPONS
Crushing Claws: Range 1-2, Damage 6, Deadliness 8, Razor-Edged, Unholy
Gear (equipped): Demonic hide and armor scraps (Physical 5, Spiritual 5, Unholy)
ABLILITIES
HORROR OF JIGOKU
Atsumari no Oni is an Otherworldly, Tainted being of silhouette 4. After any character performs a successful Attack action that deals 0 damage to the oni (after resistance is applied), that character suffers 3 strife.
CORRUPT THE FALLEN
As an action, Atsumari no Oni may enslave the souls of the dead, which become Tainted. The souls of the deceased must be present, which is normally only true if they died during the current encounter. Additionally, once per round Atsumari no Oni may command any number of enslaved souls to possess an equal number of corpses within range 4. The corpses immediately rise as bushi skeletons (see page 318 of the core rulebook) or zombie peasants (see page 321 of the core rulebook), depending on the condition of the corpse, and they are under Atsumari no Oni’s control. To ensure the battle is not impossible, see Encounter Difficulties on page 14 for help determining when and if the oni should use this ability.
AURA OF DREAD Atsumari no Oni’s malign ability to corrupt and enslave the souls of the fallen surrounds it with a chilling aura that saps the wills of those who would risk their lives to confront it in close melee combat. When a character within range 3 attempts to move closer to Atsumari no Oni, they must resist with a TN 2 Meditation check (Earth 1, Air 4) or suffer the Disoriented condition and remain at their current distance from the oni. Once a character succeeds on this check, they do not have to make it again during the current scene.
