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Airi the Tengu

PEC p. 13

Descrição

Like all tengu, Airi is an avian humanoid with large wings, part of an ancient race that predates the Empire. Her endless years means she has had centuries to practice the sword and learn many of the hidden secrets of Rokugan. For the last several centuries, Airi has roamed the countrysides seeking those she finds worthy of her wisdom and training.

Atributos

Anéis
Air Air 4 Earth Earth 2 Fire Fire 3 Water Water 3 Void Void 4
Social
Honra
80
Glória
64
Status
30
Atributos
Resistência
8
Compostura
16
Foco
3
Vigilância
2
Comportamento
Detached Fire+1 Earth-1
Grupos de perícia
Artisan
0
Martial
3
Scholar
2
Social
2
Trade
1

Vantagens e desvantagens

Vantagens
—
Desvantagens
—

Armas e equipamento

Armas
  • Ancient Katana: Damage 5; Range 1.
Equipamento

Impressive robes (Resistance [2]).

Habilidades

  • MASTER OF ILLUSION: Once per scene as a Support action, Airi can use her illusion powers to appear human or become invisible until the end of the scene. A character must make a TN 4 Theology (Void) or Survival (Void) check to detect her while she is invisible.
  • FLIGHT: While in her winged form, Airi may also move via flight vertically and ignore the negative effects of terrain.
  • VOID POINTS: Airi has 2 Void points which can be used per the normal rules for spending Void points.

Texto do livro

In the Palace of the Emerald Champion · p. 13

Mostrar o texto como impresso

Like all tengu, Airi is an avian humanoid with large wings, part of an ancient race that predates the Empire. Her endless years means she has had centuries to practice the sword and learn many of the hidden secrets of Rokugan. For the last several centuries, Airi has roamed the countrysides seeking those she finds worthy of her wisdom and training.

80 | 8 64 | 16 30 | 3

Fire+1, Earth –1

DEMEANOR - DETACHED

2

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 | 4 3 | 3 4

ARTISAN 0 | MARTIAL 3 | SCHOLAR 2 | SOCIAL 2 | TRADE 1

WEAPONS AND GEAR

Ancient Katana: Damage 5; Range 1.

Gear: Impressive robes (Resistance [2]).

NPC ABILITY: MASTER OF ILLUSION

Once per scene as a Support action, Airi can use her illusion powers to appear human or become invisible until the end of the scene. A character must make a TN 4 Theology (Void) or Survival (Void) check to detect her while she is invisible.

NPC ABILITY: FLIGHT

While in her winged form, Airi may also move via flight vertically and ignore the negative effects of terrain.

NPC ABILITY: VOID POINTS

Airi has 2 Void points which can be used per the normal rules for spending Void points.