Terrified Merchants
Descrição
While still at the lower end of the Celestial Order as peasants, these merchants are relatively rich individuals and usually travel well (and well protected) between villages with their goods. Their bodyguards were quite unprepared for the ferocity of this attack, however, and now the merchants await a horrible fate.
Atributos
- Anéis
Air 1
Earth 2
Fire 2
Water 2
Void 1- Social
- Honra
- 20
- Glória
- 28
- Status
- 16
- Atributos
- Resistência
- 5
- Compostura
- 6
- Foco
- 2
- Vigilância
- 2
- Comportamento
- Shrewd
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 0
- Scholar
- 1
- Social
- 2
- Trade
- 2
Vantagens e desvantagens
- Vantagens
- —
- Desvantagens
- —
Armas e equipamento
- Armas
- Improvised Weapon: Damage 2; Range 1.
- Equipamento
Well-made kimonos and traveling clothes, pouches of zeni and koku, assorted trade goods.
Habilidades
- SHADY CONNECTIONS: These merchants have operations throughout this area, and not all of them are legitimate. They can make a TN 2 Skulduggery (Water) check as a downtime activity to have a number of bandits equal to their bonus successes rough up competitors or even suspicious magistrates, and may make this check once per target character. Use the Bandit profile on page 42 of the Rulebook to represent these individuals. They can spend to upgrade one Bandit per check to an Experienced Bandit (page 42).
Texto do livro
In the Palace of the Emerald Champion · p. 16
Mostrar o texto como impresso
While still at the lower end of the Celestial Order as peasants, these merchants are relatively rich individuals and usually travel well (and well protected) between villages with their goods. Their bodyguards were quite unprepared for the ferocity of this attack, however, and now the merchants await a horrible fate.
20 | 5 28 | 6 16 | 2
+2,
–2
DEMEANOR - SHREWD
2
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 | 1 2 | 2 1
ARTISAN 0 | MARTIAL 0 | SCHOLAR 1 | SOCIAL 2 | TRADE 2
WEAPONS AND GEAR
Improvised Weapon: Damage 2; Range 1.
Gear: Well-made kimonos and traveling clothes, pouches of zeni and koku, assorted trade goods.
NPC ABILITY: SHADY CONNECTIONS
These merchants have operations throughout this area, and not all of them are legitimate. They can make a TN 2 Skulduggery (Water) check as a downtime activity to have a number of bandits equal to their bonus successes rough up competitors or even suspicious magistrates, and may make this check once per target character. Use the Bandit profile on page 42 of the Rulebook to represent these individuals. They can spend to upgrade one Bandit per check to an Experienced Bandit (page 42).
