Teru the Ogre
Descrição
Ogres are huge, violent creatures, and Teru is no exception. It dimly remembers its home in the Shadowlands, but is now in these greener regions with no memory of how it got here. Along with a small horde of goblins, Teru has been thriving in mountain passes and remote trails, where it can prey on passersby but also raid small villages when their hunger grows too strong.
Atributos
- Anéis
Air 1
Earth 3
Fire 3
Water 2
Void 1- Social
- Honra
- 0
- Glória
- 5
- Status
- 0
- Atributos
- Resistência
- 16
- Compostura
- 8
- Foco
- 4
- Vigilância
- 2
- Comportamento
- Gruff
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 0
- Social
- 0
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- —
- Desvantagens
- —
Armas e equipamento
- Armas
- Giant club or Tree Branch: Damage 7; Range 2.
- Equipamento
Tattered hides (Resistance [1]).
Habilidades
- CRUSHING BLOW: Whenever Teru inflicts a critical strike, the target suffers the Prone condition as well as any other conditions from the critical strike. While prone, a character cannot move more than one range band during their turn (probably by crawling). At the end of their turn, if the character did not perform a Movement action, they may choose to remove the Prone condition (by standing up).
- RAGE OF THE BEAST: Once per scene, after Teru suffers a critical strike, it becomes Enraged (increasing the damage it both inflicts and suffers by 2) until its critical strikes are removed.
- HUGE: Ogres are Silhouette (4).
NPC STATUS: WOUNDED
Teru is currently suffering from 8 fatigue.
Texto do livro
In the Palace of the Emerald Champion · p. 15
Mostrar o texto como impresso
Ogres are huge, violent creatures, and Teru is no exception. It dimly remembers its home in the Shadowlands, but is now in these greener regions with no memory of how it got here. Along with a small horde of goblins, Teru has been thriving in mountain passes and remote trails, where it can prey on passersby but also raid small villages when their hunger grows too strong.
0 | 16 5 | 8 0 | 4
+2,
–2
DEMEANOR - GRUFF
2
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
3 | 1 2 | 3 1
ARTISAN 0 | MARTIAL 3 | SCHOLAR 0 | SOCIAL 0 | TRADE 1
WEAPONS AND GEAR
Giant club or Tree Branch: Damage 7; Range 2.
Gear: Tattered hides (Resistance [1]).
NPC ABILITY: CRUSHING BLOW
Whenever Teru inflicts a critical strike, the target suffers the Prone condition as well as any other conditions from the critical strike. While prone, a character cannot move more than one range band during their turn (probably by crawling). At the end of their turn, if the character did not perform a Movement action, they may choose to remove the Prone condition (by standing up).
NPC ABILITY: RAGE OF THE BEAST
Once per scene, after Teru suffers a critical strike, it becomes Enraged (increasing the damage it both inflicts and suffers by 2) until its critical strikes are removed.
NPC ABILITY: HUGE
Ogres are Silhouette (4).
NPC STATUS: WOUNDED
Teru is currently suffering from 8 fatigue.
