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Teru the Ogre

PEC p. 15

Descrição

Ogres are huge, violent creatures, and Teru is no exception. It dimly remembers its home in the Shadowlands, but is now in these greener regions with no memory of how it got here. Along with a small horde of goblins, Teru has been thriving in mountain passes and remote trails, where it can prey on passersby but also raid small villages when their hunger grows too strong.

Atributos

Anéis
Air Air 1 Earth Earth 3 Fire Fire 3 Water Water 2 Void Void 1
Social
Honra
0
Glória
5
Status
0
Atributos
Resistência
16
Compostura
8
Foco
4
Vigilância
2
Comportamento
Gruff Air+2 Earth-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
0
Social
0
Trade
1

Vantagens e desvantagens

Vantagens
—
Desvantagens
—

Armas e equipamento

Armas
  • Giant club or Tree Branch: Damage 7; Range 2.
Equipamento

Tattered hides (Resistance [1]).

Habilidades

  • CRUSHING BLOW: Whenever Teru inflicts a critical strike, the target suffers the Prone condition as well as any other conditions from the critical strike. While prone, a character cannot move more than one range band during their turn (probably by crawling). At the end of their turn, if the character did not perform a Movement action, they may choose to remove the Prone condition (by standing up).
  • RAGE OF THE BEAST: Once per scene, after Teru suffers a critical strike, it becomes Enraged (increasing the damage it both inflicts and suffers by 2) until its critical strikes are removed.
  • HUGE: Ogres are Silhouette (4).

    NPC STATUS: WOUNDED

    Teru is currently suffering from 8 fatigue.

Texto do livro

In the Palace of the Emerald Champion · p. 15

Mostrar o texto como impresso

Ogres are huge, violent creatures, and Teru is no exception. It dimly remembers its home in the Shadowlands, but is now in these greener regions with no memory of how it got here. Along with a small horde of goblins, Teru has been thriving in mountain passes and remote trails, where it can prey on passersby but also raid small villages when their hunger grows too strong.

0 | 16 5 | 8 0 | 4

Air+2, Earth –2

DEMEANOR - GRUFF

2

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 | 1 2 | 3 1

ARTISAN 0 | MARTIAL 3 | SCHOLAR 0 | SOCIAL 0 | TRADE 1

WEAPONS AND GEAR

Giant club or Tree Branch: Damage 7; Range 2.

Gear: Tattered hides (Resistance [1]).

NPC ABILITY: CRUSHING BLOW

Whenever Teru inflicts a critical strike, the target suffers the Prone condition as well as any other conditions from the critical strike. While prone, a character cannot move more than one range band during their turn (probably by crawling). At the end of their turn, if the character did not perform a Movement action, they may choose to remove the Prone condition (by standing up).

NPC ABILITY: RAGE OF THE BEAST

Once per scene, after Teru suffers a critical strike, it becomes Enraged (increasing the damage it both inflicts and suffers by 2) until its critical strikes are removed.

NPC ABILITY: HUGE

Ogres are Silhouette (4).

NPC STATUS: WOUNDED

Teru is currently suffering from 8 fatigue.