Pular para o conteúdo
Wiki L5R 5e

Início › NPCs

Terrified Merchants

PEC p. 16

Descrição

While still at the lower end of the Celestial Order as peasants, these merchants are relatively rich individuals and usually travel well (and well protected) between villages with their goods. Their bodyguards were quite unprepared for the ferocity of this attack, however, and now the merchants await a horrible fate.

Atributos

Anéis
Air Air 1 Earth Earth 2 Fire Fire 2 Water Water 2 Void Void 1
Social
Honra
20
Glória
28
Status
16
Atributos
Resistência
5
Compostura
6
Foco
2
Vigilância
2
Comportamento
Shrewd Air+2 Fire-2
Grupos de perícia
Artisan
0
Martial
0
Scholar
1
Social
2
Trade
2

Vantagens e desvantagens

Vantagens
—
Desvantagens
—

Armas e equipamento

Armas
  • Improvised Weapon: Damage 2; Range 1.
Equipamento

Well-made kimonos and traveling clothes, pouches of zeni and koku, assorted trade goods.

Habilidades

  • SHADY CONNECTIONS: These merchants have operations throughout this area, and not all of them are legitimate. They can make a TN 2 Skulduggery (Water) check as a downtime activity to have a number of bandits equal to their bonus successes rough up competitors or even suspicious magistrates, and may make this check once per target character. Use the Bandit profile on page 42 of the Rulebook to represent these individuals. They can spend Opportunity Opportunity to upgrade one Bandit per check to an Experienced Bandit (page 42).

Texto do livro

In the Palace of the Emerald Champion · p. 16

Mostrar o texto como impresso

While still at the lower end of the Celestial Order as peasants, these merchants are relatively rich individuals and usually travel well (and well protected) between villages with their goods. Their bodyguards were quite unprepared for the ferocity of this attack, however, and now the merchants await a horrible fate.

20 | 5 28 | 6 16 | 2

Air+2, Fire –2

DEMEANOR - SHREWD

2

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 | 1 2 | 2 1

ARTISAN 0 | MARTIAL 0 | SCHOLAR 1 | SOCIAL 2 | TRADE 2

WEAPONS AND GEAR

Improvised Weapon: Damage 2; Range 1.

Gear: Well-made kimonos and traveling clothes, pouches of zeni and koku, assorted trade goods.

NPC ABILITY: SHADY CONNECTIONS

These merchants have operations throughout this area, and not all of them are legitimate. They can make a TN 2 Skulduggery (Water) check as a downtime activity to have a number of bandits equal to their bonus successes rough up competitors or even suspicious magistrates, and may make this check once per target character. Use the Bandit profile on page 42 of the Rulebook to represent these individuals. They can spend Opportunity Opportunity to upgrade one Bandit per check to an Experienced Bandit (page 42).