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Jealous Emerald Magistrates

PEC p. 30

Descrição

Older and quite experienced, these Emerald Magistrates are skilled enough that even when using practice weapons they could kill their foes. In this "battle," though, they only seek to show these new students they still have much to learn.

Atributos

Anéis
Air Air 1 Earth Earth 2 Fire Fire 2 Water Water 2 Void Void 1
Social
Honra
55
Glória
50
Status
40
Atributos
Resistência
12
Compostura
8
Foco
5
Vigilância
3
Comportamento
Assertive Earth+2 Air-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
2
Social
2
Trade
0

Vantagens e desvantagens

Vantagens
—
Desvantagens
—

Armas e equipamento

Armas
  • Bokken (wooden sword): Damage 2; Range 1.
Equipamento

Daishō, dining kimono, empty sake jug (soon to be filled).

Habilidades

  • SIT DOWN, CHILD!: While making an Attack action check, the magistrate may spend Opportunity to knock their target down. Their target suffers 1 strife and the Prone condition (see page 15).
  • THIS IS HOW IT'S DONE: While making an Attack action check, the magistrate may spend Opportunity to employ an especially impressive technique. If they do and the check is successful, their target suffers strife instead of damage. Should this make the opponent unmask, the attacker gains 4 glory.

Texto do livro

In the Palace of the Emerald Champion · p. 30

Mostrar o texto como impresso

Older and quite experienced, these Emerald Magistrates are skilled enough that even when using practice weapons they could kill their foes. In this "battle," though, they only seek to show these new students they still have much to learn.

55 | 12 50 | 8 40 | 5

Earth+2, Air –2

DEMEANOR - ASSERTIVE

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 | 1 2 | 2 1

ARTISAN 0 | MARTIAL 3 | SCHOLAR 2 | SOCIAL 2 | TRADE 0

WEAPONS AND GEAR

Bokken (wooden sword): Damage 2; Range 1.

Gear: Daishō, dining kimono, empty sake jug (soon to be filled).

NPC ABILITY: SIT DOWN, CHILD!

While making an Attack action check, the magistrate may spend Opportunity to knock their target down. Their target suffers 1 strife and the Prone condition (see page 15).

NPC ABILITY: THIS IS HOW IT'S DONE

While making an Attack action check, the magistrate may spend Opportunity to employ an especially impressive technique. If they do and the check is successful, their target suffers strife instead of damage. Should this make the opponent unmask, the attacker gains 4 glory.