Jealous Emerald Magistrates
Descrição
Older and quite experienced, these Emerald Magistrates are skilled enough that even when using practice weapons they could kill their foes. In this "battle," though, they only seek to show these new students they still have much to learn.
Atributos
- Anéis
Air 1
Earth 2
Fire 2
Water 2
Void 1- Social
- Honra
- 55
- Glória
- 50
- Status
- 40
- Atributos
- Resistência
- 12
- Compostura
- 8
- Foco
- 5
- Vigilância
- 3
- Comportamento
- Assertive
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 2
- Social
- 2
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- —
- Desvantagens
- —
Armas e equipamento
- Armas
- Bokken (wooden sword): Damage 2; Range 1.
- Equipamento
Daishō, dining kimono, empty sake jug (soon to be filled).
Habilidades
- SIT DOWN, CHILD!: While making an Attack action check, the magistrate may spend to knock their target down. Their target suffers 1 strife and the Prone condition (see page 15).
- THIS IS HOW IT'S DONE: While making an Attack action check, the magistrate may spend to employ an especially impressive technique. If they do and the check is successful, their target suffers strife instead of damage. Should this make the opponent unmask, the attacker gains 4 glory.
Texto do livro
In the Palace of the Emerald Champion · p. 30
Mostrar o texto como impresso
Older and quite experienced, these Emerald Magistrates are skilled enough that even when using practice weapons they could kill their foes. In this "battle," though, they only seek to show these new students they still have much to learn.
55 | 12 50 | 8 40 | 5
+2,
–2
DEMEANOR - ASSERTIVE
3
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 | 1 2 | 2 1
ARTISAN 0 | MARTIAL 3 | SCHOLAR 2 | SOCIAL 2 | TRADE 0
WEAPONS AND GEAR
Bokken (wooden sword): Damage 2; Range 1.
Gear: Daishō, dining kimono, empty sake jug (soon to be filled).
NPC ABILITY: SIT DOWN, CHILD!
While making an Attack action check, the magistrate may spend to knock their target down. Their target suffers 1 strife and the Prone condition (see page 15).
NPC ABILITY: THIS IS HOW IT'S DONE
While making an Attack action check, the magistrate may spend to employ an especially impressive technique. If they do and the check is successful, their target suffers strife instead of damage. Should this make the opponent unmask, the attacker gains 4 glory.
