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Ryu, Peasant Servant

PEC p. 10

Descrição

Ryu has grew up in Tsuma, but has lived most of his adult life at Shiro Yogasha in service to the Emerald Champion. He has been spending most of his time recently transporting items belonging to his late master from the castle, often to Tsuma where he met the PCs outside of the town. He remembers them well, either fondly or with apprehension depending on how things went.

Atributos

Anéis
Air Air 1 Earth Earth 2 Fire Fire 2 Water Water 2 Void Void 1
Social
Honra
20
Glória
25
Status
15
Atributos
Resistência
4
Compostura
4
Foco
3
Vigilância
2
Comportamento
Shrewd Air+2 Fire-2
Grupos de perícia
Artisan
0
Martial
0
Scholar
0
Social
1
Trade
2

Vantagens e desvantagens

Vantagens
—
Desvantagens
—

Armas e equipamento

Armas
  • Walking Stick: Damage 2; Range 1–2.
Equipamento

Peasant garb, cart and pony, meager handful of zeni.

Habilidades

  • KNOWS THE ROAD: Ryu has made the trek between the Emerald Champion's castle and Tsuma many times over his life. Should the PCs treat him well, he can offer the best spots to rest at the end while on the road. This allows each PC to remove one additional strife when removing strife at the end of each scene.

Texto do livro

In the Palace of the Emerald Champion · p. 10

Mostrar o texto como impresso

Ryu has grew up in Tsuma, but has lived most of his adult life at Shiro Yogasha in service to the Emerald Champion. He has been spending most of his time recently transporting items belonging to his late master from the castle, often to Tsuma where he met the PCs outside of the town. He remembers them well, either fondly or with apprehension depending on how things went.

20 | 4 25 | 4 15 | 3

Air+2, Fire –2

DEMEANOR - SHREWD

2

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 | 1 2 | 2 1

ARTISAN 0 | MARTIAL 0 | SCHOLAR 0 | SOCIAL 1 | TRADE 2

WEAPONS AND GEAR

Walking Stick: Damage 2; Range 1–2.

Gear: Peasant garb, cart and pony, meager handful of zeni.

NPC ABILITY: KNOWS THE ROAD

Ryu has made the trek between the Emerald Champion's castle and Tsuma many times over his life. Should the PCs treat him well, he can offer the best spots to rest at the end while on the road. This allows each PC to remove one additional strife when removing strife at the end of each scene.