Ryu, Peasant Servant
Descrição
Ryu has grew up in Tsuma, but has lived most of his adult life at Shiro Yogasha in service to the Emerald Champion. He has been spending most of his time recently transporting items belonging to his late master from the castle, often to Tsuma where he met the PCs outside of the town. He remembers them well, either fondly or with apprehension depending on how things went.
Atributos
- Anéis
Air 1
Earth 2
Fire 2
Water 2
Void 1- Social
- Honra
- 20
- Glória
- 25
- Status
- 15
- Atributos
- Resistência
- 4
- Compostura
- 4
- Foco
- 3
- Vigilância
- 2
- Comportamento
- Shrewd
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 0
- Scholar
- 0
- Social
- 1
- Trade
- 2
Vantagens e desvantagens
- Vantagens
- —
- Desvantagens
- —
Armas e equipamento
- Armas
- Walking Stick: Damage 2; Range 1–2.
- Equipamento
Peasant garb, cart and pony, meager handful of zeni.
Habilidades
- KNOWS THE ROAD: Ryu has made the trek between the Emerald Champion's castle and Tsuma many times over his life. Should the PCs treat him well, he can offer the best spots to rest at the end while on the road. This allows each PC to remove one additional strife when removing strife at the end of each scene.
Texto do livro
In the Palace of the Emerald Champion · p. 10
Mostrar o texto como impresso
Ryu has grew up in Tsuma, but has lived most of his adult life at Shiro Yogasha in service to the Emerald Champion. He has been spending most of his time recently transporting items belonging to his late master from the castle, often to Tsuma where he met the PCs outside of the town. He remembers them well, either fondly or with apprehension depending on how things went.
20 | 4 25 | 4 15 | 3
+2,
–2
DEMEANOR - SHREWD
2
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 | 1 2 | 2 1
ARTISAN 0 | MARTIAL 0 | SCHOLAR 0 | SOCIAL 1 | TRADE 2
WEAPONS AND GEAR
Walking Stick: Damage 2; Range 1–2.
Gear: Peasant garb, cart and pony, meager handful of zeni.
NPC ABILITY: KNOWS THE ROAD
Ryu has made the trek between the Emerald Champion's castle and Tsuma many times over his life. Should the PCs treat him well, he can offer the best spots to rest at the end while on the road. This allows each PC to remove one additional strife when removing strife at the end of each scene.
