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Atsumari no Oni

Tipo ADVERSARYGrau de conflito Combat conflict rank 12 Intrigue conflict rank 5
MotO p. 29

Descrição

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Atributos

Anéis
Air Air 3 Earth Earth 3 Fire Fire 6 Water Water 4 Void Void 4
Social
Honra
0
Glória
15
Status
0
Atributos
Resistência
22
Compostura
14
Foco
9
Vigilância
4
Comportamento
Power-Hungry Fire+2 Earth-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
3
Social
1
Trade
0

Vantagens e desvantagens

Vantagens
  • Massive Stature Earth: Martial; Physical
  • Unholy Might Fire: Martial; Physical, Spiritual
Desvantagens
  • Horrifying Visage Water: Social; Interpersonal

Armas e equipamento

Armas
  • Crushing Claws: Range 1-2, Damage 6, Deadliness 8, Razor-Edged, Unholy
Equipamento (equipado)

Demonic hide and armor scraps (Physical 5, Spiritual 5, Unholy)

Habilidades

  • HORROR OF JIGOKU: Atsumari no Oni is an Otherworldly, Tainted being of silhouette 4. After any character performs a successful Attack action that deals 0 damage to the oni (after resistance is applied), that character suffers 3 strife.
  • CORRUPT THE FALLEN: As an action, Atsumari no Oni may enslave the souls of the dead, which become Tainted. The souls of the deceased must be present, which is normally only true if they died during the current encounter. Additionally, once per round Atsumari no Oni may command any number of enslaved souls to possess an equal number of corpses within range 4. The corpses immediately rise as bushi skeletons (see page 318 of the core rulebook) or zombie peasants (see page 321 of the core rulebook), depending on the condition of the corpse, and they are under Atsumari no Oni’s control. To ensure the battle is not impossible, see Encounter Difficulties on page 14 for help determining when and if the oni should use this ability.
  • AURA OF DREAD: Atsumari no Oni’s malign ability to corrupt and enslave the souls of the fallen surrounds it with a chilling aura that saps the wills of those who would risk their lives to confront it in close melee combat. When a character within range 3 attempts to move closer to Atsumari no Oni, they must resist with a TN 2 Meditation check (Earth 1, Air 4) or suffer the Disoriented condition and remain at their current distance from the oni. Once a character succeeds on this check, they do not have to make it again during the current scene.

Texto do livro

Mask of the Oni · Part Five: The Final Confrontation › The Course of the Battle › Atsumari no Oni · p. 29

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 12 Intrigue conflict rank 5

00 | 22 15 | 14 00 | 9

Fire+2, Earth–2

DEMEANOR - POWER-HUNGRY

4

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 3 4 | 6 4

ARTISAN 0 MARTIAL 3 SCHOLAR 3 SOCIAL 1 | TRADE 0

ADVANTAGES | DISADVANTAGES

Massive Stature: Earth Martial; Physical

Unholy Might: Fire Martial; Physical, Spiritual

Horrifying Visage: Water Social; Interpersonal

FAVORED WEAPONS

Crushing Claws: Range 1-2, Damage 6, Deadliness 8, Razor-Edged, Unholy

Gear (equipped): Demonic hide and armor scraps (Physical 5, Spiritual 5, Unholy)

ABLILITIES

HORROR OF JIGOKU

Atsumari no Oni is an Otherworldly, Tainted being of silhouette 4. After any character performs a successful Attack action that deals 0 damage to the oni (after resistance is applied), that character suffers 3 strife.

CORRUPT THE FALLEN

As an action, Atsumari no Oni may enslave the souls of the dead, which become Tainted. The souls of the deceased must be present, which is normally only true if they died during the current encounter. Additionally, once per round Atsumari no Oni may command any number of enslaved souls to possess an equal number of corpses within range 4. The corpses immediately rise as bushi skeletons (see page 318 of the core rulebook) or zombie peasants (see page 321 of the core rulebook), depending on the condition of the corpse, and they are under Atsumari no Oni’s control. To ensure the battle is not impossible, see Encounter Difficulties on page 14 for help determining when and if the oni should use this ability.

AURA OF DREAD Atsumari no Oni’s malign ability to corrupt and enslave the souls of the fallen surrounds it with a chilling aura that saps the wills of those who would risk their lives to confront it in close melee combat. When a character within range 3 attempts to move closer to Atsumari no Oni, they must resist with a TN 2 Meditation check (Earth 1, Air 4) or suffer the Disoriented condition and remain at their current distance from the oni. Once a character succeeds on this check, they do not have to make it again during the current scene.